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[E6 Class] Dervish
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<blockquote data-quote="Zelc" data-source="post: 3823741" data-attributes="member: 40496"><p>I'd be reeaaaaal hesitant about totally eliminating the penalties for fighting with two weapons. If they have any way of adding extra damage to their attacks (probably with weapon enchantments from their friendly Bard/Wizard), their doubled attacks per round will really take advantage of that in a nasty way. How about once you gain the TWF feat, the Dervish Dance only drops the penalties by one point?</p><p></p><p></p><p>That is a great idea! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p><p></p><p>To address Kunimatyu's concern: what if it just dealt (cha mod)d8 damage instead? I'm assuming you won't have an easy way to super-size your Charisma in E6, and even a one-time 6d8 damage isn't that impressive considering how much other stats you're giving up. Consider: a wizard will be pumping that out in an AoE (well, 6 damage less than that with Ref half), and won't be nerfing his other spells to do that. Anyone with Greater Psionic Weapon can add 4d6 damage, usually without losing access to their main class ability (and it's just a full-round or move action to regain Psionic Focus). In fact, I think using d10's is a better idea, and you might be able to make a case for even using d12's (d20's are definitely pushing it <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /> ). 4d10 averages 22, 6d10 averages 33. 4d8 averages 18, 6d8 averages 27. Plus, the first kill matters more than the last kill, and using this ability to get the first kill means the Dervish is much less effective for the rest of the encounter.</p><p></p><p></p><p>*shrug* I'm a fan of being x/day abilities in E6, since that automatically creates the opportunity for a feat that can be taken an infinite number of times. To be honest, I'm trying to figure out what to offer super-experienced Fighters other than Toughness <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" />. Limiting it to 1 activation per encounter through fatigue is good. Granted, if the team finds some way around the fatigue... maybe using a hard cap of 1/encounter is better if you're worried about lots of Rends (limited by uses of Dance per day, of course).</p><p></p><p></p><p>Well, the Ranger AC isn't that much worse than the Barbarian AC, and d8 HD is just 12 HP less than a Barbarian's in E6. If you want to give Dervishes higher damage, I'd recommend dropping the Cha bonus to AC, at least.</p><p></p><p></p><p>By the way, here's an interesting thought: a Quickdraw Dervish throwing weapons while dancing. If you want to limit that, you might want to mention melee only somewhere <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />.</p></blockquote><p></p>
[QUOTE="Zelc, post: 3823741, member: 40496"] I'd be reeaaaaal hesitant about totally eliminating the penalties for fighting with two weapons. If they have any way of adding extra damage to their attacks (probably with weapon enchantments from their friendly Bard/Wizard), their doubled attacks per round will really take advantage of that in a nasty way. How about once you gain the TWF feat, the Dervish Dance only drops the penalties by one point? That is a great idea! :D To address Kunimatyu's concern: what if it just dealt (cha mod)d8 damage instead? I'm assuming you won't have an easy way to super-size your Charisma in E6, and even a one-time 6d8 damage isn't that impressive considering how much other stats you're giving up. Consider: a wizard will be pumping that out in an AoE (well, 6 damage less than that with Ref half), and won't be nerfing his other spells to do that. Anyone with Greater Psionic Weapon can add 4d6 damage, usually without losing access to their main class ability (and it's just a full-round or move action to regain Psionic Focus). In fact, I think using d10's is a better idea, and you might be able to make a case for even using d12's (d20's are definitely pushing it :p ). 4d10 averages 22, 6d10 averages 33. 4d8 averages 18, 6d8 averages 27. Plus, the first kill matters more than the last kill, and using this ability to get the first kill means the Dervish is much less effective for the rest of the encounter. *shrug* I'm a fan of being x/day abilities in E6, since that automatically creates the opportunity for a feat that can be taken an infinite number of times. To be honest, I'm trying to figure out what to offer super-experienced Fighters other than Toughness ;). Limiting it to 1 activation per encounter through fatigue is good. Granted, if the team finds some way around the fatigue... maybe using a hard cap of 1/encounter is better if you're worried about lots of Rends (limited by uses of Dance per day, of course). Well, the Ranger AC isn't that much worse than the Barbarian AC, and d8 HD is just 12 HP less than a Barbarian's in E6. If you want to give Dervishes higher damage, I'd recommend dropping the Cha bonus to AC, at least. By the way, here's an interesting thought: a Quickdraw Dervish throwing weapons while dancing. If you want to limit that, you might want to mention melee only somewhere :). [/QUOTE]
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[E6 Class] Dervish
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