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<blockquote data-quote="Mistwell" data-source="post: 6305017" data-attributes="member: 2525"><p><span style="font-size: 18px">Session 9</span></p><p></p><p>September 26, 2013</p><p></p><p>Present: Jason, John, Max, each playing two characters.</p><p></p><p>The Glaive recovered from the Mummy chamber turned out to be magical. It bore Elvish design, with a variety of leaf-like patterns along the blade. It seemed lighter than expected, and a bit more flexible than a normal glaive. Along the hilt was the symbol of a known Elvish mage known as Marian Darksbane. Luther also discovered a small word carved into the weapon, "Áre". When spoken, the glaive would light up, with bright light for a 10' radius and an addition 20' of dim light.</p><p></p><p>Having collected the remaining treasure from the chest of the Mummy formerly known as Sir John Hawkins, the party rested for a bit and then returned to the main pain and headed to the unexplored areas to the north. There they found a short set of steps leading upwards.</p><p></p><p>Slink scouted ahead, and with the aid of a copper piece alighted magically by Milo, he spied a 50' x 50' sunken chamber with a balcony path formerly an L shape on the south and east side, leading to more steps back down to the chamber in the north east. Within the chamber stood five sarcophagus, numerous funerary niches, and some randomly scattered wrapped bodies.</p><p></p><p>Moving cautiously, the party threw the glowing coin at a body. Finding it unmoving, they started to enter the chamber as Slink inspected the first niche.</p><p></p><p>Shockingly, the thing came alive and lunged at Slink, as Slink hurriedly backed away and tried to take a swipe at it! The thing had rotting flesh, was raw pale and discolored from necrosis. It's lips and eyelids were absent, and noses was completely rotted off. It appeared feral in nature, and hunched over. It's claws and teeth were disgusting, and sharp.</p><p></p><p>The party responded with missile weapons, as Luther tried out his new magical Glaive.</p><p></p><p>As Hollins stepped forward, he was surprised to find a second of the creatures had suddenly come out from hiding just beneath his step on the stairs. The thing struck at him with claws and teeth, doing some damage but fortunately not paralyzing him.</p><p></p><p>Bear was not so lucky. As tradition would have it, he was quickly paralyzed by the bite of an additional beast, as three more of them charged into the chamber from various hiding places within some niches around the room.</p><p></p><p>Father Rivers stepped forth in response to this dire predicament, and called forth the power of his God to banish these foul creatures. One of them fled in terror, but the remainder held their ground and responded with more attacks.</p><p></p><p>Several party members were injured in the ensuing battle, and Hollin required a timely cure wounds spell from Father Rivers at one point, as the front line held their ground on the stairs with melee weapons while those on the balcony continued with their missile weapons and spells...except for Luther, who was able to strike at the creatures from the second rank using his new polearm.</p><p></p><p>Bear finally managed to shrug off the effects of the paralysis, as the party shot arrows and spells into the last of the beasts cowering in the corner away from the Cleric.</p><p></p><p>But the battle was rough, and about half the members of the party bore nasty wounds. The party opted to rest and search the room while Milo began his hour long Identification ritual. Luther stood on watch.</p><p></p><p>And watch he did, as about a half hour into their rest and recuperation, a patrol of skeletons marched into the room from the only entrance!</p><p></p><p>Still wounded from their battle with the Ghouls, this unexpected company was most unwelcome. As the skeletons attacked with short bows and long swords, Father Rivers and Hollin held the front line against them as missile weapons and cantrip spells were cast from the back ranks along the narrow balcony.</p><p></p><p>The skeletons started to go down, only to replaced by those behind them, as they marched on. The front ranks began to get overwhelmed, as bloody was splashed from numerous wounds. Rivers and Hollin had to make a strategic withdraw as Bear and Luther took up the role of front liners. Even Slink took a pair of nasty arrows from his position near the back, and what should have been an easy fight turned into a tough matchup for the previously wounded and exhausted party.</p><p></p><p>Finally, the last skeleton fell to the flames of the Cleric and the twin weapons of Bear, and the party was able to withdraw back into the chamber to plot their next move. Wounded and exhausted, it was clear a retreat to the safe area behind the secret door was now in order.</p><p></p><p>[All six members of the party are now at 625 XP. Treasure still to be listed. All three of Jason, John, and Max said they should be available next week to game.]</p><p></p><p>[ATTACH]61814[/ATTACH]</p></blockquote><p></p>
[QUOTE="Mistwell, post: 6305017, member: 2525"] [SIZE=5]Session 9[/SIZE] September 26, 2013 Present: Jason, John, Max, each playing two characters. The Glaive recovered from the Mummy chamber turned out to be magical. It bore Elvish design, with a variety of leaf-like patterns along the blade. It seemed lighter than expected, and a bit more flexible than a normal glaive. Along the hilt was the symbol of a known Elvish mage known as Marian Darksbane. Luther also discovered a small word carved into the weapon, "Áre". When spoken, the glaive would light up, with bright light for a 10' radius and an addition 20' of dim light. Having collected the remaining treasure from the chest of the Mummy formerly known as Sir John Hawkins, the party rested for a bit and then returned to the main pain and headed to the unexplored areas to the north. There they found a short set of steps leading upwards. Slink scouted ahead, and with the aid of a copper piece alighted magically by Milo, he spied a 50' x 50' sunken chamber with a balcony path formerly an L shape on the south and east side, leading to more steps back down to the chamber in the north east. Within the chamber stood five sarcophagus, numerous funerary niches, and some randomly scattered wrapped bodies. Moving cautiously, the party threw the glowing coin at a body. Finding it unmoving, they started to enter the chamber as Slink inspected the first niche. Shockingly, the thing came alive and lunged at Slink, as Slink hurriedly backed away and tried to take a swipe at it! The thing had rotting flesh, was raw pale and discolored from necrosis. It's lips and eyelids were absent, and noses was completely rotted off. It appeared feral in nature, and hunched over. It's claws and teeth were disgusting, and sharp. The party responded with missile weapons, as Luther tried out his new magical Glaive. As Hollins stepped forward, he was surprised to find a second of the creatures had suddenly come out from hiding just beneath his step on the stairs. The thing struck at him with claws and teeth, doing some damage but fortunately not paralyzing him. Bear was not so lucky. As tradition would have it, he was quickly paralyzed by the bite of an additional beast, as three more of them charged into the chamber from various hiding places within some niches around the room. Father Rivers stepped forth in response to this dire predicament, and called forth the power of his God to banish these foul creatures. One of them fled in terror, but the remainder held their ground and responded with more attacks. Several party members were injured in the ensuing battle, and Hollin required a timely cure wounds spell from Father Rivers at one point, as the front line held their ground on the stairs with melee weapons while those on the balcony continued with their missile weapons and spells...except for Luther, who was able to strike at the creatures from the second rank using his new polearm. Bear finally managed to shrug off the effects of the paralysis, as the party shot arrows and spells into the last of the beasts cowering in the corner away from the Cleric. But the battle was rough, and about half the members of the party bore nasty wounds. The party opted to rest and search the room while Milo began his hour long Identification ritual. Luther stood on watch. And watch he did, as about a half hour into their rest and recuperation, a patrol of skeletons marched into the room from the only entrance! Still wounded from their battle with the Ghouls, this unexpected company was most unwelcome. As the skeletons attacked with short bows and long swords, Father Rivers and Hollin held the front line against them as missile weapons and cantrip spells were cast from the back ranks along the narrow balcony. The skeletons started to go down, only to replaced by those behind them, as they marched on. The front ranks began to get overwhelmed, as bloody was splashed from numerous wounds. Rivers and Hollin had to make a strategic withdraw as Bear and Luther took up the role of front liners. Even Slink took a pair of nasty arrows from his position near the back, and what should have been an easy fight turned into a tough matchup for the previously wounded and exhausted party. Finally, the last skeleton fell to the flames of the Cleric and the twin weapons of Bear, and the party was able to withdraw back into the chamber to plot their next move. Wounded and exhausted, it was clear a retreat to the safe area behind the secret door was now in order. [All six members of the party are now at 625 XP. Treasure still to be listed. All three of Jason, John, and Max said they should be available next week to game.] [ATTACH=CONFIG]61814._xfImport[/ATTACH] [/QUOTE]
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