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Eberron Deluxe Dungeon Master’s Screen
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<blockquote data-quote="JoeGKushner" data-source="post: 2426396" data-attributes="member: 1129"><p><strong>Fantastic map but dull screen</strong></p><p></p><p>Eberron Deluxe Dungeon Master’s Screen</p><p>Developed and Assembled by Christopher Perkins</p><p>Published by Wizard’s of the Coast</p><p><a href="http://www.wizards.com/eberron" target="_blank">www.wizards.com/eberron</a></p><p>ISBN: 0-7869-3850-1</p><p>$14.95</p><p></p><p>The Eberron Deluxe DM screen contains a four panel screen in landscape format. This format, made popular by Malhavoc’s Arcana Unearthed screen, is a solid screen covered with Wayne Reynolds art from the adventure, Grasp of the Emerald Claw. A solid piece of work with adventurers fighting against the Emerald Claw and their strange undead looking master. In addition, the screen includes an eight-page spread of Khorvaire.</p><p></p><p>This map includes a master key that notes things like thorps, hamlets, villages, small towns, large towns, small cities, large cities, metropolises, capitals, castles, sites, ruins, broken bridges and where the lightning rail goes, in addition to environmental maps. Want to know what’s in Breland? It’s there. Want to see the Shadow Marches and their environs? It’s there. It’s a good-looking map, but the paper could be a bit thicker as for me at least, maps tend to be some of the most abused accessories.</p><p></p><p>The screen is a bit of a disappointment for me. For me, all I really want is a screen with the CR versus level table. Not here. The unique Eberron elements include the dragonmarks, listed by mark, house, race, and influence, as well as months of the year and days of the week. Almost everything else, and I say almost because I may be missing something, is from the Player’s Handbook or the DMG.</p><p></p><p>This includes the following: Common armor, weapons and shield hardness and hit points, Substances hardness and hit points, DCs to break or burst items, Items affected by Magical Attacks, Size and armor class of objects, Object hardness and hit points, Walls, Doors, Turning Undead, Attack Roll Modifiers, Armor Class Modifiers, Influencing NPC attitudes, Climb check DCs, Listen Check DCs, Actions. Skills (key ability, untrained, armor check penalty and attack of opportunity), Movement and Distance, Maximum Distance for Spot Checks, Detect Magic, Detect Evil, Hampered Movement, Light Sources and Illumination, and Armored/Encumbered speeds,</p><p></p><p>A good collection of tables but the real prize here is the fully detailed map.</p></blockquote><p></p>
[QUOTE="JoeGKushner, post: 2426396, member: 1129"] [b]Fantastic map but dull screen[/b] Eberron Deluxe Dungeon Master’s Screen Developed and Assembled by Christopher Perkins Published by Wizard’s of the Coast [url]www.wizards.com/eberron[/url] ISBN: 0-7869-3850-1 $14.95 The Eberron Deluxe DM screen contains a four panel screen in landscape format. This format, made popular by Malhavoc’s Arcana Unearthed screen, is a solid screen covered with Wayne Reynolds art from the adventure, Grasp of the Emerald Claw. A solid piece of work with adventurers fighting against the Emerald Claw and their strange undead looking master. In addition, the screen includes an eight-page spread of Khorvaire. This map includes a master key that notes things like thorps, hamlets, villages, small towns, large towns, small cities, large cities, metropolises, capitals, castles, sites, ruins, broken bridges and where the lightning rail goes, in addition to environmental maps. Want to know what’s in Breland? It’s there. Want to see the Shadow Marches and their environs? It’s there. It’s a good-looking map, but the paper could be a bit thicker as for me at least, maps tend to be some of the most abused accessories. The screen is a bit of a disappointment for me. For me, all I really want is a screen with the CR versus level table. Not here. The unique Eberron elements include the dragonmarks, listed by mark, house, race, and influence, as well as months of the year and days of the week. Almost everything else, and I say almost because I may be missing something, is from the Player’s Handbook or the DMG. This includes the following: Common armor, weapons and shield hardness and hit points, Substances hardness and hit points, DCs to break or burst items, Items affected by Magical Attacks, Size and armor class of objects, Object hardness and hit points, Walls, Doors, Turning Undead, Attack Roll Modifiers, Armor Class Modifiers, Influencing NPC attitudes, Climb check DCs, Listen Check DCs, Actions. Skills (key ability, untrained, armor check penalty and attack of opportunity), Movement and Distance, Maximum Distance for Spot Checks, Detect Magic, Detect Evil, Hampered Movement, Light Sources and Illumination, and Armored/Encumbered speeds, A good collection of tables but the real prize here is the fully detailed map. [/QUOTE]
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