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Eadric et. al. (The Paladin and his Friends).
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<blockquote data-quote="Cheiromancer" data-source="post: 308647" data-attributes="member: 141"><p>I have lots of problems with the epic spell system. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite4" alt=":mad:" title="Mad :mad:" loading="lazy" data-shortname=":mad:" /> I wish the whole thing could be reworked. </p><p></p><p>But if you are using it, might as well take advantage of the loopholes. Something the example spells don't do- they do things the hard way. Not the way someone with a 28 Intelligence and a 66 spellcraft would do it. (BTW Broccli_Head- the ring of spellcraftiness is what gives Mulissu that extra +30)</p><p></p><p>For instance, she should increase the dice size up to d20 (+40 DC) and add only +10d6 to the damage (+20 DC). This gives 20d20 (avg 210 hp damage, 105 on a save) instead of 40d6 (140 damage, 70 on a save).</p></blockquote><p></p>
[QUOTE="Cheiromancer, post: 308647, member: 141"] I have lots of problems with the epic spell system. :mad: I wish the whole thing could be reworked. But if you are using it, might as well take advantage of the loopholes. Something the example spells don't do- they do things the hard way. Not the way someone with a 28 Intelligence and a 66 spellcraft would do it. (BTW Broccli_Head- the ring of spellcraftiness is what gives Mulissu that extra +30) For instance, she should increase the dice size up to d20 (+40 DC) and add only +10d6 to the damage (+20 DC). This gives 20d20 (avg 210 hp damage, 105 on a save) instead of 40d6 (140 damage, 70 on a save). [/QUOTE]
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Eadric et. al. (The Paladin and his Friends).
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