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Dynasty Warrior style campaign
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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 5699796" data-attributes="member: 1165"><p>I actually did that in d20 Modern. It worked well, but not for long, as the campaign went toward mass battlefield combat, and I had no rules for that <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p></p><p></p><p>Yes. There's a 3.x product, Heroes of Battle or something like that, that has a great idea of what the "centerpieces" of a battlefield encounter set could be and how winning (or losing) each encounter modifies the battle.</p><p></p><p></p><p></p><p>Alternatively, you could use "mobs". Just create a swarm, and if it's 5th-level or higher give it an encounter ability (stampede/trample, for instance).</p><p></p><p></p><p></p><p>Unlike previous editions, 4e does the "warlord" right. Note that they don't necessarily need to be Strength-based warlords.</p><p></p><p>The noble in MM II makes a great controller (leader), and makes a good "baseline" for characters like Cao Cao or Zhuge Liang. Such a character might have an aura and grant attacks (with bonus damage, depending on level) and/or give free movement.</p><p></p><p></p><p></p><p>Make sure your players like that idea first.</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 5699796, member: 1165"] I actually did that in d20 Modern. It worked well, but not for long, as the campaign went toward mass battlefield combat, and I had no rules for that :) Yes. There's a 3.x product, Heroes of Battle or something like that, that has a great idea of what the "centerpieces" of a battlefield encounter set could be and how winning (or losing) each encounter modifies the battle. Alternatively, you could use "mobs". Just create a swarm, and if it's 5th-level or higher give it an encounter ability (stampede/trample, for instance). Unlike previous editions, 4e does the "warlord" right. Note that they don't necessarily need to be Strength-based warlords. The noble in MM II makes a great controller (leader), and makes a good "baseline" for characters like Cao Cao or Zhuge Liang. Such a character might have an aura and grant attacks (with bonus damage, depending on level) and/or give free movement. Make sure your players like that idea first. [/QUOTE]
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