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Dwimmer Deep
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<blockquote data-quote="Mistwell" data-source="post: 6305041" data-attributes="member: 2525"><p><span style="font-size: 18px">Session 27</span></p><p></p><p>May 15, 2014</p><p>Present: John, Matt A, Noah, and Max</p><p></p><p>The party set out to solve the mysteries of the remaining four pools.</p><p></p><p>After some experimentation with the cold pool, the party returned to the first pool they'd found - the silvery one.</p><p></p><p>Buoyed by the confidence instilled in him by his new armor, Slink simply dove right into the silvery pool. Feeling around the statue, Slink determined it was in the shape of 6 foot tall bearded human wizard wearing a pointy hat, holding a wooden staff. After a lot of feeling around and diving and experimentation, Slink determined that the staff might break if pulled, or the arm of the statue my break of, but he thought maybe he could unscrew the staff counterclockwise, like a giant corkscrew.</p><p></p><p>It took some time, but eventually he managed to free the staff. As he did, the liquid was replaced by poisonous gas! </p><p></p><p>Fortunately Slink had been healed by Father Rivers prior to diving in, as the poison filled his lungs and burned his eyes, leaving him almost disabled. Rivers was able to help him out of the pit and make sure Slink was able to move on.</p><p></p><p>The staff has the head of a snake, with two silvery-gold eyes. After an hour rest Milo cast Identify on the staff and discovered it is a Staff of Charming, with 10 charges. It is able to cast Charm Person, Comprehend Languages, or Command with one charge.</p><p></p><p>The party next moved to the boiling water. Milo suddenly remembered he had access to a spell of levitation! It took him an hour to memorize it from his spellbook, but it took almost no time to cast the spell thereafter, levitate the chest from the boiling water, and Luther simply moved it across the air above the pool to land on the ground again.</p><p></p><p>Slink then took over, search the chest for traps and locks. He determined the lid would spring open once the lid was opened, and so he wrapped rope around the levitated chest first, and then opened it. The lid tried to spring up but failed to do so thanks to the rope. He then loosened the rope enough to peer inside, and Milo cast a Light spell on a coin which he tossed in the chest. There, he could see many electrum pieces, and three scrolls wrapped in a red ribbon. Opening the lid fully, the electrum pieces numbered 500 in count (a fine treasure in itself), and Milo determined that the scrolls were Spider Climb, Divination, and dispel magic. These were powerful spells, and some were perhaps beyond the skills of the party members to cast.</p><p></p><p>Moving next to the metal pool, a plan was eventually devised. Slink wrapped his bedroll into a long rope-like shape and placed it across the metal lid. Milo then repeatedly cast Ray of Frost at it, adhering the bedroll to the metal with freezing temperatures. Luther and Bear then pulled on the bedroll. With great strength, they managed to just barely tug up the lid! A vortex was beneath, apparently the force holding the metal lid down, and it pulled on the party members near the metal pool, until the lid slammed shut again and the bedroll ripped!</p><p></p><p>Knowing now that it could work, the plan was re-worked. A rope would be used this time. Slink would prepare to jam his dagger into the gap between the metal and the stone surrounding the lid. Bear and Luther would pull again, one on each side of the rope, as Hollin aided them. Milo would step back to cast the rays of frost, while Father Rivers stood back with healing prepared in case it was needed.</p><p></p><p>It took a while, a lot of freezing, tugging, and preparation. But eventually, the plan succeeded! The lid lifted, Slink and Hollin were pulled towards the vortex but were able to resist, and Slink slammed the dagger home between the lid and the stone surrounding it. There was a creaking sound, and then a ripping sound, and the lid shattered! As the tiny shards of metal were sucked into the pit below it, the vortex subsided.</p><p></p><p>Within the pool appeared to be nothing but the metal shards of the broken lid. </p><p></p><p>Slink, confident as always, dove into the empty pit, and searched around. After a couple tried, he discovered a hollow at the bottom of the pit, surrounded by some loose stones.</p><p></p><p>He removed the stones, revealing a wooden casket, the lid of which is carved and painted to resemble a gaunt, pale-skinned man wrapped in a black cloak. The figure looks to be asleep, and close inspection reveals he has fangs.</p><p></p><p>Everyone woke up at that! Slink put the stones back in place, Milo began casting detect magic, while Father Rivers and the Bugbears began whittling wooden stakes, preparing for a vampire attack.</p><p></p><p>No magic could be detected. Father Rivers then prepared detect Good and Evil, and after some time his deity granted him the Sight. There, he could sense neither good nor evil within the casket.</p><p></p><p>Considering the possibility the casket might be a ruse, Slink opened it.</p><p></p><p>Within, he found the brittle skeletal remains of an alien-looking humanoid. Milo recognized it as the remains of a doppleganger, long deceased.</p><p></p><p>At the skeletons feet was an unlocked black wooden coffer. With care, Slink touched it, and felt it to be a normal coffer. Opening it carefully, he discovered four potions.</p><p></p><p>Handing them back up to Milo, Slink searched a bit more, found nothing, and left the pit.</p><p></p><p>Milo identified the potions as potions of healing - but with something odd about them. He was not sure what was odd about them - no other aura was on top of the healing one, it was just something different about these potions that he couldn't quite place.</p><p></p><p>Stowing them away for experimentation later, the party moved on to the remaining pool.</p><p></p><p>This one was the cold pool. It was determined earlier by Father Rivers that his sacred flame spell was able to make the waters every so briefly clear, and a chest had been spotted for a moment at the bottom of the pool.</p><p></p><p>A ray of frost was sent to the pool, and more ice was created by it, but not enough to do much. The party thought about maybe turning it all to ice and then lifting it out like a giant Popsicle, but given it was ten feet deep nobody thought they could lift it out.</p><p></p><p>Finally Milo decided to cast a ball of flame in the pool, hoping to burn it away faster enough.</p><p></p><p>The plan worked! Enough water was burned away that they group could see the chest. Milo then paused, and declared he would need to memorize levitate and his flame spell once more after a night's rest, and then once he saw the chest he could levitate it out like he did with the boiling water chest.</p><p></p><p>The party agreed, and after a nights rest it was put into practice. The pool burned away again, refilling at a slower rate that it was burning away, and the chest was revealed again. He then dismissed his flames and quickly cast levitate on the chest. It worked! The chest rose out of the pool fast enough, and was placed on the ground beside the pool.</p><p></p><p>After a quick search, it was opened. There was found an aspergillum of exorcism, a magical holy scepter tipped with a metallic orb. Milo was able to determine with his spells that when the scepter was shaken, harmless water sprinkles from it, and once per day a cleric attempting to turn under gains a +10 on their check.</p><p></p><p>In addition, a small silver key with wings on it was found, obviously the missing key to the angel's cage.</p><p></p><p>After handing off the scepter to Father Rivers, Slink opened the cage with the key, and the angel could finally be heard.</p><p></p><p>The angel, who had once been named Pettiln Devilbane, explained that long ago he was a member of the party that trapped the mad king. He had volunteered to stay behind and guard against the mad king's escape. The wizard of the party had cast a powerful spell turning Pettiln to animated stone, as it had been determined the mad king was vulnerable and blind to the base elements of earth, air, fire, and water. His companion he knew had been turned to water as well, in a higher level of the dungeon (previously encountered).</p><p></p><p>He warned the players that the mad king was summoning life forms and locations to the Dwimmer Deep, and using their spent life forces to turn himself from a spirit form to a material form again. Long ago he had been trapped, by use of the base elements, but now he was somehow escaping his imprisonment in spirit form by occupying the walls. It is vital that the mad king be stopped before he obtains his material form once again, for the mad king conquered a huge region enthralled in his madness last time.</p><p></p><p>The party then discussed how they might defeat the king, and wondered if perhaps they could use the scroll of divination to ask the deity of Father Rivers for advice on how to defeat him. With the help of the stone angel Pettiln, they were able to do just that. And in the mind of Father Rivers, the voice of his God spoke, and told him, "Turn the thing to fire, water, air, or earth!".</p><p></p><p>Thinking on that answer, the party talked about different ways that could be done. Someone mentioned "If only we had a Gorgon or Medusa or one of those cockatrice's we found earlier". The stone angel perked up at that, "Medusa you say? Well, we encountered some of them years ago when we first entered the Dwimmer Deep. We avoided them really, but there were several. I do not know if they are still here or not, as things have changed much down here since the king started summoning new places and moving things around."</p><p></p><p>Well, at least the party had the beginnings of a plan on how to defeat the mad king. The stone angel explained that last time, the King had been trapped by fields of fire, water, air, and earth. Perhaps turning his physical form to one of the base elements would be needed to destroy it utterly, if the elemental fields could be traversed and his body found.</p><p></p><p>With that vague plan formulating, the party finally moved on out of the elemental vaults. Alas, the stone angel could not follow, as he could not leave the vaults, but he would remain there in case the party needed any further advice from him. Perhaps some day he would turn himself back to flesh and walk the world again, if the party defeats the Mad King.</p><p></p><p>[Everyone thinks it's likely they will be available for next week]</p></blockquote><p></p>
[QUOTE="Mistwell, post: 6305041, member: 2525"] [SIZE=5]Session 27[/SIZE] May 15, 2014 Present: John, Matt A, Noah, and Max The party set out to solve the mysteries of the remaining four pools. After some experimentation with the cold pool, the party returned to the first pool they'd found - the silvery one. Buoyed by the confidence instilled in him by his new armor, Slink simply dove right into the silvery pool. Feeling around the statue, Slink determined it was in the shape of 6 foot tall bearded human wizard wearing a pointy hat, holding a wooden staff. After a lot of feeling around and diving and experimentation, Slink determined that the staff might break if pulled, or the arm of the statue my break of, but he thought maybe he could unscrew the staff counterclockwise, like a giant corkscrew. It took some time, but eventually he managed to free the staff. As he did, the liquid was replaced by poisonous gas! Fortunately Slink had been healed by Father Rivers prior to diving in, as the poison filled his lungs and burned his eyes, leaving him almost disabled. Rivers was able to help him out of the pit and make sure Slink was able to move on. The staff has the head of a snake, with two silvery-gold eyes. After an hour rest Milo cast Identify on the staff and discovered it is a Staff of Charming, with 10 charges. It is able to cast Charm Person, Comprehend Languages, or Command with one charge. The party next moved to the boiling water. Milo suddenly remembered he had access to a spell of levitation! It took him an hour to memorize it from his spellbook, but it took almost no time to cast the spell thereafter, levitate the chest from the boiling water, and Luther simply moved it across the air above the pool to land on the ground again. Slink then took over, search the chest for traps and locks. He determined the lid would spring open once the lid was opened, and so he wrapped rope around the levitated chest first, and then opened it. The lid tried to spring up but failed to do so thanks to the rope. He then loosened the rope enough to peer inside, and Milo cast a Light spell on a coin which he tossed in the chest. There, he could see many electrum pieces, and three scrolls wrapped in a red ribbon. Opening the lid fully, the electrum pieces numbered 500 in count (a fine treasure in itself), and Milo determined that the scrolls were Spider Climb, Divination, and dispel magic. These were powerful spells, and some were perhaps beyond the skills of the party members to cast. Moving next to the metal pool, a plan was eventually devised. Slink wrapped his bedroll into a long rope-like shape and placed it across the metal lid. Milo then repeatedly cast Ray of Frost at it, adhering the bedroll to the metal with freezing temperatures. Luther and Bear then pulled on the bedroll. With great strength, they managed to just barely tug up the lid! A vortex was beneath, apparently the force holding the metal lid down, and it pulled on the party members near the metal pool, until the lid slammed shut again and the bedroll ripped! Knowing now that it could work, the plan was re-worked. A rope would be used this time. Slink would prepare to jam his dagger into the gap between the metal and the stone surrounding the lid. Bear and Luther would pull again, one on each side of the rope, as Hollin aided them. Milo would step back to cast the rays of frost, while Father Rivers stood back with healing prepared in case it was needed. It took a while, a lot of freezing, tugging, and preparation. But eventually, the plan succeeded! The lid lifted, Slink and Hollin were pulled towards the vortex but were able to resist, and Slink slammed the dagger home between the lid and the stone surrounding it. There was a creaking sound, and then a ripping sound, and the lid shattered! As the tiny shards of metal were sucked into the pit below it, the vortex subsided. Within the pool appeared to be nothing but the metal shards of the broken lid. Slink, confident as always, dove into the empty pit, and searched around. After a couple tried, he discovered a hollow at the bottom of the pit, surrounded by some loose stones. He removed the stones, revealing a wooden casket, the lid of which is carved and painted to resemble a gaunt, pale-skinned man wrapped in a black cloak. The figure looks to be asleep, and close inspection reveals he has fangs. Everyone woke up at that! Slink put the stones back in place, Milo began casting detect magic, while Father Rivers and the Bugbears began whittling wooden stakes, preparing for a vampire attack. No magic could be detected. Father Rivers then prepared detect Good and Evil, and after some time his deity granted him the Sight. There, he could sense neither good nor evil within the casket. Considering the possibility the casket might be a ruse, Slink opened it. Within, he found the brittle skeletal remains of an alien-looking humanoid. Milo recognized it as the remains of a doppleganger, long deceased. At the skeletons feet was an unlocked black wooden coffer. With care, Slink touched it, and felt it to be a normal coffer. Opening it carefully, he discovered four potions. Handing them back up to Milo, Slink searched a bit more, found nothing, and left the pit. Milo identified the potions as potions of healing - but with something odd about them. He was not sure what was odd about them - no other aura was on top of the healing one, it was just something different about these potions that he couldn't quite place. Stowing them away for experimentation later, the party moved on to the remaining pool. This one was the cold pool. It was determined earlier by Father Rivers that his sacred flame spell was able to make the waters every so briefly clear, and a chest had been spotted for a moment at the bottom of the pool. A ray of frost was sent to the pool, and more ice was created by it, but not enough to do much. The party thought about maybe turning it all to ice and then lifting it out like a giant Popsicle, but given it was ten feet deep nobody thought they could lift it out. Finally Milo decided to cast a ball of flame in the pool, hoping to burn it away faster enough. The plan worked! Enough water was burned away that they group could see the chest. Milo then paused, and declared he would need to memorize levitate and his flame spell once more after a night's rest, and then once he saw the chest he could levitate it out like he did with the boiling water chest. The party agreed, and after a nights rest it was put into practice. The pool burned away again, refilling at a slower rate that it was burning away, and the chest was revealed again. He then dismissed his flames and quickly cast levitate on the chest. It worked! The chest rose out of the pool fast enough, and was placed on the ground beside the pool. After a quick search, it was opened. There was found an aspergillum of exorcism, a magical holy scepter tipped with a metallic orb. Milo was able to determine with his spells that when the scepter was shaken, harmless water sprinkles from it, and once per day a cleric attempting to turn under gains a +10 on their check. In addition, a small silver key with wings on it was found, obviously the missing key to the angel's cage. After handing off the scepter to Father Rivers, Slink opened the cage with the key, and the angel could finally be heard. The angel, who had once been named Pettiln Devilbane, explained that long ago he was a member of the party that trapped the mad king. He had volunteered to stay behind and guard against the mad king's escape. The wizard of the party had cast a powerful spell turning Pettiln to animated stone, as it had been determined the mad king was vulnerable and blind to the base elements of earth, air, fire, and water. His companion he knew had been turned to water as well, in a higher level of the dungeon (previously encountered). He warned the players that the mad king was summoning life forms and locations to the Dwimmer Deep, and using their spent life forces to turn himself from a spirit form to a material form again. Long ago he had been trapped, by use of the base elements, but now he was somehow escaping his imprisonment in spirit form by occupying the walls. It is vital that the mad king be stopped before he obtains his material form once again, for the mad king conquered a huge region enthralled in his madness last time. The party then discussed how they might defeat the king, and wondered if perhaps they could use the scroll of divination to ask the deity of Father Rivers for advice on how to defeat him. With the help of the stone angel Pettiln, they were able to do just that. And in the mind of Father Rivers, the voice of his God spoke, and told him, "Turn the thing to fire, water, air, or earth!". Thinking on that answer, the party talked about different ways that could be done. Someone mentioned "If only we had a Gorgon or Medusa or one of those cockatrice's we found earlier". The stone angel perked up at that, "Medusa you say? Well, we encountered some of them years ago when we first entered the Dwimmer Deep. We avoided them really, but there were several. I do not know if they are still here or not, as things have changed much down here since the king started summoning new places and moving things around." Well, at least the party had the beginnings of a plan on how to defeat the mad king. The stone angel explained that last time, the King had been trapped by fields of fire, water, air, and earth. Perhaps turning his physical form to one of the base elements would be needed to destroy it utterly, if the elemental fields could be traversed and his body found. With that vague plan formulating, the party finally moved on out of the elemental vaults. Alas, the stone angel could not follow, as he could not leave the vaults, but he would remain there in case the party needed any further advice from him. Perhaps some day he would turn himself back to flesh and walk the world again, if the party defeats the Mad King. [Everyone thinks it's likely they will be available for next week] [/QUOTE]
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