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[Eberron] Age of Worms Adventure Path Rogues Gallery
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<blockquote data-quote="Captain Tagon" data-source="post: 2297922" data-attributes="member: 24320"><p>[code]Kellian, Neutral Good Shifter</p><p>Medium Humanoid (Shapechanger), Barbarian1</p><p></p><p>Age: 17 years</p><p>Height: 5'9”</p><p>Weight: 194lb</p><p></p><p>Speed: 40ft.</p><p>HD: 1d12+2 (Rogue)</p><p>HP: 14 hp</p><p></p><p>Str: 14 [6] (+2)</p><p>Dex: 16 [6] (+3) </p><p>Con: 14 [6] (+2) </p><p>Int: 12 [6] (+1)</p><p>Wis: 12 [4] (+1)</p><p>Cha: 10 [4] (+0)</p><p></p><p>Base Attack: +1</p><p>Grapple: +3 (+1 BAB, +2 Str)</p><p></p><p>AC: 16 (+3 Dex, +3 armor –1 Armor Check Penalty)</p><p>Initiative: +3 (+3 Dex)</p><p>Fort +4 [+2 Barbarian, +2 Con]</p><p>Ref +3 [+0 Barbarian, +3 Dex]</p><p>Will +1 [+0 Barbarian, +1 Wis]</p><p>Action Points: 5</p><p>Patron Deity: Sovereign Host (Balinor) </p><p></p><p>Attacks</p><p>Great Axe +3 1d12+3 x3 Slashing</p><p>Warhammer +3 1d8+2 x3 Bludgeoning </p><p>Shortbow +4 1d6 x3 60 ft range</p><p></p><p>Skills: 20 [Barbarian]</p><p></p><p>Balance +5 (+3 Dex +2 Racial Bonus)</p><p>Climb +6 (2 Ranks +2 Str +2 Racial Bonus)</p><p>Intimidate +4 (4 Ranks +0 Cha)</p><p>Jump +6 (2 Ranks +2 Str +2 Racial Bonus)</p><p>Knowledge (local) +2 (1 Rank that cost two points, +1 Int)</p><p>Listen +3 (2 Ranks +1 Wis)</p><p>Read/Write Languages (2 points to be literate)</p><p>Survival +5 (4 Ranks +1 Wis)</p><p>Swim +4 (2 Ranks +2 Str)</p><p></p><p> </p><p>Feats: Healing Factor, Simple and Martial Weapons Proficiency, Light and Medium Armor Proficiency, Shields Proficiency (except tower shields)</p><p></p><p>Special Abilities: Shifting (Longtooth), Low-Light Vision, +2 to Balance, Climb, and Jump checks, Fast Movement, Rage 1/day</p><p></p><p>Equipment: Greataxe (12 lb), Short Bow (2 lb), 20 Arrows (3 lb), Studded Leather Armor (20 lb), Backpack (2 lb) Bedroll (5 lb), Flint and Steel, 4 Day’s Rations (2 lb), 50 ft silk rope (5 lb), Waterskin (4 lb), Soap (2 lb)</p><p>Load: 57 lb. (Bedroll, Flint and Steel, Rations, Rope, and Soap all in backpack for easy dropping)</p><p></p><p>Carrying Capacity: 58/116/175 lb.</p><p> 66gp 9 sp</p><p></p><p>Languages known: Common, Sylvan (Spent two points to gain literacy)[/code]</p><p></p><p>Description: Short and powerfully built Kellion has the look out of someone’s dreams. Or nightmares. While he is somewhat handsome, even by human standards, his bestial and fierce nature exudes enough that people tend to star clear. Unlike most Shifters however, Kellion does make some effort to keep himself clean and well groomed. He has flashing green eyes and deep reddish fur covering most of his body.</p><p></p><p>Background: Kellion, Kell to friends, is the older child of one of the few Shifter families living in Diamond Lake. He was fairly close with the other members of his generation in the town especially Pak and Zan. Kellion was smart enough to at least somewhat follow the conversations the two and he had about magic even if his intelligence in no way matched his Changeling friends’. Still, Kellion was the one who was strong enough to stand up to anyone who felt like picking on the two siblings. When Zan went away Kellion was sad but instead focused on his combat skills, traveling around with his father and some family friends to do some hunting. They had a few brief run-ins with goblinoids but Kellion is still relatively inexperienced in combat. He returned to Diamond Lake shortly before his friend did. Back home for this short time Kell been seeking odd jobs, offering himself as a guide/bodyguard to anyone in the area that needs to travel.</p><p></p><p></p><p>Planned Growth:</p><p>[sblock]Split between Barb/Ranger for a while. Not sure the exact split yet but probably leaning towards Ranger. Eventually grabbing the Weretouched Master PrC with the Bear alternate form[/sblock]</p></blockquote><p></p>
[QUOTE="Captain Tagon, post: 2297922, member: 24320"] [code]Kellian, Neutral Good Shifter Medium Humanoid (Shapechanger), Barbarian1 Age: 17 years Height: 5'9” Weight: 194lb Speed: 40ft. HD: 1d12+2 (Rogue) HP: 14 hp Str: 14 [6] (+2) Dex: 16 [6] (+3) Con: 14 [6] (+2) Int: 12 [6] (+1) Wis: 12 [4] (+1) Cha: 10 [4] (+0) Base Attack: +1 Grapple: +3 (+1 BAB, +2 Str) AC: 16 (+3 Dex, +3 armor –1 Armor Check Penalty) Initiative: +3 (+3 Dex) Fort +4 [+2 Barbarian, +2 Con] Ref +3 [+0 Barbarian, +3 Dex] Will +1 [+0 Barbarian, +1 Wis] Action Points: 5 Patron Deity: Sovereign Host (Balinor) Attacks Great Axe +3 1d12+3 x3 Slashing Warhammer +3 1d8+2 x3 Bludgeoning Shortbow +4 1d6 x3 60 ft range Skills: 20 [Barbarian] Balance +5 (+3 Dex +2 Racial Bonus) Climb +6 (2 Ranks +2 Str +2 Racial Bonus) Intimidate +4 (4 Ranks +0 Cha) Jump +6 (2 Ranks +2 Str +2 Racial Bonus) Knowledge (local) +2 (1 Rank that cost two points, +1 Int) Listen +3 (2 Ranks +1 Wis) Read/Write Languages (2 points to be literate) Survival +5 (4 Ranks +1 Wis) Swim +4 (2 Ranks +2 Str) Feats: Healing Factor, Simple and Martial Weapons Proficiency, Light and Medium Armor Proficiency, Shields Proficiency (except tower shields) Special Abilities: Shifting (Longtooth), Low-Light Vision, +2 to Balance, Climb, and Jump checks, Fast Movement, Rage 1/day Equipment: Greataxe (12 lb), Short Bow (2 lb), 20 Arrows (3 lb), Studded Leather Armor (20 lb), Backpack (2 lb) Bedroll (5 lb), Flint and Steel, 4 Day’s Rations (2 lb), 50 ft silk rope (5 lb), Waterskin (4 lb), Soap (2 lb) Load: 57 lb. (Bedroll, Flint and Steel, Rations, Rope, and Soap all in backpack for easy dropping) Carrying Capacity: 58/116/175 lb. 66gp 9 sp Languages known: Common, Sylvan (Spent two points to gain literacy)[/code] Description: Short and powerfully built Kellion has the look out of someone’s dreams. Or nightmares. While he is somewhat handsome, even by human standards, his bestial and fierce nature exudes enough that people tend to star clear. Unlike most Shifters however, Kellion does make some effort to keep himself clean and well groomed. He has flashing green eyes and deep reddish fur covering most of his body. Background: Kellion, Kell to friends, is the older child of one of the few Shifter families living in Diamond Lake. He was fairly close with the other members of his generation in the town especially Pak and Zan. Kellion was smart enough to at least somewhat follow the conversations the two and he had about magic even if his intelligence in no way matched his Changeling friends’. Still, Kellion was the one who was strong enough to stand up to anyone who felt like picking on the two siblings. When Zan went away Kellion was sad but instead focused on his combat skills, traveling around with his father and some family friends to do some hunting. They had a few brief run-ins with goblinoids but Kellion is still relatively inexperienced in combat. He returned to Diamond Lake shortly before his friend did. Back home for this short time Kell been seeking odd jobs, offering himself as a guide/bodyguard to anyone in the area that needs to travel. Planned Growth: [sblock]Split between Barb/Ranger for a while. Not sure the exact split yet but probably leaning towards Ranger. Eventually grabbing the Weretouched Master PrC with the Bear alternate form[/sblock] [/QUOTE]
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