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E6 (E10?) in Fourth Edition
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<blockquote data-quote="Dausuul" data-source="post: 5098819" data-attributes="member: 58197"><p>The main reason is that I don't want to have the PCs "level past" challenges, forcing me to keep swapping out low-level monsters for new higher-level equivalents. That constant turnover both strains verisimilitude (where were all these monsters before?) and makes it difficult to keep a coherent theme going.</p><p></p><p>With a stable power level, the players can really get a feel for the game world and their place in it, because that place isn't constantly changing. They can learn about their foes, get a feel for their tactics and capabilities. I want the PCs to be able to spot a gang of monsters, count heads, and have a fair idea of whether they can take them in an open fight--and if not, what might be required to even the odds.</p><p></p><p>When the PCs are constantly running into whole new breeds of monster, they have to rely on me to calibrate the threat level and communicate to them whether this is a winnable fight or not, because otherwise they can't possibly know. I'd like to be able to simply decide, "Okay, there should be 25 orcs in this camp," and then let the players figure out what to do about it.</p><p></p><p></p><p></p><p>I do prefer to avoid most of that, but that's not so much an issue in 4E. Those elements have been drastically reduced and are not hard to eliminate altogether. Still, not having to bother is a bonus.</p><p></p><p></p><p></p><p>If so, they would be as archvillains and uber-threats--the PCs would have to come up with some way to deal with them other than charging in with guns blazing.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 5098819, member: 58197"] The main reason is that I don't want to have the PCs "level past" challenges, forcing me to keep swapping out low-level monsters for new higher-level equivalents. That constant turnover both strains verisimilitude (where were all these monsters before?) and makes it difficult to keep a coherent theme going. With a stable power level, the players can really get a feel for the game world and their place in it, because that place isn't constantly changing. They can learn about their foes, get a feel for their tactics and capabilities. I want the PCs to be able to spot a gang of monsters, count heads, and have a fair idea of whether they can take them in an open fight--and if not, what might be required to even the odds. When the PCs are constantly running into whole new breeds of monster, they have to rely on me to calibrate the threat level and communicate to them whether this is a winnable fight or not, because otherwise they can't possibly know. I'd like to be able to simply decide, "Okay, there should be 25 orcs in this camp," and then let the players figure out what to do about it. I do prefer to avoid most of that, but that's not so much an issue in 4E. Those elements have been drastically reduced and are not hard to eliminate altogether. Still, not having to bother is a bonus. If so, they would be as archvillains and uber-threats--the PCs would have to come up with some way to deal with them other than charging in with guns blazing. [/QUOTE]
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