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<blockquote data-quote="Sepulchrave II" data-source="post: 948804" data-attributes="member: 4303"><p>I think this was the final version.</p><p></p><p>Crosod is optimized for stealth and swift, devastating attacks, using <em>haste, expeditious retreat</em> and his quickened spell-like abilities. His maximum double-move – 1200 feet per round when flying – translates to around 140 mph. </p><p></p><p>When encountered first by Shomei he was hugely buffed – immune to sonics, <em>death warded, invisible</em> and under the protection of <em>mage armour</em> and an <em>unholy aura</em>. His Charisma was 34 – pumping up his Save DCs – and his Constitution was 35 – granting him another +4 on Fort saves and an additional 136 hp. His <em>arcane sight</em>, and <em>detect thoughts</em> were also running and he was surrounded by a <em>zone of revelation</em>.</p><p></p><p>His ‘official’ CR is 22 – which feels a tad on the low side. The DC 31 save against his <em>destruction</em> was the one which Zhorion failed – the Solar rolled low. Crosod’s high caster level for his spell-like abilities means that he simply ignores SR 35 or less.</p><p></p><p></p><p><strong>The Wyrm Crosod</strong></p><p></p><p>Shadow Half-Fiend/Half Black Dragon (Wyrm); CR 22; Gargantuan Outsider (Dragon); HD 34d12+272; hp 493; Init +6; Speed 90 ft., fly 300 ft., swim 90 ft.; AC 42 (-4 size, +2 Dex, +37 natural); Attack: +44 melee (bite), +39 melee (claw), +39 melee (wing), +39 melee (tail slap) or +44 melee (crush); Dmg: 4d6+14 (bite), 2d8+7 (claw), 2d6+7 (wing), 2d8+21 (tail slap) or 4d6+21 (crush); SA Breath weapon, frightful presence, fast healing 2, spell-like abilities, spells, snatch; SQ Blindsight, darkvision, evasion, DR 20/+3, immunities, keen senses, shadow blend, SR 26, water breathing; SV Fort +29, Ref +23, Will +25; AL CE; Str 39, Dex 14, Con 27, Int 22, Wis 19, Cha 25.</p><p></p><p>Crosod’s Charisma includes a +5 inherent bonus.</p><p></p><p><strong>Skills:</strong> Bluff +38, Diplomacy +38, Hide +32, Knowledge (arcana) +37, Knowledge (local, Afqithan) +37, Knowledge (the Planes) +37, Innuendo +35, Intimidate +38, Listen +37, Move Silently +37, Scry +37, Sense Motive +35, Spellcraft +40, Search +37, Spot +41</p><p></p><p><strong>Feats:</strong> Corrupt Breath Weapon, Wingover, Flyby Attack, Quicken Spell-like Ability, Empower Spell-like Ability, Empower Spell, Enlarge Spell, Improved Initiative, Power Attack. </p><p></p><p><strong>Spells Per Day:</strong> 6/8/8/8/7/7/5; Save DC 17 + spell level; 1st level – <em>expeditious retreat, know protections, mage armour, spider climb, true strike</em>; 2nd level – <em>blindness/deafness, detect thoughts, eagle’s splendour, endurance, invisibility</em>; 3rd level – <em>arcane sight, displacement, fireball, haste</em>; 4th level – <em>dimension door, polymorph self, sonic orb, zone of revelation</em>; 5th level – <em>hold monster, Rary’s telepathic bond, sending</em>; 6th Level – <em>acid storm, greater dispelling</em> </p><p></p><p><strong>Breath Weapon (Su):</strong> Every 1d4 rounds, Crosod can breath a line of acid 5 ft. wide and 120 ft. long for 22d4 points of damage (Reflex Save DC 34). Half of the damage dealt by Crosod’s breath is unholy damage.</p><p></p><p><strong>Frightful Presence (Ex):</strong> When Crosod attacks, charges or flies overhead, creatires within 220 ft. with less than 34 HD must make a Will saving throw (DC 34) or become shaken for 4d6 rounds.</p><p></p><p><strong>Spell-like Abilities:</strong> At 13th level (Save DC 17 + spell level): 3/day – <em>darkness</em> (110 ft. radius), <em>insect plague</em>; 1/day - <em>corrupt water, plant growth</em>. At 34th level (Save DC 17 + spell level) : 3/day – <em>darkness, poison, unholy aura</em>; 1/day – <em>cause fear, desecrate, mirror image, plane shift</em> (Plane of Shadow only) <em>unholy blight, contagion, blasphemy, unhallow, horrid wilting, summon monster IX</em> (fiends only), <em>destruction</em>.</p><p></p><p><strong>Evasion (Ex):</strong> If exposed to any effect that normally allows a Reflex saving throw for half damage, Crosod takes no damage on a successful saving throw.</p><p></p><p><strong>Shadow Blend (Su)</strong>: In any conditions other than full daylight, Crosod can disappear into the shadows giving him nine-tenths concealment. A <em>daylight</em> spell negates this.</p><p></p><p></p><p>Special Qualities: Acid, sleep, poison and paralysis immunity; cold, electricity and fire resistance 20; darkvision 1100 ft.; blindsight 330 ft.; low-light vision.; +2 luck bonus to saving throws.</p></blockquote><p></p>
[QUOTE="Sepulchrave II, post: 948804, member: 4303"] I think this was the final version. Crosod is optimized for stealth and swift, devastating attacks, using [I]haste, expeditious retreat[/I] and his quickened spell-like abilities. His maximum double-move – 1200 feet per round when flying – translates to around 140 mph. When encountered first by Shomei he was hugely buffed – immune to sonics, [I]death warded, invisible[/I] and under the protection of [I]mage armour[/I] and an [I]unholy aura[/I]. His Charisma was 34 – pumping up his Save DCs – and his Constitution was 35 – granting him another +4 on Fort saves and an additional 136 hp. His [I]arcane sight[/I], and [I]detect thoughts[/I] were also running and he was surrounded by a [I]zone of revelation[/I]. His ‘official’ CR is 22 – which feels a tad on the low side. The DC 31 save against his [I]destruction[/I] was the one which Zhorion failed – the Solar rolled low. Crosod’s high caster level for his spell-like abilities means that he simply ignores SR 35 or less. [B]The Wyrm Crosod[/B] Shadow Half-Fiend/Half Black Dragon (Wyrm); CR 22; Gargantuan Outsider (Dragon); HD 34d12+272; hp 493; Init +6; Speed 90 ft., fly 300 ft., swim 90 ft.; AC 42 (-4 size, +2 Dex, +37 natural); Attack: +44 melee (bite), +39 melee (claw), +39 melee (wing), +39 melee (tail slap) or +44 melee (crush); Dmg: 4d6+14 (bite), 2d8+7 (claw), 2d6+7 (wing), 2d8+21 (tail slap) or 4d6+21 (crush); SA Breath weapon, frightful presence, fast healing 2, spell-like abilities, spells, snatch; SQ Blindsight, darkvision, evasion, DR 20/+3, immunities, keen senses, shadow blend, SR 26, water breathing; SV Fort +29, Ref +23, Will +25; AL CE; Str 39, Dex 14, Con 27, Int 22, Wis 19, Cha 25. Crosod’s Charisma includes a +5 inherent bonus. [B]Skills:[/B] Bluff +38, Diplomacy +38, Hide +32, Knowledge (arcana) +37, Knowledge (local, Afqithan) +37, Knowledge (the Planes) +37, Innuendo +35, Intimidate +38, Listen +37, Move Silently +37, Scry +37, Sense Motive +35, Spellcraft +40, Search +37, Spot +41 [B]Feats:[/B] Corrupt Breath Weapon, Wingover, Flyby Attack, Quicken Spell-like Ability, Empower Spell-like Ability, Empower Spell, Enlarge Spell, Improved Initiative, Power Attack. [B]Spells Per Day:[/B] 6/8/8/8/7/7/5; Save DC 17 + spell level; 1st level – [I]expeditious retreat, know protections, mage armour, spider climb, true strike[/I]; 2nd level – [I]blindness/deafness, detect thoughts, eagle’s splendour, endurance, invisibility[/I]; 3rd level – [I]arcane sight, displacement, fireball, haste[/I]; 4th level – [I]dimension door, polymorph self, sonic orb, zone of revelation[/I]; 5th level – [I]hold monster, Rary’s telepathic bond, sending[/I]; 6th Level – [I]acid storm, greater dispelling[/I] [B]Breath Weapon (Su):[/B] Every 1d4 rounds, Crosod can breath a line of acid 5 ft. wide and 120 ft. long for 22d4 points of damage (Reflex Save DC 34). Half of the damage dealt by Crosod’s breath is unholy damage. [B]Frightful Presence (Ex):[/B] When Crosod attacks, charges or flies overhead, creatires within 220 ft. with less than 34 HD must make a Will saving throw (DC 34) or become shaken for 4d6 rounds. [B]Spell-like Abilities:[/B] At 13th level (Save DC 17 + spell level): 3/day – [I]darkness[/I] (110 ft. radius), [I]insect plague[/I]; 1/day - [I]corrupt water, plant growth[/I]. At 34th level (Save DC 17 + spell level) : 3/day – [I]darkness, poison, unholy aura[/I]; 1/day – [I]cause fear, desecrate, mirror image, plane shift[/I] (Plane of Shadow only) [I]unholy blight, contagion, blasphemy, unhallow, horrid wilting, summon monster IX[/I] (fiends only), [I]destruction[/I]. [B]Evasion (Ex):[/B] If exposed to any effect that normally allows a Reflex saving throw for half damage, Crosod takes no damage on a successful saving throw. [B]Shadow Blend (Su)[/B]: In any conditions other than full daylight, Crosod can disappear into the shadows giving him nine-tenths concealment. A [I]daylight[/I] spell negates this. Special Qualities: Acid, sleep, poison and paralysis immunity; cold, electricity and fire resistance 20; darkvision 1100 ft.; blindsight 330 ft.; low-light vision.; +2 luck bonus to saving throws. [/QUOTE]
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