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[Eberron] Channel Divinity Feats
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<blockquote data-quote="Spatula" data-source="post: 4463063" data-attributes="member: 2198"><p>• Aureon:</p><p><strong>Lore of Aureon</strong></p><p><em>You draw upon the limitless knowledge of Aureon.</em></p><p>Encounter • Divine</p><p>Free Action Personal</p><p>Effect: Your next Arcana, Dungeoneering, History, Nature, or Religion check gains a +5 power bonus (+10 power bonus at 21st level). You can also make use of trained-only applications of the skill, even if it is not one of your trained skills.</p><p></p><p>• Balinor: </p><p><strong>Eagle Eyes of Balinor</strong></p><p><em>Balinor guides your hand as you attempt to bring down your prey.</em></p><p>Encounter • Divine</p><p>Minor Action Personal</p><p>Effect: You ignore cover and concealment penalties on your next attack roll. You must still target the proper square if the target has superior concealment.</p><p></p><p>• The Dragon Below: </p><p><strong>Grasp of the Dragon Below</strong></p><p><em>A horrid tentacle or diabolic claw rises from the ground to attack your enemies.</em></p><p>Encounter • Conjuration, Divine, Implement</p><p>Standard Action Ranged 5</p><p>Effect: A manifestation of the Dragon Below rises from the ground in an empty square within range. The conjuration occupies the square and counts as an ally for the purpose of flanking. Any creature that starts its turn next to the appendage gets attacked. The conjuration lasts until the end of your next turn.</p><p> Target: A creature adjacent to the conjuration</p><p> Attack: Wisdom +2 vs. AC</p><p> Hit: 1d6+Wisdom damage.</p><p> Special: Increase damage to 2d6+Wisdom damage at 11th level.</p><p>Increase damage to 3d6+Wisdom damage at 21st level.</p><p></p><p>---</p><p>The Dragon Below power is based off an artificer encounter power, but much weaker. The 3e Dragon Below domain was themed around summoning, so I wanted something that captured a bit of that flavor.</p><p></p><p>For Aureon, I wasn't fond of the Ioun feat. On reflection it occured to me that defense against mental attacks is much more the province of the Path of the Light and its practioners' struggle against the Dreaming Dark. While a bonus to knowledge checks isn't that sexy, it should ensure that the player automatically knows something useful about any monster encountered. Also, INT is not normally a useful score for clerics or paladins, so their Arcana/Religion scores are usually not very good. The bonus would also help out with ritual casting, which seems appropriate, and helps put a cleric of Aureon on more equal footing with the INT-focused wizard.</p><p></p><p>The Balinor feat is useful to both melee & ranged builds (instead of just ranged attacks/powers).</p><p></p><p>For the Undying Court I am thinking that its feat should be some kind of buff resulting from embodying an undying elven hero, like the Hero's Blade domain spell.</p><p></p><p>The Blood of Vol, I'm not so sure about. A necrotic attack? A control undead power? A vampiric attack?</p><p></p><p>Any comments or suggestions?</p></blockquote><p></p>
[QUOTE="Spatula, post: 4463063, member: 2198"] • Aureon: [b]Lore of Aureon[/b] [i]You draw upon the limitless knowledge of Aureon.[/i] Encounter • Divine Free Action Personal Effect: Your next Arcana, Dungeoneering, History, Nature, or Religion check gains a +5 power bonus (+10 power bonus at 21st level). You can also make use of trained-only applications of the skill, even if it is not one of your trained skills. • Balinor: [b]Eagle Eyes of Balinor[/b] [i]Balinor guides your hand as you attempt to bring down your prey.[/i] Encounter • Divine Minor Action Personal Effect: You ignore cover and concealment penalties on your next attack roll. You must still target the proper square if the target has superior concealment. • The Dragon Below: [b]Grasp of the Dragon Below[/b] [i]A horrid tentacle or diabolic claw rises from the ground to attack your enemies.[/i] Encounter • Conjuration, Divine, Implement Standard Action Ranged 5 Effect: A manifestation of the Dragon Below rises from the ground in an empty square within range. The conjuration occupies the square and counts as an ally for the purpose of flanking. Any creature that starts its turn next to the appendage gets attacked. The conjuration lasts until the end of your next turn. Target: A creature adjacent to the conjuration Attack: Wisdom +2 vs. AC Hit: 1d6+Wisdom damage. Special: Increase damage to 2d6+Wisdom damage at 11th level. Increase damage to 3d6+Wisdom damage at 21st level. --- The Dragon Below power is based off an artificer encounter power, but much weaker. The 3e Dragon Below domain was themed around summoning, so I wanted something that captured a bit of that flavor. For Aureon, I wasn't fond of the Ioun feat. On reflection it occured to me that defense against mental attacks is much more the province of the Path of the Light and its practioners' struggle against the Dreaming Dark. While a bonus to knowledge checks isn't that sexy, it should ensure that the player automatically knows something useful about any monster encountered. Also, INT is not normally a useful score for clerics or paladins, so their Arcana/Religion scores are usually not very good. The bonus would also help out with ritual casting, which seems appropriate, and helps put a cleric of Aureon on more equal footing with the INT-focused wizard. The Balinor feat is useful to both melee & ranged builds (instead of just ranged attacks/powers). For the Undying Court I am thinking that its feat should be some kind of buff resulting from embodying an undying elven hero, like the Hero's Blade domain spell. The Blood of Vol, I'm not so sure about. A necrotic attack? A control undead power? A vampiric attack? Any comments or suggestions? [/QUOTE]
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