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Dwimmermount [Rogues' Gallery]
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<blockquote data-quote="SunGold" data-source="post: 7048544" data-attributes="member: 6801671"><p>Shara, Cleric of Pelor</p><p></p><p>[sblock=Basics & Proficencies]<strong>Race:</strong> Human <strong>Gender:</strong> Female <strong>Class:</strong>Cleric 3 (Light) <strong>Background:</strong> Hermit <strong>Alignment:</strong> NG <strong>Age:</strong> 24</p><p></p><p><strong>HP:</strong> 33/33 <strong>HD:</strong>3/3 (d8) <strong>AC:</strong> 17 (14 scale, +1 dex, +2 shield) <strong>Initiative:</strong> +1 <strong>Passive Perception:</strong> 15</p><p></p><p><strong>Str:</strong> 9 (-1) <strong>Dex:</strong> 12 (+1) <strong>Con:</strong> 16 (+3) <strong>Int:</strong> 12 (+1) <strong>Wis:</strong> 16 (+3) <strong>Cha:</strong> 14 (+2)</p><p></p><p><strong>Proficencies:</strong></p><p></p><p><strong>Skills:</strong> History (+3), Insight (+5), Medicine (+5), Religion (+3), Perception: (+5)</p><p><strong>Saving throws:</strong> Wisdom, Charisma</p><p><strong>Weapons:</strong> Simple</p><p><strong>Armor:</strong> Light, medium, shields </p><p><strong>Tools:</strong> Herbalism kit</p><p></p><p><strong>Languages:</strong> Common, Celestial, Infernal</p><p></p><p><strong>Cleric features:</strong> Warding Flare (3/long rest), Channel Divinity (1/rest)[/sblock]</p><p>[sblock=Spellcasting]<strong>Spell slots:</strong> 4 (1st level), 2 (2nd level) <strong>Spell save DC:</strong> 13 <strong>Spell attack mod:</strong> +5</p><p></p><p><strong>Cantrips known:</strong> Light, Guidance, Sacred Flame, Spare the Dying</p><p></p><p><strong>Spells prepared:</strong> Burning Hands, Faerie Fire, Flaming Sphere, Scorching Ray, Bless, Cure Wounds, Healing Word, Inflict Wounds, Prayer of Healing, Warding Bond[/sblock]</p><p>[sblock=Equipment]Dagger (+3 to attack, 1d4+1 piercing dmg)</p><p></p><p>Scale mail, shield, explorer's pack (minus the 10 torches), 31 days' rations, holy symbol, scroll case stuffed full of notes from studies and prayers, winter blanket, set of common clothes, herbalism kit, vial of jasmine perfume, two platinum rings (50 gp each), tent, 33 gp, 5 sp, 8 cp[/sblock]</p><p>[sblock=Appearance & Personality]<strong>Appearance:</strong> Shara has the tawny complexion and long dark hair of the women of the White Desert. Though she only ever wore her lightly-woven vestments in the desert, she's donned armor for Dwimmermount: golden-bronze scale that complements her friendly, honey-colored eyes. Even so, her slight build is clearly not suited to physical combat.</p><p></p><p><strong>Personality:</strong> Shara has a natural aversion to violence, and much prefers healing or helping to engaging in it. She has no interest in coin or treasure beyond that which she needs to pay for modest accomodation. The only exception to this would be a magical item she believed could be used to help others or somehow aid Pelor's order.[/sblock]</p><p>[sblock=History]Shara doesn't know where she was born, but if you asked her where her home was, she would reply without hesitation: the temple of Pelor (or Al'Asran, as they call him in the White Desert) in Ahmerrad, jewel of the White Desert. That's where she was left as an infant, and where she was raised by the kind priests and priestesses who served there. Few would call an orphan lucky, but she had a happy childhood nonetheless, and came to love the place and those who tended it.</p><p></p><p>When she came of age, Shara decided to remain at the temple and take the vows of the order. After three years of study and meditation, she was sent where all initiates begin their priesthood: to man one of the order's small outposts far outside the city walls.</p><p></p><p>The desert was a dangerous place to travel, and Pelor's shrines along the caravan trade routes were known as places of sanctuary. There, weary travelers or passing nomads could count on the Sun-Father's acolytes to heal wounds, cure lingering ailments, or even create water if they'd had the grave misfortune to run out. Succor was offered to all without questions or request for coin.</p><p></p><p>Given her friendly disposition, the long stretches of solitude were sometimes difficult for Shara, but she understood why young initiates were sent to these places. Aside from the opportunity to live her faith of charity, she was benefiting from the practice of her magic, and the solitude provided ample time for study and prayer.</p><p></p><p>She lived this way for a few years, until she believed she had grown as much as she could at the shrine. Customarily, acolytes ready to progress from here chose some spiritual task or pilgrimage, presenting it to a high priest or priestess for approval. She began to wonder what hers might be.</p><p></p><p>One day a caravan came along, its travelers aflutter with the news about Dwimmermount. That night she stayed up late in meditation, and when the night was darkest, she knew: here was her task. Bring Pelor's light to this place of darkness, and his gifts of healing to those who would face its dangers. She wrote a letter and gave it to the caravan master before they left in the morning, asking him to take it to the temple when they reached Ahmerrad. </p><p></p><p>A few weeks later, a fresh-faced replacement arrived, along with her approval and sponsorship. She spent some time acquainting the new priestess with life at the shrine, then packed her few belongings and joined the next caravan headed to the Middle Lands...[/sblock]</p></blockquote><p></p>
[QUOTE="SunGold, post: 7048544, member: 6801671"] Shara, Cleric of Pelor [sblock=Basics & Proficencies][b]Race:[/b] Human [b]Gender:[/b] Female [b]Class:[/b]Cleric 3 (Light) [b]Background:[/b] Hermit [b]Alignment:[/b] NG [b]Age:[/b] 24 [b]HP:[/b] 33/33 [b]HD:[/b]3/3 (d8) [b]AC:[/b] 17 (14 scale, +1 dex, +2 shield) [b]Initiative:[/b] +1 [b]Passive Perception:[/b] 15 [b]Str:[/b] 9 (-1) [b]Dex:[/b] 12 (+1) [b]Con:[/b] 16 (+3) [b]Int:[/b] 12 (+1) [b]Wis:[/b] 16 (+3) [b]Cha:[/b] 14 (+2) [b]Proficencies:[/b] [b]Skills:[/b] History (+3), Insight (+5), Medicine (+5), Religion (+3), Perception: (+5) [b]Saving throws:[/b] Wisdom, Charisma [b]Weapons:[/b] Simple [b]Armor:[/b] Light, medium, shields [b]Tools:[/b] Herbalism kit [b]Languages:[/b] Common, Celestial, Infernal [b]Cleric features:[/b] Warding Flare (3/long rest), Channel Divinity (1/rest)[/sblock] [sblock=Spellcasting][b]Spell slots:[/b] 4 (1st level), 2 (2nd level) [b]Spell save DC:[/b] 13 [b]Spell attack mod:[/b] +5 [b]Cantrips known:[/b] Light, Guidance, Sacred Flame, Spare the Dying [b]Spells prepared:[/b] Burning Hands, Faerie Fire, Flaming Sphere, Scorching Ray, Bless, Cure Wounds, Healing Word, Inflict Wounds, Prayer of Healing, Warding Bond[/sblock] [sblock=Equipment]Dagger (+3 to attack, 1d4+1 piercing dmg) Scale mail, shield, explorer's pack (minus the 10 torches), 31 days' rations, holy symbol, scroll case stuffed full of notes from studies and prayers, winter blanket, set of common clothes, herbalism kit, vial of jasmine perfume, two platinum rings (50 gp each), tent, 33 gp, 5 sp, 8 cp[/sblock] [sblock=Appearance & Personality][b]Appearance:[/b] Shara has the tawny complexion and long dark hair of the women of the White Desert. Though she only ever wore her lightly-woven vestments in the desert, she's donned armor for Dwimmermount: golden-bronze scale that complements her friendly, honey-colored eyes. Even so, her slight build is clearly not suited to physical combat. [b]Personality:[/b] Shara has a natural aversion to violence, and much prefers healing or helping to engaging in it. She has no interest in coin or treasure beyond that which she needs to pay for modest accomodation. The only exception to this would be a magical item she believed could be used to help others or somehow aid Pelor's order.[/sblock] [sblock=History]Shara doesn't know where she was born, but if you asked her where her home was, she would reply without hesitation: the temple of Pelor (or Al'Asran, as they call him in the White Desert) in Ahmerrad, jewel of the White Desert. That's where she was left as an infant, and where she was raised by the kind priests and priestesses who served there. Few would call an orphan lucky, but she had a happy childhood nonetheless, and came to love the place and those who tended it. When she came of age, Shara decided to remain at the temple and take the vows of the order. After three years of study and meditation, she was sent where all initiates begin their priesthood: to man one of the order's small outposts far outside the city walls. The desert was a dangerous place to travel, and Pelor's shrines along the caravan trade routes were known as places of sanctuary. There, weary travelers or passing nomads could count on the Sun-Father's acolytes to heal wounds, cure lingering ailments, or even create water if they'd had the grave misfortune to run out. Succor was offered to all without questions or request for coin. Given her friendly disposition, the long stretches of solitude were sometimes difficult for Shara, but she understood why young initiates were sent to these places. Aside from the opportunity to live her faith of charity, she was benefiting from the practice of her magic, and the solitude provided ample time for study and prayer. She lived this way for a few years, until she believed she had grown as much as she could at the shrine. Customarily, acolytes ready to progress from here chose some spiritual task or pilgrimage, presenting it to a high priest or priestess for approval. She began to wonder what hers might be. One day a caravan came along, its travelers aflutter with the news about Dwimmermount. That night she stayed up late in meditation, and when the night was darkest, she knew: here was her task. Bring Pelor's light to this place of darkness, and his gifts of healing to those who would face its dangers. She wrote a letter and gave it to the caravan master before they left in the morning, asking him to take it to the temple when they reached Ahmerrad. A few weeks later, a fresh-faced replacement arrived, along with her approval and sponsorship. She spent some time acquainting the new priestess with life at the shrine, then packed her few belongings and joined the next caravan headed to the Middle Lands...[/sblock] [/QUOTE]
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