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<blockquote data-quote="Voadam" data-source="post: 4037319" data-attributes="member: 2209"><p><strong>Orc Barbarian 10</strong></p><p></p><p>Orc Barbarian 10</p><p>Medium Humanoid (Orc)</p><p></p><p></p><p>Hit Dice: 10d12+10 (80)</p><p>Initiative: +1</p><p>Speed: 40 ft</p><p>Armor Class: 19 (+6 breastplate+1, +1 dex, +2 bracers of armor) Touch 11, Flat-footed 19</p><p>Base Attack/Grapple: +10/+15</p><p>Attack: Shocking Thundering Greataxe+1 +20 melee (1d12+9 + 1d6 electricity/17-20 +1d8 sonic DC14 deafen) or javelin +10 ranged (1d6+7)</p><p>Full Attack: Shocking Thundering Greataxe+1 +20/+15 melee (1d12+9 + 1d6 electricity/17-20 +1d8 sonic DC14 deafen) or javelin +10/+5 ranged (1d6+7)</p><p>Space/Reach: 5 ft/5 ft</p><p>Special Qualities: Rage 3/day, Improved Uncanny Dodge, Trap Sense +3, DR 2/—, Illiterate, Darkvision 60 ft, Light Sensitivity</p><p>Saves: Fort +8, Ref +3, Will +1</p><p>Abilities: Str 24, Dex 12, Con 12, Int 8, Wis 7, Cha 6 </p><p>Skills: Climb +11 (+6 in armor), Listen +8, Survival +4, Intimidate +6, Tumble +5</p><p>Feats: Weapon Focus (Greataxe), Power Attack, Improved Sunder, Improved Critical (Greataxe)</p><p>Languages: Orc</p><p>Possessions: Gauntlets of Ogre Power, Belt of Giant Strength</p><p>Challenge Rating: 10</p><p>Alignment: Often Chaotic Evil</p><p></p><p>[edit]Combat</p><p>Improved Uncanny Dodge (Ex): At 5th level and higher, a barbarian can no longer be flanked. This defense denies a rogue the ability to sneak attack the barbarian by flanking him, unless the attacker has at least four more rogue levels than the target has barbarian levels. </p><p></p><p>Trap Sense (Ex): Gain a +3 bonus on Reflex saves made to avoid traps and a +3 dodge bonus to AC against attacks made by traps.</p><p></p><p>Greater Rage (Ex): An Orc Barabarian 10 can rage twice per day. While raging, the following stats change for 7 rounds: </p><p></p><p>Hit Dice: 10d12+40 (105) </p><p>Armor Class: 17 (+6 breastplate+1, +1 dex, +2 bracers of armor, -2 rage) </p><p>Attack: Greater Shocking Greataxe +21 melee (1d12+11 + 1d6 electricity/17-20 +1d8 sonic DC14 deafen) or javelin +10 ranged (1d6+9)</p><p></p><p>Full Attack: Greater Shocking Greataxe+1 +22/+17 melee (1d12+11 + 2d6 electricity/17-20) or javelin +11/+6 ranged (1d6+9)</p><p></p><p>Saves: Fort +9, Ref +3, Will +3</p><p></p><p>Abilities: Str 28, Dex 12, Con 16, Int 8, Wis 7, Cha 6 </p><p>Skills: Cannot use Charisma-, Dexterity-, or Intellegence-based skills except for Balance, Excape Artist, Intimidate, and Ride.</p></blockquote><p></p>
[QUOTE="Voadam, post: 4037319, member: 2209"] [b]Orc Barbarian 10[/b] Orc Barbarian 10 Medium Humanoid (Orc) Hit Dice: 10d12+10 (80) Initiative: +1 Speed: 40 ft Armor Class: 19 (+6 breastplate+1, +1 dex, +2 bracers of armor) Touch 11, Flat-footed 19 Base Attack/Grapple: +10/+15 Attack: Shocking Thundering Greataxe+1 +20 melee (1d12+9 + 1d6 electricity/17-20 +1d8 sonic DC14 deafen) or javelin +10 ranged (1d6+7) Full Attack: Shocking Thundering Greataxe+1 +20/+15 melee (1d12+9 + 1d6 electricity/17-20 +1d8 sonic DC14 deafen) or javelin +10/+5 ranged (1d6+7) Space/Reach: 5 ft/5 ft Special Qualities: Rage 3/day, Improved Uncanny Dodge, Trap Sense +3, DR 2/—, Illiterate, Darkvision 60 ft, Light Sensitivity Saves: Fort +8, Ref +3, Will +1 Abilities: Str 24, Dex 12, Con 12, Int 8, Wis 7, Cha 6 Skills: Climb +11 (+6 in armor), Listen +8, Survival +4, Intimidate +6, Tumble +5 Feats: Weapon Focus (Greataxe), Power Attack, Improved Sunder, Improved Critical (Greataxe) Languages: Orc Possessions: Gauntlets of Ogre Power, Belt of Giant Strength Challenge Rating: 10 Alignment: Often Chaotic Evil [edit]Combat Improved Uncanny Dodge (Ex): At 5th level and higher, a barbarian can no longer be flanked. This defense denies a rogue the ability to sneak attack the barbarian by flanking him, unless the attacker has at least four more rogue levels than the target has barbarian levels. Trap Sense (Ex): Gain a +3 bonus on Reflex saves made to avoid traps and a +3 dodge bonus to AC against attacks made by traps. Greater Rage (Ex): An Orc Barabarian 10 can rage twice per day. While raging, the following stats change for 7 rounds: Hit Dice: 10d12+40 (105) Armor Class: 17 (+6 breastplate+1, +1 dex, +2 bracers of armor, -2 rage) Attack: Greater Shocking Greataxe +21 melee (1d12+11 + 1d6 electricity/17-20 +1d8 sonic DC14 deafen) or javelin +10 ranged (1d6+9) Full Attack: Greater Shocking Greataxe+1 +22/+17 melee (1d12+11 + 2d6 electricity/17-20) or javelin +11/+6 ranged (1d6+9) Saves: Fort +9, Ref +3, Will +3 Abilities: Str 28, Dex 12, Con 16, Int 8, Wis 7, Cha 6 Skills: Cannot use Charisma-, Dexterity-, or Intellegence-based skills except for Balance, Excape Artist, Intimidate, and Ride. [/QUOTE]
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