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<blockquote data-quote="Caliban" data-source="post: 7108739" data-attributes="member: 284"><p>I've been working on revamped death and Resurrection rules for my next campaign. </p><p></p><p>One thing I'm considering is that the act of pulling someone's soul back from the great beyond temporarily opens a rift that allow other things through as well - and if you are unlucky, one of those may take up residence in the body instead of the soul of the person you attempted to raise. </p><p></p><p>The more powerful the magic used, the greater the strength of the things that slip through. </p><p></p><p>Casting the spell on Consecrated ground (via the Hallow spell) reduces the number of things that come through, but doesn't stop it altogether. </p><p></p><p>Immediately after casting the spell, the cleric and any allies need to deal with the creatures that came though (usually various undead, but possibly fiends as well). The person being raised needs to make a Will save or be possessed. (Consecrated ground prevents this.)</p><p></p><p>Lorewise - this is where most of the various types of undead came from. Trying to pull people back from death is what unleashed undeath on the world.</p></blockquote><p></p>
[QUOTE="Caliban, post: 7108739, member: 284"] I've been working on revamped death and Resurrection rules for my next campaign. One thing I'm considering is that the act of pulling someone's soul back from the great beyond temporarily opens a rift that allow other things through as well - and if you are unlucky, one of those may take up residence in the body instead of the soul of the person you attempted to raise. The more powerful the magic used, the greater the strength of the things that slip through. Casting the spell on Consecrated ground (via the Hallow spell) reduces the number of things that come through, but doesn't stop it altogether. Immediately after casting the spell, the cleric and any allies need to deal with the creatures that came though (usually various undead, but possibly fiends as well). The person being raised needs to make a Will save or be possessed. (Consecrated ground prevents this.) Lorewise - this is where most of the various types of undead came from. Trying to pull people back from death is what unleashed undeath on the world. [/QUOTE]
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