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Dying House Rule
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<blockquote data-quote="Lanliss" data-source="post: 7112298" data-attributes="member: 6801219"><p>Of course, I also want people to poke holes in my house rules. However, I generally want them to have some of their own ideas. Not very fun to go into your houserule thread and just find a lot of posts saying "That sucks, just play it RAW.". That is where putting yourself in the OPs shoes comes in. When I go into someone elses houserule thread I try my best to look at the game from their perspective on what they want, and consider how I might arrive at a similar outcome in a different way. This thread is a great example of that.</p><p></p><p>I don't agree with how the OPs houserule works. It does not seem to actually accomplish the goal of making your players care about death, it just gets them there faster, at which time they get to roll up a new PC. Yipee. So I mentioned my own houserules, which I made with a similar goal of giving my players a better reason to care about death. There being downsides to dying repeatedly makes it more likely they will try to avoid dying, rather than simply kill them faster when they make a mistake. So, I get to help the OP by poking holes in the houserule, and provide constructive feedback, rather than giving the OP nothing to read but a negative post. That kind of thing just cuts the lifeline of the idea, and leaves the OP floating in a void without any ideas. </p><p></p><p>I am not saying there shouldn't be any debates, or shooting down of ideas, just that that is only half of the discussion, with the other half being to actually provide help. Also, I am not saying that the rules should just be implemented with the assumption that the players will like them. I don't think many DMs just throw rules like this at their players at the time the rule becomes important, and most probably actually consult with their players before this sort of thing enters play.*</p><p></p><p>*rushed right now, might add more to these thoughts later.</p><p></p><p>EDIT: Nope, that pretty much covers it.</p></blockquote><p></p>
[QUOTE="Lanliss, post: 7112298, member: 6801219"] Of course, I also want people to poke holes in my house rules. However, I generally want them to have some of their own ideas. Not very fun to go into your houserule thread and just find a lot of posts saying "That sucks, just play it RAW.". That is where putting yourself in the OPs shoes comes in. When I go into someone elses houserule thread I try my best to look at the game from their perspective on what they want, and consider how I might arrive at a similar outcome in a different way. This thread is a great example of that. I don't agree with how the OPs houserule works. It does not seem to actually accomplish the goal of making your players care about death, it just gets them there faster, at which time they get to roll up a new PC. Yipee. So I mentioned my own houserules, which I made with a similar goal of giving my players a better reason to care about death. There being downsides to dying repeatedly makes it more likely they will try to avoid dying, rather than simply kill them faster when they make a mistake. So, I get to help the OP by poking holes in the houserule, and provide constructive feedback, rather than giving the OP nothing to read but a negative post. That kind of thing just cuts the lifeline of the idea, and leaves the OP floating in a void without any ideas. I am not saying there shouldn't be any debates, or shooting down of ideas, just that that is only half of the discussion, with the other half being to actually provide help. Also, I am not saying that the rules should just be implemented with the assumption that the players will like them. I don't think many DMs just throw rules like this at their players at the time the rule becomes important, and most probably actually consult with their players before this sort of thing enters play.* *rushed right now, might add more to these thoughts later. EDIT: Nope, that pretty much covers it. [/QUOTE]
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