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Eberron character concepts - bring'em on!
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<blockquote data-quote="Henry" data-source="post: 1958781" data-attributes="member: 158"><p>Here are the character ideas from the players in my current Eberron Game:</p><p></p><p>Warforged Fighter/Rogue: Trained as a "dirty fighting tactics" construct, quite a powerful and naturally meshing combo, and giving the player the option to wade in with a big weapon blazing, and getting flanking sneak attacks to boot.</p><p></p><p>Changeling Artificer: The social skills of a changeling mesh nicely with the natural high charisma of an artificer, and he can confuse people greatly on the battlefield, especially other artificers with bane weapons. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Shifter Ranger: The shifter abilities integrate with a ranger, no question, and I really don't need to say much about the obvious benefits of a ranger with a bolstered suite of physical abilities.</p><p></p><p>Kalashtar Cleric: Follower of the Path of Light, and a natural choice for undead destruction. The psionic feats can also naturally go hand-in-hand with the concentration of a cleric, and can enhance his battle prowess with no loss to spellcasting ability.</p><p></p><p>Halfling Rogue: Need I say more?</p><p></p><p>Half-Elf Monk: This PC is aiming for the Drunken Master PrC, but does quite well even as plain monk. He also carries the Lyrandar Mark of Storm, and has an excellent ranged ability that requires no weapons, with his gust and control wind abilities.</p><p></p><p>Human Rogue/Psion: Uses his charming abilities as a Telepath to enhance his sneaking ability as a Rogue. Can also mind thrust enemies when ranged weapons are called for, before even resorting to a bow.</p><p></p><p>Hope some of these help your players!</p></blockquote><p></p>
[QUOTE="Henry, post: 1958781, member: 158"] Here are the character ideas from the players in my current Eberron Game: Warforged Fighter/Rogue: Trained as a "dirty fighting tactics" construct, quite a powerful and naturally meshing combo, and giving the player the option to wade in with a big weapon blazing, and getting flanking sneak attacks to boot. Changeling Artificer: The social skills of a changeling mesh nicely with the natural high charisma of an artificer, and he can confuse people greatly on the battlefield, especially other artificers with bane weapons. :) Shifter Ranger: The shifter abilities integrate with a ranger, no question, and I really don't need to say much about the obvious benefits of a ranger with a bolstered suite of physical abilities. Kalashtar Cleric: Follower of the Path of Light, and a natural choice for undead destruction. The psionic feats can also naturally go hand-in-hand with the concentration of a cleric, and can enhance his battle prowess with no loss to spellcasting ability. Halfling Rogue: Need I say more? Half-Elf Monk: This PC is aiming for the Drunken Master PrC, but does quite well even as plain monk. He also carries the Lyrandar Mark of Storm, and has an excellent ranged ability that requires no weapons, with his gust and control wind abilities. Human Rogue/Psion: Uses his charming abilities as a Telepath to enhance his sneaking ability as a Rogue. Can also mind thrust enemies when ranged weapons are called for, before even resorting to a bow. Hope some of these help your players! [/QUOTE]
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