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Dwimmermount [Rogues' Gallery]
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<blockquote data-quote="Charwoman Gene" data-source="post: 7048527" data-attributes="member: 5044"><p><strong><span style="font-size: 15px">Corwin</span></strong></p><p><strong>Human Rogue(Arcane Trickster) 3</strong></p><p><strong>Sage CG</strong></p><p></p><table style='width: 100%'><tr><td><strong>Strength 12</strong>(+1)<br /> <strong>Dexterity 16</strong>(+3)<br /> <strong>Constitution 12</strong>(+1)</td><td><strong>Intelligence 16</strong>(+3)<br /> <strong>Wisdom 14</strong>(+2)<br /> <strong>Charisma 9</strong>(-1)</td></tr></table> <p style="margin-left: 20px">A young man who studied to be a wizard and wound up not being able to complete the training, Corwin thinks himself quite the adventurer.</p><p></p><p>[ATTACH]84919[/ATTACH]</p><p></p><p>[sblock=Appearance and Personality]<strong>Gender</strong> Male <strong>Age</strong> 19</p><p><strong>Height</strong> 5'6"" <strong>Weight</strong> 120 lbs.</p><p><strong>Hair</strong> Blonde <strong>Skin</strong> Fair <strong>Eyes</strong> Blue</p><p style="margin-left: 20px">An athletic young man, he is on small height and slender build, unremarkable of face. </p><p><strong>Traits</strong></p><p style="margin-left: 20px">He is awkward in speech but has problems holding his tongue.</p> <p style="margin-left: 20px">Constantly in motion, he always seems to be playing with something in his hands.</p><p><strong>Ideal</strong></p><p style="margin-left: 20px">Finding out, “How does that work?”</p><p><strong>Bond</strong></p><p style="margin-left: 20px">Technically, he is still under bondage to his mentor, so there is a small bounty for his capture and return.</p><p><strong>Flaw</strong></p><p style="margin-left: 20px">His curiosity is completely out of control.</p><p>[ATTACH]84918[/ATTACH][/sblock][sblock=Backstory]<p style="margin-left: 20px">Corwin is a young man who fancies himself a dashing adventurer. Youngest son of the Nelric family, leading merchant house in the city state of Azureholm, he was sent to the tower of Cronus the Blue, mysterious wizard who lived a few miles outside the city, as an apprentice. A bright and willing student, Corwin threw himself into study, searching knowledge. What Corwin seemed to lack was actual magical talent. He learned of the Dwimmermount while researching a lost spellbook’s location, a request from Korvath the Mighty, one of Cronus’s peer’s. The book is the last piece of an ancient set of spellbooks, and to the right collector, is nearly priceless. It was during this period he began corresponding with Mikel, who Corwin regards as quite the expert on the Dwimmermount.</p> <p style="margin-left: 20px">Corwin grew up. Every year, his master would test him to see if he could cast even the most rudimentary cantrip, and fulfill his apprenticeship, so Cronus could find someone with more promise to teach. Corwin began sneaking around, fulfilling the bare minimum of his duties and spending his free time researching on his own. He was particularly taken for a while with the Master’s collection of clockwork devices. He taught himself the intricacies of mechanical work maintaining and repairing them. Between sneaking around a wrathful wizard, working on mechanical things, and searching through tome after tome, Corwin gained the basic skills of a competent burglar. He itched for freedom, as he felt that magic was just beyond his reach. Cronus told him he wished he could release him, but the bond is such that I cannot take on a new student until you can cast even a minor spell. Realizing he’ll never be free, Corwin escaped to seek his fortune. Eventually he heard the rumors of the Dwimmermount opening and tried to seek out Mikel, following his trail to Muntburg, where he now seeks companions to venture into the depths with.</p><p>[/sblock][sblock=Stats] <table style='width: 100%'><tr><td><strong>Strength 12</strong>(+1)<br /> <strong>Dexterity 16</strong>(+3)<br /> <strong>Constitution 12</strong>(+1)</td><td><strong>Intelligence 16</strong>(+3)<br /> <strong>Wisdom 14</strong>(+2)<br /> <strong>Charisma 9</strong>(-1)</td></tr></table><p><strong>Proficiency Bonus:</strong> +2</p><p></p><p><strong>Skills</strong> <ul> <li data-xf-list-type="ul"><strong>Acrobatics +5</strong></li> <li data-xf-list-type="ul">Animal Handling +2</li> <li data-xf-list-type="ul"><strong>Arcana +5</strong></li> <li data-xf-list-type="ul"><strong>Athletics +3</strong></li> <li data-xf-list-type="ul">Deception -1</li> <li data-xf-list-type="ul"><strong>History +5</strong></li> <li data-xf-list-type="ul">Insight +2</li> <li data-xf-list-type="ul">Intimidation -1</li> <li data-xf-list-type="ul"><strong><em>Investigation +7</em></strong></li> <li data-xf-list-type="ul">Medicine +3</li> <li data-xf-list-type="ul">Nature +3</li> <li data-xf-list-type="ul"><strong>Perception +4</strong></li> <li data-xf-list-type="ul">Performance -1</li> <li data-xf-list-type="ul">Persuasion -1</li> <li data-xf-list-type="ul">Religion +3</li> <li data-xf-list-type="ul">Sleight of Hand +3</li> <li data-xf-list-type="ul"><strong>Stealth +5</strong></li> <li data-xf-list-type="ul">Survival +2</li> </ul><p><strong>Proficiencies</strong></p><p><strong>Armor:</strong> Light</p><p><strong>Weapons:</strong> Simple Weapons, hand crossbows, rapiers, longswords, shortswords</p><p><strong>Tools:</strong> Thieves' Tools(+4 Exp.), Tinker's Tools</p><p><strong>Languages:</strong> Common, Draconic</p><table style='width: 100%'><tr><td><strong>AC:</strong> 15<br /> <strong>Initiative:</strong> +3<br /> <strong>Speed</strong> 30 ft.<br /> <strong>Passive Perception:</strong> 14</td><td><strong>HP:</strong> 27<br /> <strong>HD:</strong> 3<br /> <strong>HD Type:</strong> 1d8+1</td></tr></table><p><strong>Saving Throws</strong> <table style='width: 100%'><tr><td><strong>Str:</strong> 1<br /> <strong><u>Dex</u>:</strong> 5<br /> <strong>Con:</strong> 1</td><td><strong><u>Int</u>:</strong> 5<br /> <strong>Wis:</strong> 2<br /> <strong>Cha:</strong> -1</td></tr></table><p><strong>Attacks</strong> <ul> <li data-xf-list-type="ul">Rapier melee +5 / 1d8+3 Piercing finesse</li> <li data-xf-list-type="ul">Dagger melee/ranged +5 / 1d4+3 Piercing [20/60] finesse, light, thrown, underwater</li> <li data-xf-list-type="ul">Dagger melee/ranged +5 / 1d4+3 Piercing [20/60] offhand, finesse, light, thrown, underwater</li> <li data-xf-list-type="ul">Shortbow Ranged +5 / 1d6+3 Piercing [80/320] two-handed</li> </ul><p>[/sblock][sblock=Features]<strong>Background:</strong> Sage (Researcher)</p><p style="margin-left: 20px">When you attempt to learn or recall a piece of lore, if you do not know that information, you often know where and from whom you can obtain it. Usually, this information com es from a library, scriptorium, university, or a sage or other learned person or creature. Your DM might rule that the knowledge you seek is secreted away in an almost inaccessible place, or that it simply cannot be found. Unearthing the deepest secrets of the multiverse can require an adventure or even a whole campaign.</p><p><strong>Rogue Features</strong></p><p><strong>Expertise</strong></p><p style="margin-left: 20px">Thieves' tools, Investigation</p><p><strong>Sneak Attack</strong></p><p style="margin-left: 20px">(1d6): Advantage, or another enemy in 5ft. Of target</p><p><strong>Thieves' Cant</strong></p><p></p><p><strong>Cunning Action</strong></p><p style="margin-left: 20px">Dash, Disengage, Hide as bonus action</p><p><strong>Arcane Trickster Features</strong></p><p><strong>Mage Hand Ledgerdemain</strong></p><ul> <li data-xf-list-type="ul">When you cast Mage Hand, you can make the spectral hand invisible.</li> <li data-xf-list-type="ul">You can retrieve or stow an object in a container worn or carried by another creature.</li> <li data-xf-list-type="ul">You can use theives' tools to pick locks and disarm traps at range.</li> </ul><p>[/sblock][sblock=Spellcasting] <table style='width: 100%'><tr><td><br /> <br /> <strong>Ability<br /> Save DC<br /> Spell Attack</strong></td><td>Rogue<br /> Intelligence<br /> 13<br /> 5</td><td><br /> <br /> <br /> </td></tr></table><p><strong>Spell Slots:</strong> 2</p><p><strong>Rogue Cantrips Known:</strong> Mage Hand, Prestidigitation, Minor Illusion</p><p><strong>Rogue Spells Known:</strong> Ice Knife, Silent Image, Sleep</p><p>[/sblock][sblock=Equipment and Money]<strong>Money:</strong> 0 pp, 54 gp, 0 ep, 9 sp, 8 cp</p><table style='width: 100%'><tr><td>Rapier</td><td>2</td></tr><tr><td>Shortbow and quiver of 20 arrows</td><td>4</td></tr><tr><td>Backpack</td><td>5</td></tr><tr><td>Bag of 1,000 ball bearings</td><td>2</td></tr><tr><td>10 feet of string</td><td></td></tr><tr><td>Bell</td><td></td></tr><tr><td>5 candles</td><td></td></tr><tr><td>Crowbar</td><td>5</td></tr><tr><td>Hammer</td><td>3</td></tr><tr><td>10 pitons</td><td>2.5</td></tr><tr><td>Hooded lantern</td><td>2</td></tr><tr><td>2 flasks of oil</td><td>2</td></tr><tr><td>Tinker's tools</td><td>10</td></tr><tr><td>Tinderbox</td><td>1</td></tr><tr><td>50 feet of hempen rope</td><td>10</td></tr><tr><td>Studded Leather</td><td>13</td></tr><tr><td>Two daggers</td><td>2</td></tr><tr><td>Thieves’ tools</td><td>1</td></tr><tr><td>Ink (4 bottles)</td><td></td></tr><tr><td>Ink Pen (7)</td><td></td></tr><tr><td>Small knife</td><td></td></tr><tr><td>Letter from a dead colleague</td><td></td></tr><tr><td>Set of common clothes</td><td>3</td></tr><tr><td>Belt pouch</td><td>1</td></tr><tr><td>Component Pouch</td><td>2</td></tr><tr><td>Traveler's Clothes</td><td>4</td></tr><tr><td>Map case</td><td>1</td></tr><tr><td>Parchment (10 sheets)</td><td></td></tr><tr><td>Potion of Healing (2)</td><td>1</td></tr></table><p>Mule/Cart</p><table style='width: 100%'><tr><td>35 days rations</td><td>70</td></tr><tr><td>Waterskins 6</td><td>30</td></tr><tr><td>Bedroll</td><td>7</td></tr><tr><td>Map case</td><td>1</td></tr><tr><td>mule</td><td></td></tr><tr><td>bit and bridle</td><td>1</td></tr><tr><td>Tent</td><td>20</td></tr><tr><td>pack saddle</td><td>15</td></tr><tr><td>saddlebags</td><td>8</td></tr><tr><td>feed (30)</td><td>300</td></tr><tr><td>Cart</td><td>200</td></tr></table><p>[/sblock][sblock=Mini Stats]<strong>AC: </strong>15 <strong>Init:</strong> +3</p><p><strong>HP:</strong> 27 / 27 <strong>Hit Dice: </strong>3 / 3 [1d8+1]</p><p><strong>Spell Slots:</strong> 2</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Charwoman Gene, post: 7048527, member: 5044"] [b][size=4]Corwin[/size][/b] [b]Human Rogue(Arcane Trickster) 3[/b] [b]Sage CG[/b] [table=width:400][tr][td][b]Strength 12[/b](+1) [b]Dexterity 16[/b](+3) [b]Constitution 12[/b](+1)[/td][td][b]Intelligence 16[/b](+3) [b]Wisdom 14[/b](+2) [b]Charisma 9[/b](-1)[/td][/tr][/table] [indent]A young man who studied to be a wizard and wound up not being able to complete the training, Corwin thinks himself quite the adventurer.[/indent] [ATTACH=CONFIG]84919._xfImport[/ATTACH] [sblock=Appearance and Personality][b]Gender[/b] Male [b]Age[/b] 19 [b]Height[/b] 5'6"" [b]Weight[/b] 120 lbs. [b]Hair[/b] Blonde [b]Skin[/b] Fair [b]Eyes[/b] Blue [indent]An athletic young man, he is on small height and slender build, unremarkable of face. [/indent] [b]Traits[/b] [indent]He is awkward in speech but has problems holding his tongue.[/indent][indent]Constantly in motion, he always seems to be playing with something in his hands.[/indent][b]Ideal[/b] [indent]Finding out, “How does that work?”[/indent][b]Bond[/b] [indent]Technically, he is still under bondage to his mentor, so there is a small bounty for his capture and return.[/indent][b]Flaw[/b] [indent]His curiosity is completely out of control.[/indent] [ATTACH=CONFIG]84918._xfImport[/ATTACH][/sblock][sblock=Backstory][indent]Corwin is a young man who fancies himself a dashing adventurer. Youngest son of the Nelric family, leading merchant house in the city state of Azureholm, he was sent to the tower of Cronus the Blue, mysterious wizard who lived a few miles outside the city, as an apprentice. A bright and willing student, Corwin threw himself into study, searching knowledge. What Corwin seemed to lack was actual magical talent. He learned of the Dwimmermount while researching a lost spellbook’s location, a request from Korvath the Mighty, one of Cronus’s peer’s. The book is the last piece of an ancient set of spellbooks, and to the right collector, is nearly priceless. It was during this period he began corresponding with Mikel, who Corwin regards as quite the expert on the Dwimmermount. Corwin grew up. Every year, his master would test him to see if he could cast even the most rudimentary cantrip, and fulfill his apprenticeship, so Cronus could find someone with more promise to teach. Corwin began sneaking around, fulfilling the bare minimum of his duties and spending his free time researching on his own. He was particularly taken for a while with the Master’s collection of clockwork devices. He taught himself the intricacies of mechanical work maintaining and repairing them. Between sneaking around a wrathful wizard, working on mechanical things, and searching through tome after tome, Corwin gained the basic skills of a competent burglar. He itched for freedom, as he felt that magic was just beyond his reach. Cronus told him he wished he could release him, but the bond is such that I cannot take on a new student until you can cast even a minor spell. Realizing he’ll never be free, Corwin escaped to seek his fortune. Eventually he heard the rumors of the Dwimmermount opening and tried to seek out Mikel, following his trail to Muntburg, where he now seeks companions to venture into the depths with.[/indent][/sblock][sblock=Stats][table=width:400][tr][td][b]Strength 12[/b](+1) [b]Dexterity 16[/b](+3) [b]Constitution 12[/b](+1)[/td][td][b]Intelligence 16[/b](+3) [b]Wisdom 14[/b](+2) [b]Charisma 9[/b](-1)[/td][/tr][/table][b]Proficiency Bonus:[/b] +2 [b]Skills[/b][list][*][b]Acrobatics +5[/b][*]Animal Handling +2[*][b]Arcana +5[/b][*][b]Athletics +3[/b][*]Deception -1[*][b]History +5[/b][*]Insight +2[*]Intimidation -1[*][b][i]Investigation +7[/i][/b][i][/i][*]Medicine +3[*]Nature +3[*][b]Perception +4[/b][*]Performance -1[*]Persuasion -1[*]Religion +3[*]Sleight of Hand +3[*][b]Stealth +5[/b][*]Survival +2[/list] [b]Proficiencies[/b] [b]Armor:[/b] Light [b]Weapons:[/b] Simple Weapons, hand crossbows, rapiers, longswords, shortswords [b]Tools:[/b] Thieves' Tools(+4 Exp.), Tinker's Tools [b]Languages:[/b] Common, Draconic [table=width:400][tr][td][b]AC:[/b] 15 [b]Initiative:[/b] +3 [b]Speed[/b] 30 ft. [b]Passive Perception:[/b] 14[/td][td][b]HP:[/b] 27 [b]HD:[/b] 3 [b]HD Type:[/b] 1d8+1[/td][/tr][/table][b]Saving Throws[/b][table=width:400][tr][td][b]Str:[/b] 1 [b][u]Dex[/u]:[/b] 5 [b]Con:[/b] 1[/td][td][b][u]Int[/u]:[/b] 5 [b]Wis:[/b] 2 [b]Cha:[/b] -1[/td][/tr][/table][b]Attacks[/b][list][*]Rapier melee +5 / 1d8+3 Piercing finesse[*]Dagger melee/ranged +5 / 1d4+3 Piercing [20/60] finesse, light, thrown, underwater[*]Dagger melee/ranged +5 / 1d4+3 Piercing [20/60] offhand, finesse, light, thrown, underwater[*]Shortbow Ranged +5 / 1d6+3 Piercing [80/320] two-handed[/list][/sblock][sblock=Features][b]Background:[/b] Sage (Researcher) [indent]When you attempt to learn or recall a piece of lore, if you do not know that information, you often know where and from whom you can obtain it. Usually, this information com es from a library, scriptorium, university, or a sage or other learned person or creature. Your DM might rule that the knowledge you seek is secreted away in an almost inaccessible place, or that it simply cannot be found. Unearthing the deepest secrets of the multiverse can require an adventure or even a whole campaign.[/indent][b]Rogue Features[/b] [b]Expertise[/b] [Indent]Thieves' tools, Investigation[/indent] [b]Sneak Attack[/b] [Indent](1d6): Advantage, or another enemy in 5ft. Of target[/indent] [b]Thieves' Cant[/b] [b]Cunning Action[/b] [Indent]Dash, Disengage, Hide as bonus action[/indent] [b]Arcane Trickster Features[/b] [b]Mage Hand Ledgerdemain[/b] [list][*]When you cast Mage Hand, you can make the spectral hand invisible.[*]You can retrieve or stow an object in a container worn or carried by another creature.[*]You can use theives' tools to pick locks and disarm traps at range.[/list] [/sblock][sblock=Spellcasting][table=width:400][tr][td] [b]Ability Save DC Spell Attack[/b][/td][td]Rogue Intelligence 13 5[/td][td] [/td][/tr][/table][b]Spell Slots:[/b] 2 [b]Rogue Cantrips Known:[/b] Mage Hand, Prestidigitation, Minor Illusion [b]Rogue Spells Known:[/b] Ice Knife, Silent Image, Sleep [/sblock][sblock=Equipment and Money][b]Money:[/b] 0 pp, 54 gp, 0 ep, 9 sp, 8 cp [table=width:400][tr][td]Rapier[/td][td]2[/td][/tr][tr][td]Shortbow and quiver of 20 arrows[/td][td]4[/td][/tr][tr][td]Backpack[/td][td]5[/td][/tr][tr][td]Bag of 1,000 ball bearings[/td][td]2[/td][/tr][tr][td]10 feet of string[/td][td][/td][/tr][tr][td]Bell[/td][td][/td][/tr][tr][td]5 candles[/td][td][/td][/tr][tr][td]Crowbar[/td][td]5[/td][/tr][tr][td]Hammer[/td][td]3[/td][/tr][tr][td]10 pitons[/td][td]2.5[/td][/tr][tr][td]Hooded lantern[/td][td]2[/td][/tr][tr][td]2 flasks of oil[/td][td]2[/td][/tr][tr][td]Tinker's tools[/td][td]10[/td][/tr][tr][td]Tinderbox[/td][td]1[/td][/tr][tr][td]50 feet of hempen rope[/td][td]10[/td][/tr][tr][td]Studded Leather[/td][td]13[/td][/tr][tr][td]Two daggers[/td][td]2[/td][/tr][tr][td]Thieves’ tools[/td][td]1[/td][/tr][tr][td]Ink (4 bottles)[/td][td][/td][/tr][tr][td]Ink Pen (7)[/td][td][/td][/tr][tr][td]Small knife[/td][td][/td][/tr][tr][td]Letter from a dead colleague[/td][td][/td][/tr][tr][td]Set of common clothes[/td][td]3[/td][/tr][tr][td]Belt pouch[/td][td]1[/td][/tr][tr][td]Component Pouch[/td][td]2[/td][/tr][tr][td]Traveler's Clothes[/td][td]4[/td][/tr][tr][td]Map case[/td][td]1[/td][/tr][tr][td]Parchment (10 sheets)[/td][td][/td][/tr][tr][td]Potion of Healing (2)[/td][td]1[/td][/tr][/table] Mule/Cart [table=width:400][tr][td]35 days rations[/td][td]70[/td][/tr][tr][td]Waterskins 6[/td][td]30[/td][/tr][tr][td]Bedroll[/td][td]7[/td][/tr][tr][td]Map case[/td][td]1[/td][/tr][tr][td]mule[/td][td][/td][/tr][tr][td]bit and bridle[/td][td]1[/td][/tr][tr][td]Tent[/td][td]20[/td][/tr][tr][td]pack saddle[/td][td]15[/td][/tr][tr][td]saddlebags[/td][td]8[/td][/tr][tr][td]feed (30)[/td][td]300[/td][/tr][tr][td]Cart[/td][td]200[/td][/tr][/table][/sblock][sblock=Mini Stats][b]AC: [/b]15 [b]Init:[/b] +3 [b]HP:[/b] 27 / 27 [b]Hit Dice: [/b]3 / 3 [1d8+1] [b]Spell Slots:[/b] 2 [/sblock] [/QUOTE]
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