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<blockquote data-quote="Imperialus" data-source="post: 6709498" data-attributes="member: 893"><p>Assuming you sell your other treasure (not the magical stuff or books) to the most easily accessible buyers then you would normally get 1768 each. However due to the relatively small number of PC's and in the interest of making sure everyone can handle the tougher stuff coming up I'm going to suggest that we set everyone to 2501 XP. This will be enough to get everyone but Vindar (who needs 2735 to level up) to 2nd level. Leif's new MU/Thief will have a second level of Thief while remaining a 1st level MU, and it should increase the survivability of the party considerably. One thing I've learned from this PbP is that while the lethality of 1st level AD&D works fine at the tabletop when a new PC involves like 10 minutes of downtime for the player it does not work so well in a PbP format where it takes so long to finish anything. I'm OK with Vindar still being first level, since he's still learning what exactly it means to be a Paladin. It shouldn't be a massively long jaunt back in to earn enough XP for him to hit second level though.</p><p></p><p>Now, I'm assuming that Gargrim reads the fencing manual at some point during the downtime. If that is the case, then after a week then he earns an additional 500XP.</p><p></p><p>Climent will also continue with the expedition if you guys are OK with that. He's handy for magical support and I find him useful as a "voice" that I can use to blather on with exposition and the like.</p></blockquote><p></p>
[QUOTE="Imperialus, post: 6709498, member: 893"] Assuming you sell your other treasure (not the magical stuff or books) to the most easily accessible buyers then you would normally get 1768 each. However due to the relatively small number of PC's and in the interest of making sure everyone can handle the tougher stuff coming up I'm going to suggest that we set everyone to 2501 XP. This will be enough to get everyone but Vindar (who needs 2735 to level up) to 2nd level. Leif's new MU/Thief will have a second level of Thief while remaining a 1st level MU, and it should increase the survivability of the party considerably. One thing I've learned from this PbP is that while the lethality of 1st level AD&D works fine at the tabletop when a new PC involves like 10 minutes of downtime for the player it does not work so well in a PbP format where it takes so long to finish anything. I'm OK with Vindar still being first level, since he's still learning what exactly it means to be a Paladin. It shouldn't be a massively long jaunt back in to earn enough XP for him to hit second level though. Now, I'm assuming that Gargrim reads the fencing manual at some point during the downtime. If that is the case, then after a week then he earns an additional 500XP. Climent will also continue with the expedition if you guys are OK with that. He's handy for magical support and I find him useful as a "voice" that I can use to blather on with exposition and the like. [/QUOTE]
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