Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Dying House Rule
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lanliss" data-source="post: 7111547" data-attributes="member: 6801219"><p>Thanks, but my point is that those are just examples of rules that work for <strong>my</strong> world. If someone else wanted to tell grittier stories they would need grittier rules to reflect that in their world. Rules like the OP that make the world feel much more deadly, instead of just telling your players to imagine the world as more deadly. The latter can be done, and there is nothing wrong with it, but it doesn't help players who want the rules to reflect whatever world they may be in. </p><p></p><p>When I see the word "Fix", I always put it in the context of "for me and mine", as the only ones who say they are actually trying to make a fix for everyone are generally either working on something that most agree is an issue, or they are joking. 'Fixing' a rule just means making it work for yourself (general you), so that you can play the game with more enjoyment. I am sure that the DM isn't just going to throw a rule like the OP at his players when they happen to go down, but will instead get their input on if it fits the story that they want to play.</p><p></p><p>The other example I brought up, CapnZapp's threads for making the rules more balanced, simply means he and his players want the game world to be more balanced, to put more stock in the things they care about than the realism of Ranged Combat being the best*, or feats breaking the game**. I can certainly respect the underlying intent of making the game better for him and his players, even when I don't agree with the issues he is having. At the end of the road, he will have a world where Melee is just as much an option as ranged, where you don't have to sacrifice any capability for story purposes, and where a few key Feats don't make one person better than every other player.</p><p></p><p>*In his opinion, which he only jokingly forces onto others, as far as I have seen.</p><p>**same thing.</p></blockquote><p></p>
[QUOTE="Lanliss, post: 7111547, member: 6801219"] Thanks, but my point is that those are just examples of rules that work for [B]my[/B] world. If someone else wanted to tell grittier stories they would need grittier rules to reflect that in their world. Rules like the OP that make the world feel much more deadly, instead of just telling your players to imagine the world as more deadly. The latter can be done, and there is nothing wrong with it, but it doesn't help players who want the rules to reflect whatever world they may be in. When I see the word "Fix", I always put it in the context of "for me and mine", as the only ones who say they are actually trying to make a fix for everyone are generally either working on something that most agree is an issue, or they are joking. 'Fixing' a rule just means making it work for yourself (general you), so that you can play the game with more enjoyment. I am sure that the DM isn't just going to throw a rule like the OP at his players when they happen to go down, but will instead get their input on if it fits the story that they want to play. The other example I brought up, CapnZapp's threads for making the rules more balanced, simply means he and his players want the game world to be more balanced, to put more stock in the things they care about than the realism of Ranged Combat being the best*, or feats breaking the game**. I can certainly respect the underlying intent of making the game better for him and his players, even when I don't agree with the issues he is having. At the end of the road, he will have a world where Melee is just as much an option as ranged, where you don't have to sacrifice any capability for story purposes, and where a few key Feats don't make one person better than every other player. *In his opinion, which he only jokingly forces onto others, as far as I have seen. **same thing. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Dying House Rule
Top