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Eadric et. al. (The Paladin and his Friends).
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<blockquote data-quote="Sepulchrave II" data-source="post: 287271" data-attributes="member: 4303"><p><strong>The 'Official' New Ortwin...</strong></p><p></p><p>Note that a reincarnated character loses 1 level of experience.</p><p></p><p>The <em>Ranger</em> level, in Ortwin's case - his latest. TWF etc. has gone. Rob seems happy enough though. I think he was unhappy with it stylistically, and said that when he re-levels up to 18th, he'll take bard or rogue.</p><p></p><p>Note that Feezuu's longbow is now included on the character sheet.</p><p></p><p>The class, BAB, hit points, base saves are unchanged by the spell.</p><p></p><p>He gets +2 Dex and Con, +4 Natural Armour, Racial Skill bonuses and 40 ft movement though (?!). And he can speak Sylvan now (!?).</p><p></p><p><em>Reincarnation</em> is just messed up as its written. You <em>have</em> to house rule it, wing it, play it by ear. Whatever. It is <em>sooo</em> unclear.</p><p></p><p>I fixed the spell botch - Rob's bookkeeping is abysmal, and I don't catch all of it.</p><p></p><p>The extra feats <em>are</em> intentional - it was a compromise made when I stung him for seven Bard levels in the 1e to 3e transition.</p><p></p><p>He plans to take Perform (Pan Pipes), obviously.</p><p></p><p>Rob argued "Of course, Satyrs should be immune to a Nymph's supernatural attacks. They <em>do</em> chase them around."</p><p></p><p>I invited him to test his theory out...</p><p></p><p></p><p></p><p><strong>Ortwin the Satyr </strong></p><p></p><p>Fighter5/Rogue5/Bard7; medium sized fey; HD 5d10+20 + 5d6+20 + 7d6+28; hps 144; Init +6 (+6 Dex); Speed 40 ft; AC 28 (+6 Dex, +4 Natural, +8 Armour, ++ Displacement Effects); Attack: BAB: +13/+8/+3; +24/+19/+14 (Finessed Magical Scimitar) or +15/+10/+5 (Magical Pick) or +20/+25/+10 (Magical Longbow); Dmg: 1d6+7 (12-20/x2) (Magical Scimitar) or 1d4+1 +1d6 electrical (Magical Pick) or 1d8 +2 + enervation (Magical Bow); SV Fort +11, Ref +16, Will +8; AL CG(N Tendencies); Str 13, Dex 22, Con 18, Int 15, Wis 12, Cha 20 (24).</p><p></p><p>Languages: Common, Draconic, Old Borchion, Elf, Sylvan</p><p></p><p>Skills: Perform +25 (14 Ranks: Storytelling, Epic, Chant, Drum, Lyre, Lute, Pipe, Mime, Formal Dance, Folksong, Sword Swallowing, Juggling, Clarion, Satire), Bluff +24, Pick Pocket +14, Climb +9, Swim +7, Hide +25, Move Silently +25, Disguise +13, Knowledge (Arcana) +6, Innuendo +7, Open Lock +12, Use Magic Device +15, Search +11. </p><p></p><p>Feats: Weapon Focus (Scimitar), Weapon Finesse (Scimitar - Yes, I allow this), Dodge, Expertise, Mobility, Weapon Specialization (Scimitar), Skill Focus (Bluff), Spring Attack, Whirlwind Attack, Improved Critical (Scimitar), Brew Potion.</p><p></p><p>Special Abilities: Sneak Attack +3d6, Evasion, Uncanny Dodge (Flatfooted Dex Bonus), Bardic Music, Bardic Knowledge. </p><p></p><p></p><p>Spells: 3/5/4/2 per day. Known: 0lvl: Dancing Lights, Daze, Flare, Light, Read Magic, Prestidigitation; 1st lvl: Sleep, Charm Person, Cure Light Wounds, Alarm, Ventriloquism; 2nd lvl: Silence, Cat's Grace, Glitterdust, Detect Thoughts; 3rd lvl: Major Image, Scrying.</p><p></p><p>Magic Items: </p><p></p><p>"Dread Githla." +4 Keen, Throwing and Returning Scimitar</p><p>Cloak of Displacement (Major)</p><p>+5 Studded Leather Armour</p><p>The Blue Garnet Collar (Grants wearer +4 to Charisma).</p><p>Winged Boots </p><p>Potion of Fiery Breath.</p><p>Potion of Invisibility.</p><p>+1 Thundering and Shocking Burst Light Pick (Yet to be named)</p><p>"Anguish." A +1 Magical (+4 Mighty) Composite Longbow of Enervation. Those struck by missiles from this weapon are affected as though by the spell of the same name (Save DC17).</p></blockquote><p></p>
[QUOTE="Sepulchrave II, post: 287271, member: 4303"] [b]The 'Official' New Ortwin...[/b] Note that a reincarnated character loses 1 level of experience. The [I]Ranger[/I] level, in Ortwin's case - his latest. TWF etc. has gone. Rob seems happy enough though. I think he was unhappy with it stylistically, and said that when he re-levels up to 18th, he'll take bard or rogue. Note that Feezuu's longbow is now included on the character sheet. The class, BAB, hit points, base saves are unchanged by the spell. He gets +2 Dex and Con, +4 Natural Armour, Racial Skill bonuses and 40 ft movement though (?!). And he can speak Sylvan now (!?). [I]Reincarnation[/I] is just messed up as its written. You [I]have[/I] to house rule it, wing it, play it by ear. Whatever. It is [I]sooo[/I] unclear. I fixed the spell botch - Rob's bookkeeping is abysmal, and I don't catch all of it. The extra feats [I]are[/I] intentional - it was a compromise made when I stung him for seven Bard levels in the 1e to 3e transition. He plans to take Perform (Pan Pipes), obviously. Rob argued "Of course, Satyrs should be immune to a Nymph's supernatural attacks. They [I]do[/I] chase them around." I invited him to test his theory out... [B]Ortwin the Satyr [/B] Fighter5/Rogue5/Bard7; medium sized fey; HD 5d10+20 + 5d6+20 + 7d6+28; hps 144; Init +6 (+6 Dex); Speed 40 ft; AC 28 (+6 Dex, +4 Natural, +8 Armour, ++ Displacement Effects); Attack: BAB: +13/+8/+3; +24/+19/+14 (Finessed Magical Scimitar) or +15/+10/+5 (Magical Pick) or +20/+25/+10 (Magical Longbow); Dmg: 1d6+7 (12-20/x2) (Magical Scimitar) or 1d4+1 +1d6 electrical (Magical Pick) or 1d8 +2 + enervation (Magical Bow); SV Fort +11, Ref +16, Will +8; AL CG(N Tendencies); Str 13, Dex 22, Con 18, Int 15, Wis 12, Cha 20 (24). Languages: Common, Draconic, Old Borchion, Elf, Sylvan Skills: Perform +25 (14 Ranks: Storytelling, Epic, Chant, Drum, Lyre, Lute, Pipe, Mime, Formal Dance, Folksong, Sword Swallowing, Juggling, Clarion, Satire), Bluff +24, Pick Pocket +14, Climb +9, Swim +7, Hide +25, Move Silently +25, Disguise +13, Knowledge (Arcana) +6, Innuendo +7, Open Lock +12, Use Magic Device +15, Search +11. Feats: Weapon Focus (Scimitar), Weapon Finesse (Scimitar - Yes, I allow this), Dodge, Expertise, Mobility, Weapon Specialization (Scimitar), Skill Focus (Bluff), Spring Attack, Whirlwind Attack, Improved Critical (Scimitar), Brew Potion. Special Abilities: Sneak Attack +3d6, Evasion, Uncanny Dodge (Flatfooted Dex Bonus), Bardic Music, Bardic Knowledge. Spells: 3/5/4/2 per day. Known: 0lvl: Dancing Lights, Daze, Flare, Light, Read Magic, Prestidigitation; 1st lvl: Sleep, Charm Person, Cure Light Wounds, Alarm, Ventriloquism; 2nd lvl: Silence, Cat's Grace, Glitterdust, Detect Thoughts; 3rd lvl: Major Image, Scrying. Magic Items: "Dread Githla." +4 Keen, Throwing and Returning Scimitar Cloak of Displacement (Major) +5 Studded Leather Armour The Blue Garnet Collar (Grants wearer +4 to Charisma). Winged Boots Potion of Fiery Breath. Potion of Invisibility. +1 Thundering and Shocking Burst Light Pick (Yet to be named) "Anguish." A +1 Magical (+4 Mighty) Composite Longbow of Enervation. Those struck by missiles from this weapon are affected as though by the spell of the same name (Save DC17). [/QUOTE]
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