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<blockquote data-quote="Hellcow" data-source="post: 5336380" data-attributes="member: 15800"><p>I suggest that the first thing you do is to look at a few of the Dragonshard articles. They're entirely free, and give you a sense of the flavor of the world. Beyond that, the 4E Eberron Campaign Guide does (in my opinion) a good job of pulling together a lot of information that's spread across the 3E books; if you only get one book, that's the one I'd recommend. This is the reverse of the 4E Eberron Player's Guide; due to complaints that the original Eberron sourcebook gave away too many of the secrets of the world to players, the EPG actually gives away very little and in some cases is an unreliable narrator presenting common but false knowledge (IE, goblins are savages!). </p><p></p><p>Another thing about Eberron is that unlike Forgotten Realms, the novels aren't canon. Our goal with the novels is to provide inspiration - this is what an Eberron adventure <em>could</em> be like. But the adventure should be about YOUR heroes, not ours. As a result, when my protaganists acquire an artifact in my second novel, I put the stats for that artifact in <em>Secrets of Sarlona</em> and didn't mention the novel at all. Because in your game, I want your PCs to be the one who finds it. So the novels exist to give you ideas, but they don't define the world in the way the FR or Dragonlance novels do.</p></blockquote><p></p>
[QUOTE="Hellcow, post: 5336380, member: 15800"] I suggest that the first thing you do is to look at a few of the Dragonshard articles. They're entirely free, and give you a sense of the flavor of the world. Beyond that, the 4E Eberron Campaign Guide does (in my opinion) a good job of pulling together a lot of information that's spread across the 3E books; if you only get one book, that's the one I'd recommend. This is the reverse of the 4E Eberron Player's Guide; due to complaints that the original Eberron sourcebook gave away too many of the secrets of the world to players, the EPG actually gives away very little and in some cases is an unreliable narrator presenting common but false knowledge (IE, goblins are savages!). Another thing about Eberron is that unlike Forgotten Realms, the novels aren't canon. Our goal with the novels is to provide inspiration - this is what an Eberron adventure [i]could[/i] be like. But the adventure should be about YOUR heroes, not ours. As a result, when my protaganists acquire an artifact in my second novel, I put the stats for that artifact in [i]Secrets of Sarlona[/i] and didn't mention the novel at all. Because in your game, I want your PCs to be the one who finds it. So the novels exist to give you ideas, but they don't define the world in the way the FR or Dragonlance novels do. [/QUOTE]
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