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[Eberron] Age of Worms Adventure Path Rogues Gallery
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<blockquote data-quote="Ranger Rick" data-source="post: 2295127" data-attributes="member: 29705"><p>SNIFFER was created to assist in the finding of stragglers. He was considered to be the one who has outstanding tracking skills and can thereby ensure that after a battle, all enemies are rounded up and captured. If the battle went against them, he might be able to find the stragglers and rescue them before further ill came to them..</p><p></p><p>He has been conditioned in his training to become an archer.</p><p></p><p>Name: Sniffer</p><p>Race: Warforged</p><p>Class: Ranger1</p><p>Alignment: LG</p><p></p><p>STR 14</p><p>DEX 15 </p><p>CON 12 (+2 race)</p><p>INT 14 </p><p>WIS 14 (-2 race)</p><p>CHA 6 (-2 race)</p><p></p><p>BAB: +1</p><p></p><p>AC 17 (base 10, Mithral composite 5, dex 2,)</p><p></p><p>SAVES: </p><p>FORT +3</p><p>REF +4</p><p>WILL +2</p><p></p><p>Skills – rank mod total</p><p>Climb 4 2 6</p><p>Ride 4 2 6</p><p>Hide 4 2 6</p><p>Knowledge (geography) 2 2 4</p><p>Search 4 2 6</p><p>Spot 4 3 7</p><p>Survival 4 3 7</p><p>Swim 2 2 4</p><p>Use Rope 4 2 6</p><p></p><p>Class:</p><p>1st favored enemy, Humanoid (human)</p><p>Wild Empathy</p><p></p><p>Feats:</p><p>Track, mithral body (lvl 1)</p><p></p><p>Attack: </p><p>+3 ranged, Longbow (1d8 x3)</p><p>+3 melee longsword (1d8+2 19/20 x2)</p><p></p><p>Armor: none</p><p></p><p>Posessions: Knapsack, 3 days of rations. </p><p>GP 100</p><p></p><p>Weapons: </p><p>Longsword </p><p>Longbow</p><p></p><p>Spells </p><p>N/A</p><p></p><p>[sblock]I think that the warforged are one of the most interesting races to play RP-wise. After all, Sniffer is between 2 and 6 years of age, which means that he hasn't had very much time to assimilate much about how the non-warforged world functions. He was trained to be a scout, and until the war ended two years ago, that is all he knew about. He probably served in an all-warforged unit with human officers and was considered valuable, yet ultimately disposable property until the Treaty of Thronehold was signed at the end of the war. Warforged are still widely reviled and mistrusted.</p><p>Which country's army did Sniffer serve in? Just because the adventure takes place in Breland doesn't mean that he served here. Breland was widely known to have a very liberal attitude towards warforged, and so many warforged traveled there after the armistice.</p><p>How does Sniffer feel about the non-warforged in the group? Because they were built to be machines of war, they generally see everything in terms of the military. Don't think of family, think of your squad, don't think of friends, think of brothers in arms Just imagine that you had spent all of your childhood in military school and after graduating had gone straight into active duty. Freed warforged do no consider other creatures their masters but instead tend to view them through the filter of their old lives, placing them in one or more of five categories: commander, comrade, ally, civilian, and foe.</p><p>Warforged consider an individual to be their commander if they take orders from that person. Taught to recognize the marks of authority on the battlefield, warforged also categorize others’ commanders and look for their place in the chain of command.</p><p>Comrades are those who work or fight alongside the warforged on a consistent basis. The term “comrade” is a label that a warforged used to indicate that experience. Warforged feel camaraderie for a group or individual after going through trying times, but it is only now, among the humanoids in peaceful times, that warforged are beginning to understand the concept of friendship.</p><p>Allies are creatures with the same goals as the warforged. Warforged always view allies with some suspicion. During the Last War, alliances were frequently broken, and warforged learned not to trust allies to remain true.</p><p>A warforged considers anyone with whom it does not have a quarrel or common goal a civilian. Civilians and noncombatants were to be ignored unless a warforged was ordered to do otherwise. Thus, warforged have difficulty relating to others now that they have no masters to tell them how to do so, and many people see warforged as disrespectful, rude, and cold. Given Sniffer’s charisma score, I would say this would be true in spades for him.</p><p>A warforged chooses its foes based on its goals. A foe need not be attacked, but a foe is someone to be defeated. When labeling someone a foe, a warforged also looks to see who that person’s allies are and what position the individual occupies in a chain of command. Of course, foes often became allies during the Last War, and warforged often attach less rancor to the words “foe” and “enemy” than do most creatures.</p><p>Now the war is over and most of Sniffer's kind don't know what to do with themselves. They lost the structure of their existence. Suddenly thousands of warforged were left bereft of leadership or purpose.</p><p>This freedom is wonderful, but it can also be terrifying. Warforged were created to fight and trained to follow orders; lacking a war to win or a leader to follow, many warforged are intimidated by the possibilities of freedom and seek comfort in roles where expectations are clear. Although some of the indentured warforged of Thrane and Karrnath bristle under the yoke of servitude, many are pleased by the safety and simplicity of their roles as builders and workers.</p><p>A warforged may revel in freedom and despise authority, look for someone to serve, or test the waters of freedom by creeping slowly across self-imposed boundaries. Feelings about freedom an impose themselves on even the smallest decisions. A warforged offered the choice of several colors of cloaks to wear might take them all, choose a color he has seen others choose, or beg off choosing entirely.</p><p></p><p>Sorry, I know that’s a lot to read. Hope some of it is useful. [/sblock]</p></blockquote><p></p>
[QUOTE="Ranger Rick, post: 2295127, member: 29705"] SNIFFER was created to assist in the finding of stragglers. He was considered to be the one who has outstanding tracking skills and can thereby ensure that after a battle, all enemies are rounded up and captured. If the battle went against them, he might be able to find the stragglers and rescue them before further ill came to them.. He has been conditioned in his training to become an archer. Name: Sniffer Race: Warforged Class: Ranger1 Alignment: LG STR 14 DEX 15 CON 12 (+2 race) INT 14 WIS 14 (-2 race) CHA 6 (-2 race) BAB: +1 AC 17 (base 10, Mithral composite 5, dex 2,) SAVES: FORT +3 REF +4 WILL +2 Skills – rank mod total Climb 4 2 6 Ride 4 2 6 Hide 4 2 6 Knowledge (geography) 2 2 4 Search 4 2 6 Spot 4 3 7 Survival 4 3 7 Swim 2 2 4 Use Rope 4 2 6 Class: 1st favored enemy, Humanoid (human) Wild Empathy Feats: Track, mithral body (lvl 1) Attack: +3 ranged, Longbow (1d8 x3) +3 melee longsword (1d8+2 19/20 x2) Armor: none Posessions: Knapsack, 3 days of rations. GP 100 Weapons: Longsword Longbow Spells N/A [sblock]I think that the warforged are one of the most interesting races to play RP-wise. After all, Sniffer is between 2 and 6 years of age, which means that he hasn't had very much time to assimilate much about how the non-warforged world functions. He was trained to be a scout, and until the war ended two years ago, that is all he knew about. He probably served in an all-warforged unit with human officers and was considered valuable, yet ultimately disposable property until the Treaty of Thronehold was signed at the end of the war. Warforged are still widely reviled and mistrusted. Which country's army did Sniffer serve in? Just because the adventure takes place in Breland doesn't mean that he served here. Breland was widely known to have a very liberal attitude towards warforged, and so many warforged traveled there after the armistice. How does Sniffer feel about the non-warforged in the group? Because they were built to be machines of war, they generally see everything in terms of the military. Don't think of family, think of your squad, don't think of friends, think of brothers in arms Just imagine that you had spent all of your childhood in military school and after graduating had gone straight into active duty. Freed warforged do no consider other creatures their masters but instead tend to view them through the filter of their old lives, placing them in one or more of five categories: commander, comrade, ally, civilian, and foe. Warforged consider an individual to be their commander if they take orders from that person. Taught to recognize the marks of authority on the battlefield, warforged also categorize others’ commanders and look for their place in the chain of command. Comrades are those who work or fight alongside the warforged on a consistent basis. The term “comrade” is a label that a warforged used to indicate that experience. Warforged feel camaraderie for a group or individual after going through trying times, but it is only now, among the humanoids in peaceful times, that warforged are beginning to understand the concept of friendship. Allies are creatures with the same goals as the warforged. Warforged always view allies with some suspicion. During the Last War, alliances were frequently broken, and warforged learned not to trust allies to remain true. A warforged considers anyone with whom it does not have a quarrel or common goal a civilian. Civilians and noncombatants were to be ignored unless a warforged was ordered to do otherwise. Thus, warforged have difficulty relating to others now that they have no masters to tell them how to do so, and many people see warforged as disrespectful, rude, and cold. Given Sniffer’s charisma score, I would say this would be true in spades for him. A warforged chooses its foes based on its goals. A foe need not be attacked, but a foe is someone to be defeated. When labeling someone a foe, a warforged also looks to see who that person’s allies are and what position the individual occupies in a chain of command. Of course, foes often became allies during the Last War, and warforged often attach less rancor to the words “foe” and “enemy” than do most creatures. Now the war is over and most of Sniffer's kind don't know what to do with themselves. They lost the structure of their existence. Suddenly thousands of warforged were left bereft of leadership or purpose. This freedom is wonderful, but it can also be terrifying. Warforged were created to fight and trained to follow orders; lacking a war to win or a leader to follow, many warforged are intimidated by the possibilities of freedom and seek comfort in roles where expectations are clear. Although some of the indentured warforged of Thrane and Karrnath bristle under the yoke of servitude, many are pleased by the safety and simplicity of their roles as builders and workers. A warforged may revel in freedom and despise authority, look for someone to serve, or test the waters of freedom by creeping slowly across self-imposed boundaries. Feelings about freedom an impose themselves on even the smallest decisions. A warforged offered the choice of several colors of cloaks to wear might take them all, choose a color he has seen others choose, or beg off choosing entirely. Sorry, I know that’s a lot to read. Hope some of it is useful. [/sblock] [/QUOTE]
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