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Eadric et. al. (The Paladin and his Friends).
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<blockquote data-quote="sepulchrave" data-source="post: 81651" data-attributes="member: 650"><p>These are the characters from the seldom-updated "Lady Despina's Virtue" thread in the Story Hour forum. Overpowered? - maybe. Do I care? - usually, no, but that damned scimitar can be a royal pain in the butt...</p><p></p><p></p><p>Eadric </p><p>Human male Paladin 15; medium sized humanoid (human); HD 15d10+60; hps 159; Init +1 (+1 Dex,); Speed 20 ft; AC 28 (+1 Dex, +12 Armour, +5 Shield); Attack: BAB: +15/+10/+5; +25/+20/+15 (Magical Bastard Sword + Belt) or +24/+19/+14 (Magical Lance + Belt); Dmg: 1d10+9 (15-20/x2) (Magical Bastard Sword), 1d8+9 (x3) (Magical Lance + Belt) - double on charge. SV Fort +18, Ref +11, Will +13; AL LG; Str 18 (24), Dex 13, Con 18, Int 12, Wis 16, Cha 21.</p><p></p><p>Languages: Common, Celestial</p><p></p><p>Skills: Ride +16, Knowledge (Religion) +7, Knowledge (Nobility) +8, Diplomacy +23, Handle Animal +10, Perform +9 (Ballad, Ode, Lute, Dance), Knowledge (History) +6, Sense Motive +7.</p><p></p><p>Feats: Exotic Weapon Proficiency (Bastard Sword), Power Attack, Mounted Combat, Ride-by-Attack, Spirited Charge, Weapon Focus (Bastard Sword), Improved Critical (Bastard Sword)</p><p></p><p>Special Abilities: Detect Evil at will, Divine Grace, Lay on Hands (75hp/day), Divine Health, Aura of Courage, Smite Evil (1/day, +15 dmg), Remove Disease (5/week), Turn Undead (as CLE 13, 8/day).</p><p></p><p>Spells: -/3/2/2/1. Prepared spells vary, but usually include "Holy Sword."</p><p></p><p>Magic Items:</p><p>"Lukarn." LG Keen Sunblade (Bastard Sword) +2, +4 vs Evil Creatures. Double Damage vs. Undead. Int 14, Wis 17, Cha 15. Semiempathy. 1 x Extraordinary Ability: Heal 1/day. Special Purpose: Slay Chaotic Evil Creatures. Special Purpose Power: Confusion. Lukarn has an Ego of 20.</p><p>"The Skin of Sarth." +4 Full Plate Armour of Invulnerability.</p><p>"Melimpor's Iron Girdle." Belt of Giant Strength +6.</p><p>"Melimpor's Shield." A Large +3 Shield of Blinding.</p><p>"Kirm." Heavy +2 Dragonbane Lance. </p><p>3 Javelins of Lightning</p><p>4 Potions of Cure Serious Wounds; 2 Potions of Haste.</p><p></p><p></p><p>Tatterbrand, Eadric's Squire </p><p>Human Fighter 7; medium sized humanoid (human); HD 7d10+14; hps 57; Init +3 (+3 Dex); Speed 30 ft; AC 20 (+3 Dex, +4 Armour, +3 Buckler); Attack: BAB: +7/+2; +11/+4 (Masterwork Longsword) or +12/+7 (Composite Shortbow) Dmg: 1d8+2 (19-20/x2) (MW Longsword) or 1d6 +2 (x3) (Composite Shortbow), SV Fort +7, Ref +5, Will +2; AL LG; Str 14, Dex 17, Con 15, Int 12, Wis 10, Cha 13.</p><p></p><p>Languages: Common, Elven</p><p></p><p>Skills: Ride +10, Jump +10, Handle Animal +7, Swim +8, Intimidate +6, Climb +7</p><p></p><p>Feats: Weapon Focus (Longsword), Weapon Focus (Composite Shortbow), Point Blank Shot, Rapid Shot, Far Shot, Weapon Specialization (Composite Shortbow), Mounted Combat, Mounted Archery. </p><p></p><p>Mithral Chain Vest</p><p>Mighty Composite Shortbow (+2)</p><p>Masterwork Longsword</p><p>+2 Buckler</p><p>18 x +3 Arrows</p><p></p><p></p><p>Contundor, Eadric's Mount </p><p>Large Magical Beast w/ Half-Celestial Template; HD 12d8+60; hps 126; Init +2 (+2 Dex); Speed 50 ft; AC 22 (+11 Natural, +2 Dex, -1 Size); Attack: BAB: +12/+12/+7; +20/+20/+15 (2 Hooves, Bite) Dmg: 1d6+8 (hoof) or 1d4 +4 (bite), SV (as Eadric) Fort +18, Ref +11, Will +13; AL LG; Str 26, Dex 15, Con 21, Int 11, Wis 17, Cha 10 .</p><p></p><p>Languages: Common, Celestial</p><p></p><p>Skills: Listen +17, Spot +17, Wilderness Lore +9, Swim +14, Jump +14, Knowledge (Planes) +2</p><p></p><p>Feats: Alertness, Endurance, Track. </p><p></p><p>Paladin's Mount Special Abilities: Improved Evasion, Share Spells, Empathic Link, Share Saving Throws, Command, Spell Resistance +20.</p><p></p><p>Half Celestial Abilities: 1/day at 12th level: Bless, Aid, Detect Evil, Cure Serious Wounds, Neutralize Poison, Holy Smite, Remove Disease, Dispel Evil, Holy Word; 3/day: Protection from Evil. Immune to acid, cold, disease and electricity, +4 on saves vs. poison; at will: Light. </p><p></p><p></p><p>Ortwin of Jiuhu </p><p>Half-Elven Fighter5/Rogue5/Bard7; medium sized humanoid (half-elf); HD 5d10+15 + 5d6+15 + 7d6+15; hps 122; Init +5 (+5 Dex); Speed 30 ft; AC 23 (+5 Dex, +8 Armour, ++ Displacement Effects); Attack: BAB: +13/+8/+3; +23/+18/+13 (Finessed Magical Scimitar) Dmg: 1d6+7 (12-20/x2) (Magical Scimitar), SV Fort +10, Ref +15, Will +8; AL CG(N Tendencies); Str 13, Dex 20, Con 16, Int 15, Wis 12, Cha 20 (24).</p><p></p><p>Languages: Common, Draconic, Old Borchion, Elf</p><p></p><p>Skills: Perform +21 (14 Ranks: Storytelling, Epic, Chant, Drum, Lyre, Lute, Pipe, Mime, Formal Dance, Folksong, Sword Swallowing, Juggling, Clarion, Satire), Bluff +24, Pick Pocket +13, Climb +9, Swim +7, Hide +20, Move Silently +20, Disguise +13, Knowledge (Arcana) +6, Innuendo +7, Open Lock +11, Use Magic Device +15, Search +11 </p><p></p><p>Feats: Weapon Focus (Scimitar), Weapon Finesse (Scimitar - Yes, I allow this), Dodge, Mobility, Weapon Specialization (Scimitar), Skill Focus (Bluff), Spring Attack, Whirlwind Attack, Improved Critical (Scimitar), Brew Potion. </p><p></p><p>Special Abilities: Sneak Attack +3d6, Evasion, Uncanny Dodge (Flatfooted Dex Bonus), Bardic Music, Bardic Knowledge </p><p></p><p></p><p></p><p>Spells: 3/5/4/2 per day. Known: 0lvl: Dancing Lights, Daze, Flare, Light, Read Magic, Prestidigitation; 1st lvl: Sleep, Charm Person, Alarm, Ventriloquism; 2nd lvl: Silence, Cat's Grace, Cure Moderate Wounds, Glitterdust, Detect Thoughts; Major Image, Scrying.</p><p></p><p>Magic Items: </p><p></p><p>"Dread Githla." +4 Keen, Throwing and Returning Scimitar</p><p>Cloak of Displacement (Major)</p><p>+5 Studded Leather Armour</p><p>Iron Horn of Valhalla</p><p>The Blue Garnet Collar (Grants wearer +4 to Charisma).</p><p>Winged Boots </p><p>Potion of Fiery Breath.</p><p>2 Potions of Invisibility.</p><p></p><p></p><p>Nwm the Preceptor </p><p>Human Druid 14; medium sized humanoid (human); HD 14d8+28; hps 98; Init +1 (+1 Dex); Speed 30 ft; AC 19 (+1 Dex, +5 Armour, +3 Natural); Attack: BAB: +10/+5; +13/+13/+8/+5 (Magical Quarterstaff) or +12/+7 (Magical Javelin) Dmg: 1d6+4 (x2) (Magical Quarterstaff) or 1d6 +3 (x2) (Magical Javelin), SV Fort +7, Ref +5, Will +2; AL LG; Str 14, Dex 12, Con 14, Int 12, Wis 19, Cha 17.</p><p></p><p>Languages: Common, Elven, Sylvan, Druidic</p><p></p><p>Skills (123): Animal Empathy +18, Handle Animal +10, Swim +10, Intuit Direction +10, Concentration +12, Wilderness Lore +21, Knowledge (Nature) + 18, Knowledge (Arcana) +6, Scry +11, Spellcraft +11, Diplomacy +8, Heal +7, Profession (Herbalist) +6, Craft (Leatherworker) +6 </p><p></p><p>Feats: Weapon Focus (Quarterstaff), Ambidexterity, Two-Weapon Fighting, Improved Two-Weapon Fighting, Brew Potion, Craft Wondrous Item </p><p></p><p>Special Abilities: Woodland Stride, Trackless Step, +4 on Saves vs. Fey Enchantments, Wild Shape (5/day), Venom Immunity, A Thousand Faces.</p><p></p><p>Spells Per Day: 6/6/6/5/5/3/3/2</p><p></p><p>Nwm's Staff (+2 Staff of the Woodlands topped with an Orb of Storms)</p><p>"Leofric's Token," a +3 Amulet of Natural Armour</p><p>+3 Leather Armour</p><p>"The Bleeding Spears of Huttur," 2x +1 Javelins of Wounding</p><p>Bag of Tricks (Rust Colour)</p><p></p><p></p><p>Tostig, Nwm's Bear </p><p>Dire Bear; Huge Animal; HD 21+126; hps 221; Init +0; Speed 40 ft; AC 19 (-2 Size, +11 Natural); Attack: 2 Claws +27, Bite +22; Dmg: 2d6 +14 (Claw) 4d6 +7 (Bite); SQ Improved Grab; SV Fort +18, Ref +12, Will +10; AL N; Str 39, Dex 11, Con 23, Int 12, Wis 19, Cha 17.</p><p></p><p>Skills: Listen +7, Spot +7, Swim +17</p><p></p><p>Meep, Longnose and Dour, Nwm's Monkeys</p><p>Tiny Animal; HD 1; hps 4; Init +2 (+2 Dex); Speed 30 ft, Climb 30 ft.; AC 14 (+2 Dex, +2 Size); Attack: Bite +4 melee; Dmg: 1d3-4; SV Fort +2, Ref +4, Will +1; AL N; Str 3, Dex 15, Con 10, Int 2, Wis 12, Cha 5.</p><p></p><p>Skills: Balance +10, Climb +13, Hide +13, Listen +4, Spot +4 </p><p></p><p>Feats: Weapon Finesse (Bite)</p><p></p><p>Grince and Midder, Nwm's Owls</p><p>Tiny Animal; HD 1; hps 4; Init +3 (+3 Dex); Speed 10 ft, Fly 40 ft (average); AC 17 (+3 Dex, +2 Size, +2 Natural); Attack: Claws +5 melee; Dmg: 1d2-2; SV Fort +2, Ref +5, Will +2; AL N; Str 6, Dex 17, Con 10, Int 2, Wis 14, Cha 4.</p><p></p><p>Skills: Listen +14, Move Silently +20, Spot +6 (+14 in Twilight)</p><p></p><p>Feats: Weapon Finesse (Claws)</p><p></p><p></p><p></p><p></p><p>Mostin the Meta-Gnostic </p><p>Human Wizard (Diviner) 6 / Alienist 9; medium sized humanoid (Human); HD 6d4+6 + 9d4+9 +6 (Insane Certainty); hps 61; Init +3 (+3 Dex); Speed 30 ft; AC 20 (+3 Dex, +1 Natural, +4 Bracers of Armour, +2 Deflection); Attack: BAB: +7/+2; +8/+3 (Magical Rapier) Dmg: 1d6+1 + 1d6 Electricity (18-20/x2 +1d10) (Magical Rapier), SV Fort +6, Ref +9, Will +13 (+15); AL N(G Tendencies); Str 11, Dex 16, Con 13, Int 22, Wis 16 (18), Cha 12.</p><p></p><p>Languages: Common, Draconic, Celestial, Abyssal, Infernal, Auran, Ignan, Terran, Aquan, Elven</p><p></p><p>Skills: Knowledge (Arcana) +24, Knowledge (The Planes) +24, Knowledge (History) +15, Knowledge (Geography) +15, Spellcraft +24, Alchemy +14, Scry +24, Concentration +14, Ride +5, .</p><p>Feats: Martial Weapon Proficiency (Rapier), Scribe Scroll, Brew Potion, Alertness, Craft Wondrous Item, Quicken Spell, Still Spell, Maximize Spell, Chain Spell. </p><p></p><p>Special Abilities: Alien Blessing (+1 Insight Bonus on Saving Throws), Extra Summoning, Summon Alien, Insane Certainty, Timeless Body, Pseudonatural Familiar</p><p></p><p>Phobia: birds.</p><p></p><p>Spells: 4/6/6/5/5/5/4/2/1 per day. Specialty: Divination. Prohibited: Necromancy. </p><p></p><p>Known: </p><p></p><p>0lvl: All PHB Cantrips. </p><p></p><p>1st lvl: Sleep, Charm Person, Alarm, Ventriloquism, Mount, Summon Monster, Comprehend Languages, Detect Undead, Identify, True Strike, Jump, Spider Climb, Magic Missile.</p><p></p><p>2nd lvl. Detect Thoughts, Summon Swarm, Summon Monster II, Web, Locate Object, Detect Invisibility, Darkness, Alter Self, Knock, Cat's Grace, Bull's Strength, Eagle's Splendour, Mostin's Aura of Inscrutability, Mostin's Arhythmic Apoplexy, Mostin's Myopic Emanation </p><p></p><p>3rd lvl: Phantom Steed, Stinking Cloud, Summon Monster III, Fireball, Lightning Bolt, Magic Circle Against Chaos/Evil/Good/Law, Diepel Magic, Clairaudience/Clairvoyance, Tongues.</p><p></p><p>4th lvl: Dimensional Anchor, Evard's Black Tentacles, Minor Creation, Summon Monster IV, Arcane Eye, Detect Scrying, Locate Creature, Scrying, Charm Monster, Phantasmal Killer, Shadow Conjuration, Polymorph Self, Mostin's Interminable Sermon, Mostin's Torque Tendril.</p><p></p><p>5th lvl: Dismissal, Lesser Planar Binding, Summon Monster V, Contact Other Plane, Prying Eyes, Rary's Telepathic Bond, Dream, Nightmare, Teleport, Mostin's Metempsychotic Reversal, Mostin's Paroxysm of Fire.</p><p></p><p>6th lvl: Repulsion, Antimagic Field, Planar Binding, Summon Monster VI, Analyze Dweomer, Legend Lore, True Seeing, Chain Lightning, Guards and Wards, Tenser's Transformation, Mass Haste, Mostin's Id Eruption</p><p></p><p>7th lvl: Banishment, Sequester, Summon Monster VII, Greater Scrying, Vision, Insanity, Plane Shift, Ethereal Jaunt, Limited Wish, Mordenkainen's Magnificent Mansion, Mostin's Metagnostic Inquiry.</p><p></p><p>8th lvl: Mind Blank, Greater Planar Binding, Summon Monster VIII, Trap the Soul, Discern Location, Binding, Etherealness, Polymorph any Object.</p><p></p><p>Magic Items: </p><p></p><p>Looking Glass of Urm Nahat (Mirror of Mental Prowess)</p><p>Portable Hole</p><p>Bracers of Armour +4</p><p>Ring of Protection +2</p><p>"The Cordwainer's Needle." Shocking Burst +1 Rapier.</p><p>Incandescent Blue Sphere Ioun Stone (+2 Wis)</p><p>Pale Green Prism Ioun Stone (Sustains without Air)</p><p>Iridescent Spindle Ioun Stone (Sustains without Food or Water)</p><p></p><p></p><p>2 Phials of "Oil of Timelessness"</p><p>4 Potions of "Cure Serious Wounds."</p><p></p><p></p><p>Mostin's Metamorphic Apparatus.</p><p>This bulky object displaces around a cubic yard and weighs over 100 lbs. It is covered in dials and levers and has a single spherical chamber in its centre with a door which can be closed to seal it. When an object weighing less than twenty pounds is placed in the Metamorphic Apparatus, the door is closed and the correct sequence of levers pulled and buttons pressed, it undergoes a transformation equivalent to a Polymorph any Object spell, except that no object heavier than twenty pounds may be produced. Activating the Appararus takes one round for someone familiar with it: otherwise the metamorphosis will be random. Metamorphosis itself takes one full round and is accompanied by smoke and loud, jarring noises. The Metamorphic Apparatus can be activated once per day. Caster level 15th. Prerequisite of Craft Wondrous Item, "Polymorph any Object." Weight 100lbs. Market Price 24,000 gp.</p><p></p><p>Mostin's Pseudonatural Helper</p><p>This writhing mass of tentacles, arms and other unnamed organs of manipulation stands around four feet high. It has no discernible means of locomotion, although it can move forward by oozing at a rate of 10 ft. per round. The pseudonatural helper is uncannily dextrous and precise, and under the direction of its user it adds a +10 circumstance modifier to the user's checks with the following skills: Alchemy, Disable Device, Forgery, Heal, Open Lock and Use Rope. It understands complex commands involving the subtle manipulation of objects and devices, but cannot attack. The Pseudonatural Helper has 20hp and an AC of 10: if damaged it can be repaired through the use of Cure Spells or similar magic, or by natural recuperation. Caster level 10th. Prerequisite of Craft Wondrous Item, Summon Monster II, Permanency. Special: Crafter must be an Alienist of least 1st level. Weight 80 lbs. Market Price 12,000 gp.</p><p></p><p>Mostin's Comfortable Retreat</p><p>This small replica of a house, when placed upon the ground and a command word is spoken, immediately grows into a comfortable manse of small size. A second command word causes it to shrink to its normal size. The Comfortable Retreat has six plushly furnished bedrooms, a cozy drawing room, three opulent bathrooms, a small lounge, a library, a dining room with place settings for ten people, a conservatory with numerous plants, a kitchen and scullery, a small laboratory equipped with alchemical equipment (+2 to checks), a pantry full of meats and viands and a well-stocked wine cellar. Fires always burn in the hearths and a squad of 6 unseen servants are always on hand to serve food, wash laundry or perform other sundry tasks. The doors and windows are arcane locked, grates warded with explosive runes cover the chimnies, and a magic mouth on the front door warns intruders away, declaring:</p><p></p><p>"This is the abode of Mostin the Meta-Gnostic. If you value your sanity, depart swiftly!"</p><p></p><p>Those attempting to enter the Comfortable Retreat without the owner's consent are subject to the effects of a suggestion with the message: "What a nice morning/afternoon/evening/night. Why not go for a long walk, in the opposite direction of this house?" The save DC vs this suggestion is 19. The Comfortable Retreat may be activated or deactivated each only once per day, although it can retain its large size indefinitely if the command to shrink is not spoken.</p><p>Caster Level 14th. Prerequisite of Craft Wondrous Item, Mordenkainen's Magnificent Mansion, Guards and Wards. Market Price 68,000 gp.</p><p></p><p>Mostin's Unsavory Oracle</p><p>If the correct words are known, this small (1 ft.) statuette of a gargoyle may be commanded to life once per day and posed a single question. The Unsavory Oracle responds as though the spell "Mostin's Metagnostic Inquiry" had been cast, but has the side effect of remaining alert and active for a full hour afterwards, during which time it will seek to wreak as much havoc as possible, although it will not attempt to flee or leave the owner. In its awakened form, the Unsavory Oracle has the stats of a Tiny Animated Object with 2hp. If slain, the Unsavory Oracle will return to its statue form, but cannot be activated for a full week thereafter. Prerequisites: Craft Wondrous Item, Mostin's Metagnostic Inquiry, Caster Level 14th. Market Price: 16,000 gp (?).</p><p></p><p></p><p>Mogus, Mostin's Familiar </p><p>Diminutive Pseudonatural Magical Beast (Hedgehog); HD 15; hps 30; Init +1 (+1 Dex); Speed 15 ft; AC 23 (+1 Dex, +4 Size, +8 Natural); Attack: BAB: +7/+2, +12/7 (Bite); Dmg: 1d3-4, SA Poison; SQ Defensive Ball SV Fort +6, Ref +9, Will +13; AL N; Str 3, Dex 12, Con 10, Int 13, Wis 12, Cha 5.</p><p></p><p>Skills: Hide +17, Listen +5, Spot +5</p><p></p><p>Feats: Weapon Finesse (Bite)</p><p></p><p>Special Abilities: Alertness on Master, Improved Evasion, Empathic Link, Touch, Speak with Master, Speak with Animals of Type (Rodentia), Spell Resistance 20, Scry on Familiar.</p><p></p><p>Pseudonatural Qualities: True Strike 1/day; Electricity and Acid Resistance 20; DR 10/+3; SR 25; Alternate Form.</p></blockquote><p></p>
[QUOTE="sepulchrave, post: 81651, member: 650"] These are the characters from the seldom-updated "Lady Despina's Virtue" thread in the Story Hour forum. Overpowered? - maybe. Do I care? - usually, no, but that damned scimitar can be a royal pain in the butt... Eadric Human male Paladin 15; medium sized humanoid (human); HD 15d10+60; hps 159; Init +1 (+1 Dex,); Speed 20 ft; AC 28 (+1 Dex, +12 Armour, +5 Shield); Attack: BAB: +15/+10/+5; +25/+20/+15 (Magical Bastard Sword + Belt) or +24/+19/+14 (Magical Lance + Belt); Dmg: 1d10+9 (15-20/x2) (Magical Bastard Sword), 1d8+9 (x3) (Magical Lance + Belt) - double on charge. SV Fort +18, Ref +11, Will +13; AL LG; Str 18 (24), Dex 13, Con 18, Int 12, Wis 16, Cha 21. Languages: Common, Celestial Skills: Ride +16, Knowledge (Religion) +7, Knowledge (Nobility) +8, Diplomacy +23, Handle Animal +10, Perform +9 (Ballad, Ode, Lute, Dance), Knowledge (History) +6, Sense Motive +7. Feats: Exotic Weapon Proficiency (Bastard Sword), Power Attack, Mounted Combat, Ride-by-Attack, Spirited Charge, Weapon Focus (Bastard Sword), Improved Critical (Bastard Sword) Special Abilities: Detect Evil at will, Divine Grace, Lay on Hands (75hp/day), Divine Health, Aura of Courage, Smite Evil (1/day, +15 dmg), Remove Disease (5/week), Turn Undead (as CLE 13, 8/day). Spells: -/3/2/2/1. Prepared spells vary, but usually include "Holy Sword." Magic Items: "Lukarn." LG Keen Sunblade (Bastard Sword) +2, +4 vs Evil Creatures. Double Damage vs. Undead. Int 14, Wis 17, Cha 15. Semiempathy. 1 x Extraordinary Ability: Heal 1/day. Special Purpose: Slay Chaotic Evil Creatures. Special Purpose Power: Confusion. Lukarn has an Ego of 20. "The Skin of Sarth." +4 Full Plate Armour of Invulnerability. "Melimpor's Iron Girdle." Belt of Giant Strength +6. "Melimpor's Shield." A Large +3 Shield of Blinding. "Kirm." Heavy +2 Dragonbane Lance. 3 Javelins of Lightning 4 Potions of Cure Serious Wounds; 2 Potions of Haste. Tatterbrand, Eadric's Squire Human Fighter 7; medium sized humanoid (human); HD 7d10+14; hps 57; Init +3 (+3 Dex); Speed 30 ft; AC 20 (+3 Dex, +4 Armour, +3 Buckler); Attack: BAB: +7/+2; +11/+4 (Masterwork Longsword) or +12/+7 (Composite Shortbow) Dmg: 1d8+2 (19-20/x2) (MW Longsword) or 1d6 +2 (x3) (Composite Shortbow), SV Fort +7, Ref +5, Will +2; AL LG; Str 14, Dex 17, Con 15, Int 12, Wis 10, Cha 13. Languages: Common, Elven Skills: Ride +10, Jump +10, Handle Animal +7, Swim +8, Intimidate +6, Climb +7 Feats: Weapon Focus (Longsword), Weapon Focus (Composite Shortbow), Point Blank Shot, Rapid Shot, Far Shot, Weapon Specialization (Composite Shortbow), Mounted Combat, Mounted Archery. Mithral Chain Vest Mighty Composite Shortbow (+2) Masterwork Longsword +2 Buckler 18 x +3 Arrows Contundor, Eadric's Mount Large Magical Beast w/ Half-Celestial Template; HD 12d8+60; hps 126; Init +2 (+2 Dex); Speed 50 ft; AC 22 (+11 Natural, +2 Dex, -1 Size); Attack: BAB: +12/+12/+7; +20/+20/+15 (2 Hooves, Bite) Dmg: 1d6+8 (hoof) or 1d4 +4 (bite), SV (as Eadric) Fort +18, Ref +11, Will +13; AL LG; Str 26, Dex 15, Con 21, Int 11, Wis 17, Cha 10 . Languages: Common, Celestial Skills: Listen +17, Spot +17, Wilderness Lore +9, Swim +14, Jump +14, Knowledge (Planes) +2 Feats: Alertness, Endurance, Track. Paladin's Mount Special Abilities: Improved Evasion, Share Spells, Empathic Link, Share Saving Throws, Command, Spell Resistance +20. Half Celestial Abilities: 1/day at 12th level: Bless, Aid, Detect Evil, Cure Serious Wounds, Neutralize Poison, Holy Smite, Remove Disease, Dispel Evil, Holy Word; 3/day: Protection from Evil. Immune to acid, cold, disease and electricity, +4 on saves vs. poison; at will: Light. Ortwin of Jiuhu Half-Elven Fighter5/Rogue5/Bard7; medium sized humanoid (half-elf); HD 5d10+15 + 5d6+15 + 7d6+15; hps 122; Init +5 (+5 Dex); Speed 30 ft; AC 23 (+5 Dex, +8 Armour, ++ Displacement Effects); Attack: BAB: +13/+8/+3; +23/+18/+13 (Finessed Magical Scimitar) Dmg: 1d6+7 (12-20/x2) (Magical Scimitar), SV Fort +10, Ref +15, Will +8; AL CG(N Tendencies); Str 13, Dex 20, Con 16, Int 15, Wis 12, Cha 20 (24). Languages: Common, Draconic, Old Borchion, Elf Skills: Perform +21 (14 Ranks: Storytelling, Epic, Chant, Drum, Lyre, Lute, Pipe, Mime, Formal Dance, Folksong, Sword Swallowing, Juggling, Clarion, Satire), Bluff +24, Pick Pocket +13, Climb +9, Swim +7, Hide +20, Move Silently +20, Disguise +13, Knowledge (Arcana) +6, Innuendo +7, Open Lock +11, Use Magic Device +15, Search +11 Feats: Weapon Focus (Scimitar), Weapon Finesse (Scimitar - Yes, I allow this), Dodge, Mobility, Weapon Specialization (Scimitar), Skill Focus (Bluff), Spring Attack, Whirlwind Attack, Improved Critical (Scimitar), Brew Potion. Special Abilities: Sneak Attack +3d6, Evasion, Uncanny Dodge (Flatfooted Dex Bonus), Bardic Music, Bardic Knowledge Spells: 3/5/4/2 per day. Known: 0lvl: Dancing Lights, Daze, Flare, Light, Read Magic, Prestidigitation; 1st lvl: Sleep, Charm Person, Alarm, Ventriloquism; 2nd lvl: Silence, Cat's Grace, Cure Moderate Wounds, Glitterdust, Detect Thoughts; Major Image, Scrying. Magic Items: "Dread Githla." +4 Keen, Throwing and Returning Scimitar Cloak of Displacement (Major) +5 Studded Leather Armour Iron Horn of Valhalla The Blue Garnet Collar (Grants wearer +4 to Charisma). Winged Boots Potion of Fiery Breath. 2 Potions of Invisibility. Nwm the Preceptor Human Druid 14; medium sized humanoid (human); HD 14d8+28; hps 98; Init +1 (+1 Dex); Speed 30 ft; AC 19 (+1 Dex, +5 Armour, +3 Natural); Attack: BAB: +10/+5; +13/+13/+8/+5 (Magical Quarterstaff) or +12/+7 (Magical Javelin) Dmg: 1d6+4 (x2) (Magical Quarterstaff) or 1d6 +3 (x2) (Magical Javelin), SV Fort +7, Ref +5, Will +2; AL LG; Str 14, Dex 12, Con 14, Int 12, Wis 19, Cha 17. Languages: Common, Elven, Sylvan, Druidic Skills (123): Animal Empathy +18, Handle Animal +10, Swim +10, Intuit Direction +10, Concentration +12, Wilderness Lore +21, Knowledge (Nature) + 18, Knowledge (Arcana) +6, Scry +11, Spellcraft +11, Diplomacy +8, Heal +7, Profession (Herbalist) +6, Craft (Leatherworker) +6 Feats: Weapon Focus (Quarterstaff), Ambidexterity, Two-Weapon Fighting, Improved Two-Weapon Fighting, Brew Potion, Craft Wondrous Item Special Abilities: Woodland Stride, Trackless Step, +4 on Saves vs. Fey Enchantments, Wild Shape (5/day), Venom Immunity, A Thousand Faces. Spells Per Day: 6/6/6/5/5/3/3/2 Nwm's Staff (+2 Staff of the Woodlands topped with an Orb of Storms) "Leofric's Token," a +3 Amulet of Natural Armour +3 Leather Armour "The Bleeding Spears of Huttur," 2x +1 Javelins of Wounding Bag of Tricks (Rust Colour) Tostig, Nwm's Bear Dire Bear; Huge Animal; HD 21+126; hps 221; Init +0; Speed 40 ft; AC 19 (-2 Size, +11 Natural); Attack: 2 Claws +27, Bite +22; Dmg: 2d6 +14 (Claw) 4d6 +7 (Bite); SQ Improved Grab; SV Fort +18, Ref +12, Will +10; AL N; Str 39, Dex 11, Con 23, Int 12, Wis 19, Cha 17. Skills: Listen +7, Spot +7, Swim +17 Meep, Longnose and Dour, Nwm's Monkeys Tiny Animal; HD 1; hps 4; Init +2 (+2 Dex); Speed 30 ft, Climb 30 ft.; AC 14 (+2 Dex, +2 Size); Attack: Bite +4 melee; Dmg: 1d3-4; SV Fort +2, Ref +4, Will +1; AL N; Str 3, Dex 15, Con 10, Int 2, Wis 12, Cha 5. Skills: Balance +10, Climb +13, Hide +13, Listen +4, Spot +4 Feats: Weapon Finesse (Bite) Grince and Midder, Nwm's Owls Tiny Animal; HD 1; hps 4; Init +3 (+3 Dex); Speed 10 ft, Fly 40 ft (average); AC 17 (+3 Dex, +2 Size, +2 Natural); Attack: Claws +5 melee; Dmg: 1d2-2; SV Fort +2, Ref +5, Will +2; AL N; Str 6, Dex 17, Con 10, Int 2, Wis 14, Cha 4. Skills: Listen +14, Move Silently +20, Spot +6 (+14 in Twilight) Feats: Weapon Finesse (Claws) Mostin the Meta-Gnostic Human Wizard (Diviner) 6 / Alienist 9; medium sized humanoid (Human); HD 6d4+6 + 9d4+9 +6 (Insane Certainty); hps 61; Init +3 (+3 Dex); Speed 30 ft; AC 20 (+3 Dex, +1 Natural, +4 Bracers of Armour, +2 Deflection); Attack: BAB: +7/+2; +8/+3 (Magical Rapier) Dmg: 1d6+1 + 1d6 Electricity (18-20/x2 +1d10) (Magical Rapier), SV Fort +6, Ref +9, Will +13 (+15); AL N(G Tendencies); Str 11, Dex 16, Con 13, Int 22, Wis 16 (18), Cha 12. Languages: Common, Draconic, Celestial, Abyssal, Infernal, Auran, Ignan, Terran, Aquan, Elven Skills: Knowledge (Arcana) +24, Knowledge (The Planes) +24, Knowledge (History) +15, Knowledge (Geography) +15, Spellcraft +24, Alchemy +14, Scry +24, Concentration +14, Ride +5, . Feats: Martial Weapon Proficiency (Rapier), Scribe Scroll, Brew Potion, Alertness, Craft Wondrous Item, Quicken Spell, Still Spell, Maximize Spell, Chain Spell. Special Abilities: Alien Blessing (+1 Insight Bonus on Saving Throws), Extra Summoning, Summon Alien, Insane Certainty, Timeless Body, Pseudonatural Familiar Phobia: birds. Spells: 4/6/6/5/5/5/4/2/1 per day. Specialty: Divination. Prohibited: Necromancy. Known: 0lvl: All PHB Cantrips. 1st lvl: Sleep, Charm Person, Alarm, Ventriloquism, Mount, Summon Monster, Comprehend Languages, Detect Undead, Identify, True Strike, Jump, Spider Climb, Magic Missile. 2nd lvl. Detect Thoughts, Summon Swarm, Summon Monster II, Web, Locate Object, Detect Invisibility, Darkness, Alter Self, Knock, Cat's Grace, Bull's Strength, Eagle's Splendour, Mostin's Aura of Inscrutability, Mostin's Arhythmic Apoplexy, Mostin's Myopic Emanation 3rd lvl: Phantom Steed, Stinking Cloud, Summon Monster III, Fireball, Lightning Bolt, Magic Circle Against Chaos/Evil/Good/Law, Diepel Magic, Clairaudience/Clairvoyance, Tongues. 4th lvl: Dimensional Anchor, Evard's Black Tentacles, Minor Creation, Summon Monster IV, Arcane Eye, Detect Scrying, Locate Creature, Scrying, Charm Monster, Phantasmal Killer, Shadow Conjuration, Polymorph Self, Mostin's Interminable Sermon, Mostin's Torque Tendril. 5th lvl: Dismissal, Lesser Planar Binding, Summon Monster V, Contact Other Plane, Prying Eyes, Rary's Telepathic Bond, Dream, Nightmare, Teleport, Mostin's Metempsychotic Reversal, Mostin's Paroxysm of Fire. 6th lvl: Repulsion, Antimagic Field, Planar Binding, Summon Monster VI, Analyze Dweomer, Legend Lore, True Seeing, Chain Lightning, Guards and Wards, Tenser's Transformation, Mass Haste, Mostin's Id Eruption 7th lvl: Banishment, Sequester, Summon Monster VII, Greater Scrying, Vision, Insanity, Plane Shift, Ethereal Jaunt, Limited Wish, Mordenkainen's Magnificent Mansion, Mostin's Metagnostic Inquiry. 8th lvl: Mind Blank, Greater Planar Binding, Summon Monster VIII, Trap the Soul, Discern Location, Binding, Etherealness, Polymorph any Object. Magic Items: Looking Glass of Urm Nahat (Mirror of Mental Prowess) Portable Hole Bracers of Armour +4 Ring of Protection +2 "The Cordwainer's Needle." Shocking Burst +1 Rapier. Incandescent Blue Sphere Ioun Stone (+2 Wis) Pale Green Prism Ioun Stone (Sustains without Air) Iridescent Spindle Ioun Stone (Sustains without Food or Water) 2 Phials of "Oil of Timelessness" 4 Potions of "Cure Serious Wounds." Mostin's Metamorphic Apparatus. This bulky object displaces around a cubic yard and weighs over 100 lbs. It is covered in dials and levers and has a single spherical chamber in its centre with a door which can be closed to seal it. When an object weighing less than twenty pounds is placed in the Metamorphic Apparatus, the door is closed and the correct sequence of levers pulled and buttons pressed, it undergoes a transformation equivalent to a Polymorph any Object spell, except that no object heavier than twenty pounds may be produced. Activating the Appararus takes one round for someone familiar with it: otherwise the metamorphosis will be random. Metamorphosis itself takes one full round and is accompanied by smoke and loud, jarring noises. The Metamorphic Apparatus can be activated once per day. Caster level 15th. Prerequisite of Craft Wondrous Item, "Polymorph any Object." Weight 100lbs. Market Price 24,000 gp. Mostin's Pseudonatural Helper This writhing mass of tentacles, arms and other unnamed organs of manipulation stands around four feet high. It has no discernible means of locomotion, although it can move forward by oozing at a rate of 10 ft. per round. The pseudonatural helper is uncannily dextrous and precise, and under the direction of its user it adds a +10 circumstance modifier to the user's checks with the following skills: Alchemy, Disable Device, Forgery, Heal, Open Lock and Use Rope. It understands complex commands involving the subtle manipulation of objects and devices, but cannot attack. The Pseudonatural Helper has 20hp and an AC of 10: if damaged it can be repaired through the use of Cure Spells or similar magic, or by natural recuperation. Caster level 10th. Prerequisite of Craft Wondrous Item, Summon Monster II, Permanency. Special: Crafter must be an Alienist of least 1st level. Weight 80 lbs. Market Price 12,000 gp. Mostin's Comfortable Retreat This small replica of a house, when placed upon the ground and a command word is spoken, immediately grows into a comfortable manse of small size. A second command word causes it to shrink to its normal size. The Comfortable Retreat has six plushly furnished bedrooms, a cozy drawing room, three opulent bathrooms, a small lounge, a library, a dining room with place settings for ten people, a conservatory with numerous plants, a kitchen and scullery, a small laboratory equipped with alchemical equipment (+2 to checks), a pantry full of meats and viands and a well-stocked wine cellar. Fires always burn in the hearths and a squad of 6 unseen servants are always on hand to serve food, wash laundry or perform other sundry tasks. The doors and windows are arcane locked, grates warded with explosive runes cover the chimnies, and a magic mouth on the front door warns intruders away, declaring: "This is the abode of Mostin the Meta-Gnostic. If you value your sanity, depart swiftly!" Those attempting to enter the Comfortable Retreat without the owner's consent are subject to the effects of a suggestion with the message: "What a nice morning/afternoon/evening/night. Why not go for a long walk, in the opposite direction of this house?" The save DC vs this suggestion is 19. The Comfortable Retreat may be activated or deactivated each only once per day, although it can retain its large size indefinitely if the command to shrink is not spoken. Caster Level 14th. Prerequisite of Craft Wondrous Item, Mordenkainen's Magnificent Mansion, Guards and Wards. Market Price 68,000 gp. Mostin's Unsavory Oracle If the correct words are known, this small (1 ft.) statuette of a gargoyle may be commanded to life once per day and posed a single question. The Unsavory Oracle responds as though the spell "Mostin's Metagnostic Inquiry" had been cast, but has the side effect of remaining alert and active for a full hour afterwards, during which time it will seek to wreak as much havoc as possible, although it will not attempt to flee or leave the owner. In its awakened form, the Unsavory Oracle has the stats of a Tiny Animated Object with 2hp. If slain, the Unsavory Oracle will return to its statue form, but cannot be activated for a full week thereafter. Prerequisites: Craft Wondrous Item, Mostin's Metagnostic Inquiry, Caster Level 14th. Market Price: 16,000 gp (?). Mogus, Mostin's Familiar Diminutive Pseudonatural Magical Beast (Hedgehog); HD 15; hps 30; Init +1 (+1 Dex); Speed 15 ft; AC 23 (+1 Dex, +4 Size, +8 Natural); Attack: BAB: +7/+2, +12/7 (Bite); Dmg: 1d3-4, SA Poison; SQ Defensive Ball SV Fort +6, Ref +9, Will +13; AL N; Str 3, Dex 12, Con 10, Int 13, Wis 12, Cha 5. Skills: Hide +17, Listen +5, Spot +5 Feats: Weapon Finesse (Bite) Special Abilities: Alertness on Master, Improved Evasion, Empathic Link, Touch, Speak with Master, Speak with Animals of Type (Rodentia), Spell Resistance 20, Scry on Familiar. Pseudonatural Qualities: True Strike 1/day; Electricity and Acid Resistance 20; DR 10/+3; SR 25; Alternate Form. [/QUOTE]
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Eadric et. al. (The Paladin and his Friends).
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