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[Eberron] Channel Divinity Feats
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<blockquote data-quote="Spatula" data-source="post: 4462244" data-attributes="member: 2198"><p>Hm, why not 20? <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> That was one of the powers I wasn't very happy with. I suppose you're right in that +5 squares isn't so hot; I was thinking that was double the range for a lot of normal cleric or paladin ranged attack. But I think I have a better idea for Balinor's power anyway.</p><p></p><p>As for all-new feats, I think that works in some cases but some of the PHB ones are good, solid powers that embody universal concepts very well. Armor of Bahamut is a great power for a Protection domain-type faith, and protection is the primary focus of the Silver Flame, so that's just a great natural fit. Then there's Moradin's power, which I didn't reuse because it had no real analog in Eberron - there's no anti-giant faith.</p><p></p><p>And then there's just certain portfolios that are hard to come up with good ideas for. Arawai (agriculture) and Boldrei (community) are two good examples there, and I was happy to steal powers for those two. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>I think there's a pitfall too, in that in trying to come up with something that is very similar to, but not quite the same as, another power, you'll produce something that is either different just for the sake of being different - and what's the point of that - or something that is just plain better. I think I saw mention of an anti-undead Channel Divinity feat in the FRPG that's flat-out better than Pelor's Radiance, which (if true) would be some ridiculous power creep for being so soon in the splatbook cycle. And it's not like clerics need better anti-undead tools, even... If you already have a serviceable anti-undead power that's not being used in the setting, and you need an anti-undead power... use what's already been designed & tested.</p><p></p><p>That said, I think the Traveller, Olladra, and maybe Aureon could use their own feats. Although that's mostly because I'm not a fan of those particular Channel Divinity powers.</p></blockquote><p></p>
[QUOTE="Spatula, post: 4462244, member: 2198"] Hm, why not 20? :) That was one of the powers I wasn't very happy with. I suppose you're right in that +5 squares isn't so hot; I was thinking that was double the range for a lot of normal cleric or paladin ranged attack. But I think I have a better idea for Balinor's power anyway. As for all-new feats, I think that works in some cases but some of the PHB ones are good, solid powers that embody universal concepts very well. Armor of Bahamut is a great power for a Protection domain-type faith, and protection is the primary focus of the Silver Flame, so that's just a great natural fit. Then there's Moradin's power, which I didn't reuse because it had no real analog in Eberron - there's no anti-giant faith. And then there's just certain portfolios that are hard to come up with good ideas for. Arawai (agriculture) and Boldrei (community) are two good examples there, and I was happy to steal powers for those two. :) I think there's a pitfall too, in that in trying to come up with something that is very similar to, but not quite the same as, another power, you'll produce something that is either different just for the sake of being different - and what's the point of that - or something that is just plain better. I think I saw mention of an anti-undead Channel Divinity feat in the FRPG that's flat-out better than Pelor's Radiance, which (if true) would be some ridiculous power creep for being so soon in the splatbook cycle. And it's not like clerics need better anti-undead tools, even... If you already have a serviceable anti-undead power that's not being used in the setting, and you need an anti-undead power... use what's already been designed & tested. That said, I think the Traveller, Olladra, and maybe Aureon could use their own feats. Although that's mostly because I'm not a fan of those particular Channel Divinity powers. [/QUOTE]
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[Eberron] Channel Divinity Feats
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