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Eberron: Dark Tides, Cold Steel (Characters)
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<blockquote data-quote="Gez" data-source="post: 2263951" data-attributes="member: 1328"><p>Nil, Changeling Hexblade</p><p>Age: 23 years</p><p>Height: 5'6"</p><p>Weight: 130 lb.</p><p></p><p>[code]</p><p> Pts. Result</p><p>Str 0 8 (-1)</p><p>Dex 8 15 (+2)</p><p>Con 0 8 (-1)</p><p>Int 10 16 (+3)</p><p>Wis 0 8 (-1)</p><p>Cha 10 16 (+3)</p><p>[/code]</p><p></p><p><strong>Hit Dice:</strong> 3d10-3 (18 hp)</p><p><strong>Initiative:</strong> +2</p><p><strong>Speed:</strong> 30 ft. (6 squares)</p><p><strong>Armor Class:</strong> 16 (+2 Dex, +4 armor), touch 12, flat-footed 14.</p><p><strong>BAB/Grapple:</strong> +3/+2</p><p><strong>Attack:</strong> <ul> <li data-xf-list-type="ul">Masterwork rapier +6 melee (1d6-1 piercing, 18-20/×2) or</li> <li data-xf-list-type="ul">Masterwork short sword +6 melee (1d6-1 piercing, 19-20/×2)</li> </ul><p><strong>Full attack:</strong> Masterwork rapier +4 melee (1d6-1 piercing, 18-20/×2) and mw short sword +4 melee (1d6-1 piercing, 19-20/×2)</p><p><strong>Special Attacks:</strong> Hexblade's Curse (-2 penalty, DC 14)</p><p><strong>Special Abilities:</strong> Changeling traits, hexblade class abilities[sblock]</p><p><u>Changeling Traits</u> <ul> <li data-xf-list-type="ul"><a href="http://www.d20srd.org/srd/typesSubtypes.htm#shapechangerSubtype" target="_blank">Shapechanger subtype</a>. Changelings are humanoids with the shapechanger subtype.</li> <li data-xf-list-type="ul">Medium size.</li> <li data-xf-list-type="ul">A changeling’s base land speed is 30 feet.</li> <li data-xf-list-type="ul">+2 racial bonus on Bluff, Intimidate, and Sense Motive checks.</li> <li data-xf-list-type="ul">+2 racial bonus on saving throws against sleep and charm effects.</li> <li data-xf-list-type="ul">Natural Linguist. Speak Language is always a class skill for changelings.</li> <li data-xf-list-type="ul"><em>Minor Change Shape (Su)</em>: Changelings have the supernatural ability to alter their appearance as though using a <em><a href="http://www.d20srd.org/srd/spells/disguiseSelf.htm" target="_blank">disguise self</a></em> spell that affects their bodies but not their possessions. This ability is not an illusory effect, but a minor physical alteration of a changeling's facial features, skin color and texture, and size, within the limits described for the spell. A changeling can use this ability at will, and the alteration lasts until she changes shape again. A changeling reverts to her natural form when killed. A <em>true seeing</em> spell reveas her natural form. When using this ability to create a disguise, a changeling receives a +10 circumstance bonus on Disguise checks. Using this ability is a full-round action.</li> <li data-xf-list-type="ul">Automatic Languages: Common. Bonus Languages: Auran, Dwarven, Elven, Giant, Gnome, Halfling, Terran.</li> <li data-xf-list-type="ul">Favored Class: Rogue.</li> </ul><p><u>Hexblade Class Abilities</u></p><p><strong>Hexblade's Curse (Su):</strong> Once per day, as a free action, a hexblade can unleash a curse upon a foe. The target must be visible to the hexblade and within 60 feet. The target of a hexblade's curse takes a -2 penalty on attacks, saves, ability checks,skill checks, and weapon damage rolls for 1 hour thereafter. A successful Will save (DC 10 + 1/2 hexblade class level + hexblade's Cha modifier) negates the effect. Nil's curse's DC is 14.</p><p><strong>Arcane Resistance:</strong> A 2nd level, a hexblade gains a bonus equal to his Charisma bonus (minimum +1) on saving throws against spells and spell-like effects.</p><p><strong>Mettle (Ex):</strong> If a hexblade of at least 3rd level makes a successful Will or Fortitude saving throw that would normally reduce the spell's effect, he suffers no effect from the spell at all. Only those spells with a Saving Throw entry of “Will partial,” “Fortitude half,” or similar entries can be negated through this ability.[/sblock]</p><p><strong>Saves:</strong> Fortitude +2; Reflex +3; Will +0. (+2 racial bonus against sleep and charm effects)</p><p><strong>Ability Scores:</strong> Strength 8 (-1); Dexterity 15 (+2); Constitution 8 (-1); Intelligence 16 (+3); Wisdom 8 (-1); Charisma 16 (+3)</p><p><strong>Skills (Armor check penalty: -1)</strong></p><ul> <li data-xf-list-type="ul"><strong>Bluff (Cha):</strong> +11 (6 ranks +3 Cha +2 racial)</li> <li data-xf-list-type="ul"><strong>Concentration (Con):</strong> +1 (2 ranks -1 Con)</li> <li data-xf-list-type="ul"><strong>Diplomacy (Cha):</strong> +11 (6 rank +3 Cha +2 Synergy|Bluff)</li> <li data-xf-list-type="ul"><strong>Disguise (Cha):</strong> +3* (0 rank +3 Cha, *total +15 when impersonating someone)</li> <li data-xf-list-type="ul"><strong>Intimidate (Cha):</strong> +13 (6 ranks +3 Cha +2 racial +2 Synergy|Bluff)</li> <li data-xf-list-type="ul"><strong>Knowledge (Arcana)(Int):</strong> +9 (6 ranks +3 Int)</li> <li data-xf-list-type="ul"><strong>Spellcraft (Int):</strong> +7 (2 rank +3 Int +2 Synergy|Knowledge (Arcana))</li> <li data-xf-list-type="ul"><strong>Knowledge (nature)(Int):</strong> +3 (2 rank +1 Int)</li> <li data-xf-list-type="ul"><strong>Speak Language:</strong> Common, Auran, Dwarven, Elven, Giant, Gnome (2 ranks +3 bonus +1 automatic)</li> </ul><p><strong>Feats:</strong></p><ul> <li data-xf-list-type="ul"><a href="http://www.d20srd.org/srd/feats.htm#weaponFinesse" target="_blank">Weapon Finesse</a> (1st-level feat)</li> <li data-xf-list-type="ul"><a href="http://www.d20srd.org/srd/feats.htm#twoWeaponFighting" target="_blank">Two-Weapon Fighting</a> (3rd-level feat)</li> </ul><p><strong>Alignment:</strong> Neutral</p><p><strong>Equipment:</strong> (Worth 947 gp)</p><p>[sblock] <ul> <li data-xf-list-type="ul">Masterwork rapier (320 gp, 2 lb.)</li> <li data-xf-list-type="ul">Masterwork short sword (310 gp, 2 lb.)</li> <li data-xf-list-type="ul">Masterwork chain shirt (250 gp, 25 lb.)</li> <li data-xf-list-type="ul">Traveler's outfit (1 gp, 5 lb.)</li> <li data-xf-list-type="ul">Backpack (2 gp, 2 lb.)</li> <li data-xf-list-type="ul">Bedroll (0.1 gp, 5 lb.)</li> <li data-xf-list-type="ul">Waterskin (1 gp, 4 lb.)</li> <li data-xf-list-type="ul">58 golden galifars, and 8 silver sovereigns.</li> </ul><p>[/sblock]</p><p></p><p>Describing a changeling like Nil is always difficult. You can't speak about his height or look, as those change from day to day. So you have to speak about other things, like personality. Nil is a charming young lad -- or sometimes lady. He has a way with words and always try to bluff his way out of troubles, with treats or threats. When forced to fight, though, he hexes the obtuse opponents and attack in a flurry or slashes and stings with his two blades. The only thing he really dislikes about life in the Lhazaar Principalities is all that damn water. He's mildly phobic of the seas and never really at ease on a boat. Nothing beats a good, solid ground you don't sink in!</p><p></p><p>Edit log:</p><p>[sblock]Paying the mead and ale at the inn: sovereign count from 9 to 8.[/sblock]</p></blockquote><p></p>
[QUOTE="Gez, post: 2263951, member: 1328"] Nil, Changeling Hexblade Age: 23 years Height: 5'6" Weight: 130 lb. [code] Pts. Result Str 0 8 (-1) Dex 8 15 (+2) Con 0 8 (-1) Int 10 16 (+3) Wis 0 8 (-1) Cha 10 16 (+3) [/code] [b]Hit Dice:[/b] 3d10-3 (18 hp) [b]Initiative:[/b] +2 [b]Speed:[/b] 30 ft. (6 squares) [b]Armor Class:[/b] 16 (+2 Dex, +4 armor), touch 12, flat-footed 14. [b]BAB/Grapple:[/b] +3/+2 [b]Attack:[/b][list][*]Masterwork rapier +6 melee (1d6-1 piercing, 18-20/×2) or [*]Masterwork short sword +6 melee (1d6-1 piercing, 19-20/×2)[/list] [b]Full attack:[/b] Masterwork rapier +4 melee (1d6-1 piercing, 18-20/×2) and mw short sword +4 melee (1d6-1 piercing, 19-20/×2) [b]Special Attacks:[/b] Hexblade's Curse (-2 penalty, DC 14) [b]Special Abilities:[/b] Changeling traits, hexblade class abilities[sblock] [u]Changeling Traits[/u][list][*][url=http://www.d20srd.org/srd/typesSubtypes.htm#shapechangerSubtype]Shapechanger subtype[/url]. Changelings are humanoids with the shapechanger subtype. [*]Medium size.[*]A changeling’s base land speed is 30 feet.[*]+2 racial bonus on Bluff, Intimidate, and Sense Motive checks. [*]+2 racial bonus on saving throws against sleep and charm effects. [*]Natural Linguist. Speak Language is always a class skill for changelings. [*][i]Minor Change Shape (Su)[/i]: Changelings have the supernatural ability to alter their appearance as though using a [i][url=http://www.d20srd.org/srd/spells/disguiseSelf.htm]disguise self[/url][/i] spell that affects their bodies but not their possessions. This ability is not an illusory effect, but a minor physical alteration of a changeling's facial features, skin color and texture, and size, within the limits described for the spell. A changeling can use this ability at will, and the alteration lasts until she changes shape again. A changeling reverts to her natural form when killed. A [i]true seeing[/i] spell reveas her natural form. When using this ability to create a disguise, a changeling receives a +10 circumstance bonus on Disguise checks. Using this ability is a full-round action. [*]Automatic Languages: Common. Bonus Languages: Auran, Dwarven, Elven, Giant, Gnome, Halfling, Terran. [*]Favored Class: Rogue.[/list] [u]Hexblade Class Abilities[/u] [b]Hexblade's Curse (Su):[/b] Once per day, as a free action, a hexblade can unleash a curse upon a foe. The target must be visible to the hexblade and within 60 feet. The target of a hexblade's curse takes a -2 penalty on attacks, saves, ability checks,skill checks, and weapon damage rolls for 1 hour thereafter. A successful Will save (DC 10 + 1/2 hexblade class level + hexblade's Cha modifier) negates the effect. Nil's curse's DC is 14. [b]Arcane Resistance:[/b] A 2nd level, a hexblade gains a bonus equal to his Charisma bonus (minimum +1) on saving throws against spells and spell-like effects. [b]Mettle (Ex):[/b] If a hexblade of at least 3rd level makes a successful Will or Fortitude saving throw that would normally reduce the spell's effect, he suffers no effect from the spell at all. Only those spells with a Saving Throw entry of “Will partial,” “Fortitude half,” or similar entries can be negated through this ability.[/sblock] [b]Saves:[/b] Fortitude +2; Reflex +3; Will +0. (+2 racial bonus against sleep and charm effects) [b]Ability Scores:[/b] Strength 8 (-1); Dexterity 15 (+2); Constitution 8 (-1); Intelligence 16 (+3); Wisdom 8 (-1); Charisma 16 (+3) [b]Skills (Armor check penalty: -1)[/b] [list] [*][b]Bluff (Cha):[/b] +11 (6 ranks +3 Cha +2 racial) [*][b]Concentration (Con):[/b] +1 (2 ranks -1 Con) [*][b]Diplomacy (Cha):[/b] +11 (6 rank +3 Cha +2 Synergy|Bluff) [*][b]Disguise (Cha):[/b] +3* (0 rank +3 Cha, *total +15 when impersonating someone) [*][b]Intimidate (Cha):[/b] +13 (6 ranks +3 Cha +2 racial +2 Synergy|Bluff) [*][b]Knowledge (Arcana)(Int):[/b] +9 (6 ranks +3 Int) [*][b]Spellcraft (Int):[/b] +7 (2 rank +3 Int +2 Synergy|Knowledge (Arcana)) [*][b]Knowledge (nature)(Int):[/b] +3 (2 rank +1 Int) [*][b]Speak Language:[/b] Common, Auran, Dwarven, Elven, Giant, Gnome (2 ranks +3 bonus +1 automatic) [/list] [b]Feats:[/b] [list] [*][url=http://www.d20srd.org/srd/feats.htm#weaponFinesse]Weapon Finesse[/url] (1st-level feat) [*][url=http://www.d20srd.org/srd/feats.htm#twoWeaponFighting]Two-Weapon Fighting[/url] (3rd-level feat) [/list] [b]Alignment:[/b] Neutral [b]Equipment:[/b] (Worth 947 gp) [sblock][list] [*]Masterwork rapier (320 gp, 2 lb.) [*]Masterwork short sword (310 gp, 2 lb.) [*]Masterwork chain shirt (250 gp, 25 lb.) [*]Traveler's outfit (1 gp, 5 lb.) [*]Backpack (2 gp, 2 lb.) [*]Bedroll (0.1 gp, 5 lb.) [*]Waterskin (1 gp, 4 lb.) [*]58 golden galifars, and 8 silver sovereigns. [/list] [/sblock] Describing a changeling like Nil is always difficult. You can't speak about his height or look, as those change from day to day. So you have to speak about other things, like personality. Nil is a charming young lad -- or sometimes lady. He has a way with words and always try to bluff his way out of troubles, with treats or threats. When forced to fight, though, he hexes the obtuse opponents and attack in a flurry or slashes and stings with his two blades. The only thing he really dislikes about life in the Lhazaar Principalities is all that damn water. He's mildly phobic of the seas and never really at ease on a boat. Nothing beats a good, solid ground you don't sink in! Edit log: [sblock]Paying the mead and ale at the inn: sovereign count from 9 to 8.[/sblock] [/QUOTE]
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