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Dwellers of the Forbidden City - your experiences?
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<blockquote data-quote="Chupacabra" data-source="post: 1573554" data-attributes="member: 17708"><p>I played it once and DM'd it twice. Awesome all the way around.</p><p></p><p>Memories as a player: My paladin losing an eye to the dirty fighting tasoli chief. Oh well, the paladin never used missile weapons anyway. Much of our group biting it thanks to a well placed Cone of Cold courtesy of Horan, the BBEG. The adventure kicked our ass time and again. Doing nothing but healing up for days on end (and staving off wandering critters) before venturing out to explore some more. Ah, good times.</p><p></p><p>Memories as a GM: one time I ran the module "as-is" and the group was pretty ineffectual. Nibbling around the edges of the city, but generally getting to chewed up before they could do major damage to the bad guys. I had to scale the yuan-ti's WAAAY back before they wiped out the whole party. (This was back in the day where I did my utmost to avoid character/party deaths). </p><p></p><p>I ran it another time using the module as more of a template for a different adventure with a higher level group. There was a section in the back of the module with additional ideas for the Forbidden City. I took one of these ideas and ran with it. Basically, the group was lured to the city by rumors of fabulous lost treasures, and had to fight some pretty tough baddies while exploring the ruins. While in the city the group located some ghosts which were the slain nobility of the city before its downfall. Apparently, in the past, someone betrayed the city and allowed the yuan-ti to overthrow its rulers and run rampant thru the city, leading to its decline. The ghosts asked the adventurers to travel back in time thru a portal to when the city was in its prime and uncover the yuan-ti plot in its infancy. It involved ferreting out the conspirators inside the city and then traveling to a volcanic hideout in the nearby jungle which contained a hidden yuan-ti temple where the plot to take over the city was born. </p><p></p><p>All in all, a very cool module with tons of ideas for expanision. Hell, even the map of the city alone is worth the price of the module on ebay or pdf. I've used that map as a stand-in for other cities (forbidden/lost or not) countless times for games as diverse as Warhammer and Champions.</p></blockquote><p></p>
[QUOTE="Chupacabra, post: 1573554, member: 17708"] I played it once and DM'd it twice. Awesome all the way around. Memories as a player: My paladin losing an eye to the dirty fighting tasoli chief. Oh well, the paladin never used missile weapons anyway. Much of our group biting it thanks to a well placed Cone of Cold courtesy of Horan, the BBEG. The adventure kicked our ass time and again. Doing nothing but healing up for days on end (and staving off wandering critters) before venturing out to explore some more. Ah, good times. Memories as a GM: one time I ran the module "as-is" and the group was pretty ineffectual. Nibbling around the edges of the city, but generally getting to chewed up before they could do major damage to the bad guys. I had to scale the yuan-ti's WAAAY back before they wiped out the whole party. (This was back in the day where I did my utmost to avoid character/party deaths). I ran it another time using the module as more of a template for a different adventure with a higher level group. There was a section in the back of the module with additional ideas for the Forbidden City. I took one of these ideas and ran with it. Basically, the group was lured to the city by rumors of fabulous lost treasures, and had to fight some pretty tough baddies while exploring the ruins. While in the city the group located some ghosts which were the slain nobility of the city before its downfall. Apparently, in the past, someone betrayed the city and allowed the yuan-ti to overthrow its rulers and run rampant thru the city, leading to its decline. The ghosts asked the adventurers to travel back in time thru a portal to when the city was in its prime and uncover the yuan-ti plot in its infancy. It involved ferreting out the conspirators inside the city and then traveling to a volcanic hideout in the nearby jungle which contained a hidden yuan-ti temple where the plot to take over the city was born. All in all, a very cool module with tons of ideas for expanision. Hell, even the map of the city alone is worth the price of the module on ebay or pdf. I've used that map as a stand-in for other cities (forbidden/lost or not) countless times for games as diverse as Warhammer and Champions. [/QUOTE]
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