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[Eberron] Age of Worms Adventure Path Rogues Gallery
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<blockquote data-quote="Knight Otu" data-source="post: 2294949" data-attributes="member: 192"><p><strong><span style="font-family: 'Verdana'">Meldain, Chaotic Neutral Human</span></strong></p><p><strong><span style="font-family: 'Verdana'">Medium Humanoid (Human), Rogue 1</span></strong></p><p><strong><span style="font-family: 'Verdana'"></span></strong></p><p><strong><span style="font-family: 'Verdana'">Age:</span></strong><span style="font-family: 'Verdana'"> 17 years</span></p><p><span style="font-family: 'Verdana'"><strong>Height:</strong> 6'2''</span></p><p><span style="font-family: 'Verdana'"><strong>Weight:</strong> 152 lb</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"><strong>Speed:</strong> 35 ft.</span></p><p><span style="font-family: 'Verdana'"><strong>HD:</strong> 1d6+1 (Rogue)</span></p><p><span style="font-family: 'Verdana'"><strong>HP:</strong> 7 hp</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"><strong>Str:</strong> 11 [3](+0)</span></p><p><span style="font-family: 'Verdana'"><strong>Dex:</strong> 17 [13] (+3) </span></p><p><span style="font-family: 'Verdana'"><strong>Con:</strong> 12 [4](+1) </span></p><p><span style="font-family: 'Verdana'"><strong>Int:</strong> 15 [8](+2)</span></p><p><span style="font-family: 'Verdana'"><strong>Wis:</strong> 8 [0] (-1)</span></p><p><span style="font-family: 'Verdana'"><strong>Cha:</strong> 12 [4](+1)</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"><strong>Base Attack:</strong> +0 (+0 Rogue)</span></p><p><span style="font-family: 'Verdana'"><strong>Grapple:</strong> +0 (+0 BAB, +0 Str)</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"><strong>AC:</strong> 14/15 (+3 Dex, +1 armor/+1 dodge)</span></p><p><span style="font-family: 'Verdana'"><strong>Initiative:</strong> +3 (+3 Dex)</span></p><p><span style="font-family: 'Verdana'"><strong>Fort </strong>+1 [+0 Rogue, +1 Con]</span></p><p><span style="font-family: 'Verdana'"><strong>Ref </strong>+5 [+2 Rogue, +3 Dex]</span></p><p><span style="font-family: 'Verdana'"><strong>Will </strong>-1 [+0 Rogue, -1 Wis]</span></p><p><span style="font-family: 'Verdana'"><strong>Action Points:</strong> 5</span></p><p><span style="font-family: 'Verdana'"><strong>Patron Deity:</strong> Would be Olladra, if he cared enough to learn more about the gods.</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"><strong>Attacks</strong></span></p><p><span style="font-family: 'Verdana'">Club +0 melee; 1d6 bludgeoning; x2</span></p><p><span style="font-family: 'Verdana'">Club +3 ranged; 1d6 bludgeoning; x2</span></p><p><span style="font-family: 'Verdana'">Dagger +0 melee; 1d4 piercing or slashing; 19-20/x2; Range Increment 10 ft.</span></p><p><span style="font-family: 'Verdana'">Dagger +3 ranged; 1d4 piercing or slashing; 19-20/x2; Range Increment 10 ft.</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"><strong>Skills: 44 [Rogue]</strong></span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'">Balance +5 [2 Rogue, +3 Dex]</span></p><p><span style="font-family: 'Verdana'">Bluff +5 [4 Rogue, +1 Cha]</span></p><p><span style="font-family: 'Verdana'">Climb +4 [4 Rogue, +0 Str]</span></p><p><span style="font-family: 'Verdana'">Disguise +2 [1 Rogue, +1 Cha]</span></p><p><span style="font-family: 'Verdana'">Escape Artist +4 [1 Rogue, +3 Dex]</span></p><p><span style="font-family: 'Verdana'">Gather Information +2 [1 Rogue, +1 Cha]</span></p><p><span style="font-family: 'Verdana'">Hide +7 [4 Rogue, +3 Dex]</span></p><p><span style="font-family: 'Verdana'">Jump +4 [4 Rogue, +0 Str]</span></p><p><span style="font-family: 'Verdana'">Knowledge (local) +4 [2 Rogue, +2 Int]</span></p><p><span style="font-family: 'Verdana'">Listen +1 [2 Rogue, -1 Wis]</span></p><p><span style="font-family: 'Verdana'">Move Silently +7 [4 Rogue, +3 Dex]</span></p><p><span style="font-family: 'Verdana'">Open Lock +5 [2 Rogue, +3 Dex]</span></p><p><span style="font-family: 'Verdana'">Search +6 [4 Rogue, +2 Int]</span></p><p><span style="font-family: 'Verdana'">Sense Motive +1 [2 Rogue, -1 Wis]</span></p><p><span style="font-family: 'Verdana'">Sleight of Hand +5 [2 Rogue, +3 Dex]</span></p><p><span style="font-family: 'Verdana'">Spot +1 [2 Rogue, -1 Wis]</span></p><p><span style="font-family: 'Verdana'">Swim +1 [1 Rogue, +0 Str]</span></p><p><span style="font-family: 'Verdana'">Tumble +5 [1 Rogue, +3 Dex]</span></p><p><span style="font-family: 'Verdana'">Use Rope +5 [1 Rogue, +3 Dex]</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"><strong>Feats:</strong> Dash, Dodge</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"><strong>Special Abilities:</strong> Sneak Attack +1d6, Trapfinding</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"><strong>Equipment:</strong> Backpack (2 gp, 2 lb), bedroll (1 sp, 5 lb), 6 daggers (12 gp, 6 lb.), club (0 gp, 3 lb), padded armor (5 gp, 10 lb.), peasant's outfit (-, -), waterskin (1 gp, 4 lb), trail rations x1 (.5 gp, 1 lb), common lamp (1 sp, 1 lb), 1 pint of oil (1 sp, 1 lb), thieves' tools (30 gp, 1 lb), ink [1 oz] (8 gp, -), inkpen (1 sp, -), signal whistle (8 sp, -), 5 sheets of paper (2 gp, -)</span></p><p> <span style="font-family: 'Verdana'">- Eaten a trail ration</span></p><p><span style="font-family: 'Verdana'"><strong>Load:</strong> 34.5 lb.</span></p><p><span style="font-family: 'Verdana'"><strong>Carrying Capacity:</strong> 38/76/115 lb.</span></p><p><span style="font-family: 'Verdana'">137 gp 9 sp in coins.</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"><strong>Languages known:</strong> Common, Dwarven, Elven</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"><strong>Description:</strong> A tall and thin young man, Meldain, has long black hair and blue eyes. While he usually wears the common local clothing, he also obtained a padded armor he sometimes wears when he anticipates more trouble than usual. His eyes twinkle with hunger for action.</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"><strong>Background:</strong> Meldain has a reputation as a local troublemaker – a reputation that is well deserved. He is overconfident, and likes to play tricks on people, sometimes showing up where he shouldn't. As a result, Meldain has learned to rely on his speed and swiftness when he is being chased once again.</span></p><p><span style="font-family: 'Verdana'">He considers himself a charming guy, and believes he could win anyone over after playing a trick on them. He is also quite certain the girls in town love him, despite plenty of evidence against it.</span></p><p><span style="font-family: 'Verdana'">Meldain, being the only child in his family, and losing his father to the Last War at a young age, formed closer bonds to his friends than to his mother, especially to the changeling Pak and the dwarf Mulch.</span></p><p><span style="font-family: 'Verdana'">As his thrillseeking has sometimes led him outside of Diamond Lake, Meldain has learned the value of being armed, but he sees no value in getting any of the more martial weapons, such as crossbows, and keeps to daggers and a club.</span></p></blockquote><p></p>
[QUOTE="Knight Otu, post: 2294949, member: 192"] [b][font=Verdana]Meldain, Chaotic Neutral Human Medium Humanoid (Human), Rogue 1 Age:[/font][/b][font=Verdana] 17 years [b]Height:[/b] 6'2'' [b]Weight:[/b] 152 lb [b]Speed:[/b] 35 ft. [b]HD:[/b] 1d6+1 (Rogue) [b]HP:[/b] 7 hp [b]Str:[/b] 11 [3](+0) [b]Dex:[/b] 17 [13] (+3) [b]Con:[/b] 12 [4](+1) [b]Int:[/b] 15 [8](+2) [b]Wis:[/b] 8 [0] (-1) [b]Cha:[/b] 12 [4](+1) [b]Base Attack:[/b] +0 (+0 Rogue) [b]Grapple:[/b] +0 (+0 BAB, +0 Str) [b]AC:[/b] 14/15 (+3 Dex, +1 armor/+1 dodge) [b]Initiative:[/b] +3 (+3 Dex) [b]Fort [/b]+1 [+0 Rogue, +1 Con] [b]Ref [/b]+5 [+2 Rogue, +3 Dex] [b]Will [/b]-1 [+0 Rogue, -1 Wis] [b]Action Points:[/b] 5 [b]Patron Deity:[/b] Would be Olladra, if he cared enough to learn more about the gods. [b]Attacks[/b] Club +0 melee; 1d6 bludgeoning; x2 Club +3 ranged; 1d6 bludgeoning; x2 Dagger +0 melee; 1d4 piercing or slashing; 19-20/x2; Range Increment 10 ft. Dagger +3 ranged; 1d4 piercing or slashing; 19-20/x2; Range Increment 10 ft. [b]Skills: 44 [Rogue][/b] Balance +5 [2 Rogue, +3 Dex] Bluff +5 [4 Rogue, +1 Cha] Climb +4 [4 Rogue, +0 Str] Disguise +2 [1 Rogue, +1 Cha] Escape Artist +4 [1 Rogue, +3 Dex] Gather Information +2 [1 Rogue, +1 Cha] Hide +7 [4 Rogue, +3 Dex] Jump +4 [4 Rogue, +0 Str] Knowledge (local) +4 [2 Rogue, +2 Int] Listen +1 [2 Rogue, -1 Wis] Move Silently +7 [4 Rogue, +3 Dex] Open Lock +5 [2 Rogue, +3 Dex] Search +6 [4 Rogue, +2 Int] Sense Motive +1 [2 Rogue, -1 Wis] Sleight of Hand +5 [2 Rogue, +3 Dex] Spot +1 [2 Rogue, -1 Wis] Swim +1 [1 Rogue, +0 Str] Tumble +5 [1 Rogue, +3 Dex] Use Rope +5 [1 Rogue, +3 Dex] [b]Feats:[/b] Dash, Dodge [b]Special Abilities:[/b] Sneak Attack +1d6, Trapfinding [b]Equipment:[/b] Backpack (2 gp, 2 lb), bedroll (1 sp, 5 lb), 6 daggers (12 gp, 6 lb.), club (0 gp, 3 lb), padded armor (5 gp, 10 lb.), peasant's outfit (-, -), waterskin (1 gp, 4 lb), trail rations x1 (.5 gp, 1 lb), common lamp (1 sp, 1 lb), 1 pint of oil (1 sp, 1 lb), thieves' tools (30 gp, 1 lb), ink [1 oz] (8 gp, -), inkpen (1 sp, -), signal whistle (8 sp, -), 5 sheets of paper (2 gp, -) - Eaten a trail ration [b]Load:[/b] 34.5 lb. [b]Carrying Capacity:[/b] 38/76/115 lb. 137 gp 9 sp in coins. [b]Languages known:[/b] Common, Dwarven, Elven [b]Description:[/b] A tall and thin young man, Meldain, has long black hair and blue eyes. While he usually wears the common local clothing, he also obtained a padded armor he sometimes wears when he anticipates more trouble than usual. His eyes twinkle with hunger for action. [b]Background:[/b] Meldain has a reputation as a local troublemaker – a reputation that is well deserved. He is overconfident, and likes to play tricks on people, sometimes showing up where he shouldn't. As a result, Meldain has learned to rely on his speed and swiftness when he is being chased once again. He considers himself a charming guy, and believes he could win anyone over after playing a trick on them. He is also quite certain the girls in town love him, despite plenty of evidence against it. Meldain, being the only child in his family, and losing his father to the Last War at a young age, formed closer bonds to his friends than to his mother, especially to the changeling Pak and the dwarf Mulch. As his thrillseeking has sometimes led him outside of Diamond Lake, Meldain has learned the value of being armed, but he sees no value in getting any of the more martial weapons, such as crossbows, and keeps to daggers and a club.[/font] [/QUOTE]
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