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Eberron: Forging Fury [Full and Live]
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<blockquote data-quote="Bront" data-source="post: 2608344" data-attributes="member: 19696"><p>I understand the game balance issues of allowing for a few extra resources (though, that's realy only a big issue at this low level), but you mentioned that it was an evil act.</p><p></p><p>However, it's a simple adjustment to tweak, and it's not like we've done much with the gear up till now, and the money's going towards the end goal. I guess I just don't see it as that big of a deal, but, you're the GM, so however you want to roll with it <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Of course, having the players wander off elsewhere means we don't get their gear, and they're still alive if they show up again later with a good reason for droping.</p></blockquote><p></p>
[QUOTE="Bront, post: 2608344, member: 19696"] I understand the game balance issues of allowing for a few extra resources (though, that's realy only a big issue at this low level), but you mentioned that it was an evil act. However, it's a simple adjustment to tweak, and it's not like we've done much with the gear up till now, and the money's going towards the end goal. I guess I just don't see it as that big of a deal, but, you're the GM, so however you want to roll with it :) Of course, having the players wander off elsewhere means we don't get their gear, and they're still alive if they show up again later with a good reason for droping. [/QUOTE]
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