Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Dynasty Warrior style campaign
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="CroBob" data-source="post: 5699676" data-attributes="member: 6683307"><p>I've recently been playing a game of Dynasty Warriors 7 with one of my friends, and I realized it has quite a few elements of a successful D&D campaign, and I instantly began intuiting ways to duplicate the feel of the game in D&D.</p><p></p><p>Now, mind you, I'm not going to model a campaign directly off of the DW content or characters. There are so many more options available to a D&D campaign. Anyway, my ideas so far are;</p><p></p><p>1) Have expansive battle-field maps. A battle grid may not be able to contain most of it, but so long as I have a hand drawn map which includes where important items, personnel, and troop formations are, that shouldn't be a problem.</p><p></p><p>2) Minions. I don't think I'd include quite the quantity as in DW, but formations of minions would easily duplicate the general feel of mook combat. The minions will probably be a level or two below the party level on average.</p><p></p><p>3) Officers would probably be elites, perhaps with a retinue of a few regular monsters in there since the heroes are a group of more than one dude. Each officer would be unique in some way, having their own, fairly unique, weapon and powers. The leaders of entire armies, generals or kings or whatever, would likely be solos. Each officer has a history that a History check would reveal, and could include notorious vices or some other form of weakness, or even information pertaining a favored battle strategy.</p><p></p><p>4) There could be a realm map, including sections of land and noting who owns them and what sort of troop movement has been noted therein. It could be a game of conquest, or perhaps peaceful uniting of the realms, since I wouldn't rule out diplomacy.</p><p></p><p>Those are the ideas I got from the game. Something about the mooks of the game, however, is their notable bravery/stupidity. Making this a D&D game could have mooks operate the same way when facing undead or goblinoid armies, but many of the kingdoms would be humans or a common humanoid species from a PHB. Those mooks, obviously, would tend to retreat after half their platoon gets decimated by a handful of impressively armed dudes.</p><p></p><p>Anyway, that's a quick rundown of the idea, so I was wondering if anyone had any ideas they'd like to give or take on it.</p></blockquote><p></p>
[QUOTE="CroBob, post: 5699676, member: 6683307"] I've recently been playing a game of Dynasty Warriors 7 with one of my friends, and I realized it has quite a few elements of a successful D&D campaign, and I instantly began intuiting ways to duplicate the feel of the game in D&D. Now, mind you, I'm not going to model a campaign directly off of the DW content or characters. There are so many more options available to a D&D campaign. Anyway, my ideas so far are; 1) Have expansive battle-field maps. A battle grid may not be able to contain most of it, but so long as I have a hand drawn map which includes where important items, personnel, and troop formations are, that shouldn't be a problem. 2) Minions. I don't think I'd include quite the quantity as in DW, but formations of minions would easily duplicate the general feel of mook combat. The minions will probably be a level or two below the party level on average. 3) Officers would probably be elites, perhaps with a retinue of a few regular monsters in there since the heroes are a group of more than one dude. Each officer would be unique in some way, having their own, fairly unique, weapon and powers. The leaders of entire armies, generals or kings or whatever, would likely be solos. Each officer has a history that a History check would reveal, and could include notorious vices or some other form of weakness, or even information pertaining a favored battle strategy. 4) There could be a realm map, including sections of land and noting who owns them and what sort of troop movement has been noted therein. It could be a game of conquest, or perhaps peaceful uniting of the realms, since I wouldn't rule out diplomacy. Those are the ideas I got from the game. Something about the mooks of the game, however, is their notable bravery/stupidity. Making this a D&D game could have mooks operate the same way when facing undead or goblinoid armies, but many of the kingdoms would be humans or a common humanoid species from a PHB. Those mooks, obviously, would tend to retreat after half their platoon gets decimated by a handful of impressively armed dudes. Anyway, that's a quick rundown of the idea, so I was wondering if anyone had any ideas they'd like to give or take on it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Dynasty Warrior style campaign
Top