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[E6 Class] Dervish
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<blockquote data-quote="Kunimatyu" data-source="post: 3786302" data-attributes="member: 22057"><p>I thought the small attack bonus made it at least somewhat useful to a 1st level character, similar to a low-level Knight using Knight's Challenge.</p><p></p><p></p><p></p><p>Is is possible to keep Skirmish and lose the +damage/2 levels thing? I think players enjoy +1d6 more than a small flat bonus, and it encourages them to stay mobile and keep their guy zipping around the battlefield.</p><p></p><p></p><p></p><p>I find your analysis of the +1 attack bonus very interesting -- I wonder how phrasing it as a reduction of TWF penalties would work? The "coolest" dervish dance would probably allow movement and TWF attacks with no loss of attack bonus. (Mechanically it's not that different, but I think something like that would really catch a player's eye.)</p><p></p><p></p><p></p><p></p><p>Shifting Dance is the first thing I really don't like -- 20% concealment versus AoOs just seems like it'll bog down gameplay a lot of the time. Also, as a side note: a character only provokes 1 AoO per turn by moving, so they won't get splattered by a Combat Reflexes guy.</p><p></p><p></p><p></p><p>I'm not sure Greater TWF (and the TWF Defense) need to be directly included into the class. Since this is being designed for E6 directly, we know that characters will have tons of feats already. In addition, I would think that granting these additional feats stacks the class with too many goodies relative to the Barbarian and Ranger, the two classes I think the Dervish is most similar to.</p><p></p><p>EDIT: Since I haven't said so already -- thanks so much for taking the time to put this together!</p></blockquote><p></p>
[QUOTE="Kunimatyu, post: 3786302, member: 22057"] I thought the small attack bonus made it at least somewhat useful to a 1st level character, similar to a low-level Knight using Knight's Challenge. Is is possible to keep Skirmish and lose the +damage/2 levels thing? I think players enjoy +1d6 more than a small flat bonus, and it encourages them to stay mobile and keep their guy zipping around the battlefield. I find your analysis of the +1 attack bonus very interesting -- I wonder how phrasing it as a reduction of TWF penalties would work? The "coolest" dervish dance would probably allow movement and TWF attacks with no loss of attack bonus. (Mechanically it's not that different, but I think something like that would really catch a player's eye.) Shifting Dance is the first thing I really don't like -- 20% concealment versus AoOs just seems like it'll bog down gameplay a lot of the time. Also, as a side note: a character only provokes 1 AoO per turn by moving, so they won't get splattered by a Combat Reflexes guy. I'm not sure Greater TWF (and the TWF Defense) need to be directly included into the class. Since this is being designed for E6 directly, we know that characters will have tons of feats already. In addition, I would think that granting these additional feats stacks the class with too many goodies relative to the Barbarian and Ranger, the two classes I think the Dervish is most similar to. EDIT: Since I haven't said so already -- thanks so much for taking the time to put this together! [/QUOTE]
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[E6 Class] Dervish
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