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<blockquote data-quote="Mistwell" data-source="post: 6305028" data-attributes="member: 2525"><p><span style="font-size: 18px">Session 17</span></p><p></p><p>January 23, 2014</p><p>Present: John, Noah, Jason, and eventually Max.</p><p></p><p>Earlier in the day, this Treasure So Far table was sent:</p><p></p><p>[ATTACH]61798[/ATTACH]</p><p></p><p>The party returned to their hidey-hole behind the ancient secret door and rested, and then made their way to the front entrance of the dungeon to await the Adventurer's Guild escort back to town.</p><p></p><p>The return to town was uneventful, despite rumors of bandits in the area, and everyone made it safely back to East Gantrick, entering the walled town through the south gate, known as Squallgate by most residents (being located in the part of town known as The Squall, a poorer part of town).</p><p></p><p>Traveling quickly to an area that might buy some of the lesser items from the party, everyone walked to the part of town known as The Odie (for the Odium theater located near there) and sold a variety of items to a fair merchant in used light and medium armor. Bear sold his Hide armor (5gp), Hollin gave his Scale armor to Bear (for a fee), Luther sold his Leather armor (12gp), River's his chainmail (37.50), and the party sold some miscellaneous valuable items they had found along with their precious gems.</p><p></p><p>Splitting some gold between them fairly, with a few loans to a couple of people to upgrade to more expensive armor, the party then briefly split, agreeing to meet back at the Dirty Hippogriff Lodge for dinner and further discussion, which is a tavern the group all knew was located across from the Adventurer's Guild within the Foreigner's District of town.</p><p></p><p>Hollin, Bear, Luther and Father Rivers left for the northern part of town to purchase more expensive armor (traveling from The Odie, through the Foreigner's District, briefly through The Bowl (known for it's Arena), and into the border between Sanctuary and North Gate, skirting The Palace and it's inner walled keep). Hollin and Father Rivers each bought expensive Splint Mail (500gp) using all their gold and a small amount of the party's as well, while Bear and Luther bought/acquired Scale Mail (50gp).</p><p></p><p>Meanwhile Milo and Slink entered negotiations with a friendly gnome named Bonkris Sprywhistle. Bonkris is a fellow adventurer, and member of the Adventurer's Guild who lived near the Guild. He was willing to sell Milo two scrolls, one of Find Familiar (100 gp), and the other of Flaming Sphere (200gp). He also sold Slink a vial of Alchemists Fire (50gp), and Milo some components necessary to scribe the scroll into his spellbook (100gp). Bonkris made it clear the prices for the scrolls were not the norm, and he was being generous as he had recently acquired the scrolls and did not have any immediate use for them. Milo then obtained a room at The Galleon, and Inn near the Adventurer's Guild known for it's reasonable rates and clear but minimal rooms, where he got to work scribing the Flaming Sphere spell into his spellbook, while Slink went off to unknown parts of town.</p><p></p><p>On their way back to meet at the Dirty Hippogriff Lodge, Father Rivers made a stop in the Sanctuary neighborhood and visited the temple of his God. There he purchased on behalf of the party four potions of healing (200gp total), bringing the party to a total of six such potions, one for each member of the group.</p><p></p><p>Meeting back at the Dirty Hipp, Milo informs the party that he has successfully identified the remaining potions they had found. They are: Resistance, Speak with Animals, Climbing, Healing, and Disguise Self (one Healing potion had been used by Bear). These are added to the known potions of Healing, Poison and Climbing which were previously identified, along with the scroll that was previously identified as Remove Curse, and the Belt of Orcish leadership (+2 bonus to all interactions with orcs). </p><p></p><p>After gold is re-divided and debts are noted, the party agreed to split the remaining items (for now) as follows:</p><p>Bear takes the poison potion for his blowgun (adding to his existing 3 doses, for a total of 7 doses);</p><p>Slink takes the potion of climbing (and now also has a vial of alchemist fire, and whatever else he secretly bought/acquired in town);</p><p>Milo takes the potion of Disguise Self, the Belt, and the Speak with Animals potion (and holds on to the two golden tridents for now);</p><p>Father Rivers takes the potion of Resistance, and the Scroll of Remove Curse;</p><p>Luther keeps the magical Glaive;</p><p>Hollin keeps the magical Sword.</p><p></p><p>Each party member now also has a potion of healing.</p><p></p><p>Business dispensed with, the party sleeps the night at The Galleon, and returns the next day (along with escort) to the Dwimmer Deep dungeons.</p><p></p><p>The Dungeon's entry level remains empty, and the group has no trouble returning to their hidey-hole and down the stairs through the secret door in the now-cleared Orcish lair. They find the Orcish lair remains as before, but the doors to the Lizardman area are again closed, and bodies from their previous battles have been removed.</p><p></p><p>The group decides to enter a new door, to the west of the entry-room where they first found the Lizardmen. That entry-room (as a reminder) appears to be an altar-like platform room complete with a table of magical elements and components, along with a treasure chest, all of which the party previously looted.</p><p></p><p>Bear carefully moved up to the door to listen, and found a new gash in the door revealed some light from the other side, and could be peered through with little difficulty. He put his eye to the gash in the door, and was shocked to see an eye starring back at him!</p><p></p><p>[OOC: Initiative rolled]</p><p></p><p>Shouts could be heard from the other side of the door, as Hollin stepped in and yanked the door open. Lizardmen immediately poured into the doorway as spells went off from within. Before the party knew what hit them, Luther had been struck with a necromantic Ray of Enfeeblement, wounding him mightily and nearly sapping his strength. Then silence fell on the party, as another spellcasting Lizardman dropped a Silence spell on them, while a third blessed his allies. Their two leaders also fell back, one running for a rack of weapons as the other disappeared somewhere to the south.</p><p></p><p>That Blessing was indeed useful, as the Lizardman warriors pouring into the doorway began to strike Hollin and Bear with accuracy, wounding them both. Both tried to hit back but were unable to maneuver well, and fell back away from the door. Meanwhile Rivers and Milo stepped back out of the Silence aura, and each concentrated on longer lasting magical attacks. Milo sent in a Flaming Sphere, while Rivers sent a Spiritual Hammer. But with half the party already wounded, and tough foes ahead including a spellcaster, would they be enough? And what had happened to one Leader-looking Lizardman who disappeared to the south, was he circling around to strike from behind, or bringing more allies, or himself fleeing?</p><p></p><p>Find out next week, in our exciting adventures in the Dwimmer Deep!</p><p></p><p>[OOC: Top of initiative order starting next Thursday at 7:30-8:00ish]</p><p>[Also, Max sent this spell list for Father Rivers, in case he does not make it next week<img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /></p><p></p><p>Spell How USED</p><p></p><p>Spare the Dying Cantrip</p><p>Sacred Flame Cantrip</p><p>Thaumaturgy Cantrip</p><p>Turn Undead Channel Divinity</p><p>Restore Health Channel Divinity</p><p>Bless Domain Spell</p><p>Cure Wounds Domain Spell</p><p>Cure Wounds 1st Level Spell</p><p>Cure Wounds 1st Level Spell</p><p>Cure Wounds 1st Level Spell</p><p>Detect Magic 1st Level Spell</p><p>Prayer of Healing 2nd Level Spell</p><p>Spiritual Weapon 2nd Level Spell X</p><p>items</p><p>scroll - remove curse</p><p>restoration</p><p>healing potion</p><p></p><p>[ATTACH]61820[/ATTACH]</p></blockquote><p></p>
[QUOTE="Mistwell, post: 6305028, member: 2525"] [SIZE=5]Session 17[/SIZE] January 23, 2014 Present: John, Noah, Jason, and eventually Max. Earlier in the day, this Treasure So Far table was sent: [ATTACH=CONFIG]61798._xfImport[/ATTACH] The party returned to their hidey-hole behind the ancient secret door and rested, and then made their way to the front entrance of the dungeon to await the Adventurer's Guild escort back to town. The return to town was uneventful, despite rumors of bandits in the area, and everyone made it safely back to East Gantrick, entering the walled town through the south gate, known as Squallgate by most residents (being located in the part of town known as The Squall, a poorer part of town). Traveling quickly to an area that might buy some of the lesser items from the party, everyone walked to the part of town known as The Odie (for the Odium theater located near there) and sold a variety of items to a fair merchant in used light and medium armor. Bear sold his Hide armor (5gp), Hollin gave his Scale armor to Bear (for a fee), Luther sold his Leather armor (12gp), River's his chainmail (37.50), and the party sold some miscellaneous valuable items they had found along with their precious gems. Splitting some gold between them fairly, with a few loans to a couple of people to upgrade to more expensive armor, the party then briefly split, agreeing to meet back at the Dirty Hippogriff Lodge for dinner and further discussion, which is a tavern the group all knew was located across from the Adventurer's Guild within the Foreigner's District of town. Hollin, Bear, Luther and Father Rivers left for the northern part of town to purchase more expensive armor (traveling from The Odie, through the Foreigner's District, briefly through The Bowl (known for it's Arena), and into the border between Sanctuary and North Gate, skirting The Palace and it's inner walled keep). Hollin and Father Rivers each bought expensive Splint Mail (500gp) using all their gold and a small amount of the party's as well, while Bear and Luther bought/acquired Scale Mail (50gp). Meanwhile Milo and Slink entered negotiations with a friendly gnome named Bonkris Sprywhistle. Bonkris is a fellow adventurer, and member of the Adventurer's Guild who lived near the Guild. He was willing to sell Milo two scrolls, one of Find Familiar (100 gp), and the other of Flaming Sphere (200gp). He also sold Slink a vial of Alchemists Fire (50gp), and Milo some components necessary to scribe the scroll into his spellbook (100gp). Bonkris made it clear the prices for the scrolls were not the norm, and he was being generous as he had recently acquired the scrolls and did not have any immediate use for them. Milo then obtained a room at The Galleon, and Inn near the Adventurer's Guild known for it's reasonable rates and clear but minimal rooms, where he got to work scribing the Flaming Sphere spell into his spellbook, while Slink went off to unknown parts of town. On their way back to meet at the Dirty Hippogriff Lodge, Father Rivers made a stop in the Sanctuary neighborhood and visited the temple of his God. There he purchased on behalf of the party four potions of healing (200gp total), bringing the party to a total of six such potions, one for each member of the group. Meeting back at the Dirty Hipp, Milo informs the party that he has successfully identified the remaining potions they had found. They are: Resistance, Speak with Animals, Climbing, Healing, and Disguise Self (one Healing potion had been used by Bear). These are added to the known potions of Healing, Poison and Climbing which were previously identified, along with the scroll that was previously identified as Remove Curse, and the Belt of Orcish leadership (+2 bonus to all interactions with orcs). After gold is re-divided and debts are noted, the party agreed to split the remaining items (for now) as follows: Bear takes the poison potion for his blowgun (adding to his existing 3 doses, for a total of 7 doses); Slink takes the potion of climbing (and now also has a vial of alchemist fire, and whatever else he secretly bought/acquired in town); Milo takes the potion of Disguise Self, the Belt, and the Speak with Animals potion (and holds on to the two golden tridents for now); Father Rivers takes the potion of Resistance, and the Scroll of Remove Curse; Luther keeps the magical Glaive; Hollin keeps the magical Sword. Each party member now also has a potion of healing. Business dispensed with, the party sleeps the night at The Galleon, and returns the next day (along with escort) to the Dwimmer Deep dungeons. The Dungeon's entry level remains empty, and the group has no trouble returning to their hidey-hole and down the stairs through the secret door in the now-cleared Orcish lair. They find the Orcish lair remains as before, but the doors to the Lizardman area are again closed, and bodies from their previous battles have been removed. The group decides to enter a new door, to the west of the entry-room where they first found the Lizardmen. That entry-room (as a reminder) appears to be an altar-like platform room complete with a table of magical elements and components, along with a treasure chest, all of which the party previously looted. Bear carefully moved up to the door to listen, and found a new gash in the door revealed some light from the other side, and could be peered through with little difficulty. He put his eye to the gash in the door, and was shocked to see an eye starring back at him! [OOC: Initiative rolled] Shouts could be heard from the other side of the door, as Hollin stepped in and yanked the door open. Lizardmen immediately poured into the doorway as spells went off from within. Before the party knew what hit them, Luther had been struck with a necromantic Ray of Enfeeblement, wounding him mightily and nearly sapping his strength. Then silence fell on the party, as another spellcasting Lizardman dropped a Silence spell on them, while a third blessed his allies. Their two leaders also fell back, one running for a rack of weapons as the other disappeared somewhere to the south. That Blessing was indeed useful, as the Lizardman warriors pouring into the doorway began to strike Hollin and Bear with accuracy, wounding them both. Both tried to hit back but were unable to maneuver well, and fell back away from the door. Meanwhile Rivers and Milo stepped back out of the Silence aura, and each concentrated on longer lasting magical attacks. Milo sent in a Flaming Sphere, while Rivers sent a Spiritual Hammer. But with half the party already wounded, and tough foes ahead including a spellcaster, would they be enough? And what had happened to one Leader-looking Lizardman who disappeared to the south, was he circling around to strike from behind, or bringing more allies, or himself fleeing? Find out next week, in our exciting adventures in the Dwimmer Deep! [OOC: Top of initiative order starting next Thursday at 7:30-8:00ish] [Also, Max sent this spell list for Father Rivers, in case he does not make it next week:] Spell How USED Spare the Dying Cantrip Sacred Flame Cantrip Thaumaturgy Cantrip Turn Undead Channel Divinity Restore Health Channel Divinity Bless Domain Spell Cure Wounds Domain Spell Cure Wounds 1st Level Spell Cure Wounds 1st Level Spell Cure Wounds 1st Level Spell Detect Magic 1st Level Spell Prayer of Healing 2nd Level Spell Spiritual Weapon 2nd Level Spell X items scroll - remove curse restoration healing potion [ATTACH=CONFIG]61820._xfImport[/ATTACH] [/QUOTE]
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