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<blockquote data-quote="tyrlaan" data-source="post: 2437520" data-attributes="member: 20998"><p>Okay, here's the first idea I mentioned I had in an earlier post. Second one to come...</p><p>[CODE][B]Name:[/B] Keryp Tinayree</p><p>[B]Class/Level:[/B] Artificer 1</p><p>[B]Race:[/B] Kenku</p><p>[B]Size:[/B] Medium</p><p>[B]Gender:[/B] Male</p><p>[B]Region:[/B] Breland</p><p>[B]Alignment:[/B] Neutral</p><p>[B]Deity:[/B] The Keeper</p><p></p><p>[B]Str:[/B] 10 +0 ( 4p.) [B]Level:[/B] 1 [B]XP:[/B] 0/1,000</p><p>[B]Dex:[/B] 16 +3 ( 6p.) [B]BAB:[/B] +0 [B]HP:[/B] 6 (1d6)</p><p>[B]Con:[/B] 10 +0 ( 2p.) [B]Grapple:[/B] +0 [B]Dmg Red:[/B] n/a</p><p>[B]Int:[/B] 16 +3 (10p.) [B]Speed:[/B] 20' [B]Spell Res:[/B] n/a</p><p>[B]Wis:[/B] 8 -1 ( 0p.) [B]Init:[/B] +3 [B]Spell Save:[/B] n/a</p><p>[B]Cha:[/B] 16 +3 (10p.) [B]ACP:[/B] -4 [B]Spell Fail:[/B] n/a</p><p></p><p>[b]Action Points:[/b] 5/1d6</p><p></p><p> [B]Base Armor Shld Dex Size Nat Misc Total[/B]</p><p>[B]Armor:[/B] 10 +4 +2 +3 +0 +0 +0 19</p><p>[B]Touch:[/B] 13 [B]Flatfooted:[/B] 16</p><p></p><p> [B]Base Mod Misc Total[/B]</p><p>[B]Fort:[/B] 0 +0 +0 +0</p><p>[B]Ref:[/B] 0 +3 +0 +3</p><p>[B]Will:[/B] 2 -1 +0 +1</p><p></p><p>[B]Weapon Attack Damage Critical Range[/B]</p><p>[i]Normal[/i]</p><p>Rapier +0 1d6 18-20/x2 </p><p>Sling +3 1d4 x2 50 ft.</p><p></p><p>[B]Languages:[/B] Common, Dwarven, Kenku, Goblin, Halfling</p><p></p><p>[B]Abilities:[/B] </p><p>-Great Ally - grant or receive +3 bonus from aid another, +4 when flanking</p><p>-Mimicry</p><p>-Natural Weapons: 2 claws (1d3)</p><p>-Low-light vision</p><p>-Artificer knowledge +4</p><p>-Artisan bonus</p><p>-Disable trap</p><p></p><p>[B]Feats:[/B] </p><p>Level 1: Skill Focus (Use Magic Device)</p><p>Artificer 1: Scribe Scroll</p><p></p><p>[B]Skill Points:[/B] 28 [B]Max Ranks:[/B] 4/2</p><p>[B]Skills Ranks Mod Misc Total[/B]</p><p>Appriase 4 +3 +0 +7</p><p>Craft (leatherworking) 1 +3 +0 +4</p><p>Craft (metalworking) 2 +3 +0 +5</p><p>Craft (trapmaking) 2 +3 +0 +5</p><p>Disable Device 4 +3 +0 +7</p><p>Knowledge (arcana) 2 +3 +0 +5</p><p>Open Lock 4 +3 +0 +7</p><p>Search 4 +3 +0 +7</p><p>Spellcraft 1 +3 +0 +4</p><p>Use Magic Device 4 +3 +3 +10</p><p></p><p>[i]Untrained[/i]</p><p>Balance 0 +3 +0 +3</p><p>Bluff 0 +3 +0 +3</p><p>Concentration 0 +0 +0 +0</p><p>Diplomacy 0 +3 +0 +3</p><p>Disguise 0 +3 +0 +3</p><p>Escape Artist 0 +3 +0 +3</p><p>Forgery 0 +3 +0 +3</p><p>Gather Information 0 +3 +0 +3</p><p>Heal 0 -1 +0 -1</p><p>Hide 0 +3 +2 +5 (+2 racial)</p><p>Intimidate 0 +3 +0 +3</p><p>Jump 0 +0 +0 +0</p><p>Listen 0 -1 +0 -1</p><p>Move Silently 0 +3 +2 +5 (+2 racial)</p><p>Perform 0 +3 +0 +3</p><p>Ride 0 +3 +0 +3</p><p>Sense Motive 0 -1 +0 -1</p><p>Spot 0 -1 +0 -1</p><p>Survival 0 -1 +0 -1</p><p>Use Rope 0 +3 +0 +3</p><p></p><p>[b]Infusions:[/b]</p><p>1st Level: 3/day</p><p></p><p>[B]Equipment: Cost Weight[/B]</p><p>Scale mail 50gp 30lb</p><p>Heavy wooden shield 7gp 10lb</p><p>Rapier 20gp 2lb</p><p>Sling - -</p><p>Sling bullets (10) 1sp 5lb</p><p>Thieves' tools 30gp 1lb</p><p>Backpack 2gp 2lb</p><p>Pouch, belt (2) 2gp 1lb</p><p>Waterskin 1gp 4lb</p><p>Artisan's outfit 1gp 4lb</p><p>Vial of ink 8gp -</p><p>Paper (5) 2gp -</p><p>Inkpen 1sp -</p><p>Scroll case (2) 2gp 1lb</p><p>Sunrod (2) 4gp 2lb</p><p></p><p>[B]Total Weight:[/B]62lb [B]Money:[/B] 20gp 8sp</p><p></p><p> [B]Lgt Med Hvy Lift Push[/B]</p><p>[B]Max Weight:[/B] 33lb 66lb 100lb 200lb 500lb</p><p></p><p>[B]Age:[/B] 19</p><p>[B]Height:[/B] 4'11"</p><p>[B]Weight:[/B] 72lb</p><p>[B]Eyes:[/B] Black</p><p>[B]Hair:[/B] Dark-brown</p><p>[B]Skin:[/B] Dark-brown[/CODE]</p><p></p><p><strong>Appearance:</strong> Keryp looks like the average kenku. Beady black eyes peer out from a head covered in dark, russet-brown feathers. Unlike the typical kenku, Keryp wears much brighter clothes - a pale blue shirt with buttons, drawstring brown pants, and a simple gray cap that's somewhat foppish. Keryp also wears a suit of scale mail kept in acceptable condition over the shirt. </p><p></p><p>Keryp's head constantly darts from one place to the next, just like a bird's. In general his movement is jumpy and jerky. </p><p></p><p><strong>Personality:</strong> Keryp is highly intelligent, but seems to lack a great deal of common sense. Against the grain of the stereotype, Keryp seems to find subtlety difficult. As a result he is a very up-front or "in your face" kind of person, a trait that catches many off guard. Keryp takes exceptional pride in everything he makes or repairs. Taking the saying "credit where credit is due" to a whole new level, Keryp will constantly add his 2 copper to a comment when it will remind or alert all those in a conversation as to just who it was who did that incredible patch job on Fautin's armor. Keryp's pride in his creations makes it sometimes exceptionally difficult to convince him to sell an item his crafts. The concept of sharing such things is nearly alien to him, and gifts are a double-edged sword. Receiving a gift that Keryp crafted carries with it the incessant comments and attention of Keryp since he will constantly advertise his craftsmanship and always watch to ensure his "child" is treated with the greatest of care.</p><p></p><p><strong>Background:</strong> Keryp was raised by his parents into the Shadoweye's Flock, a thieves and assassin guild in Starilaskur. As a child, he never truly learned the art of stealth or subtlety, but had a knack for dealing with mechanisms, such as locks and traps. Keryp found great interest in such things and eventually started making his own devices, pieces of armor, and tools. Losing himself in the art of craft, Keryp discovered a rush unknown to him. He became obsessed with making things and relished in the opportunity to take other devices apart to learn how to make them on his own. The Flock realized his potential and began to exploit his abilities. The guild started to rely on the finely crafted tools Keryp made. This would have been fine, except Keryp's need for his work to be validated over and over again was not met. Keryp felt his work was underappreciated and became resentful of the guild. Eventually, Keryp got so frustrated with the lack of appreciation that he up and left. Keryp deserted the guild and left Breland. (Someone with more common sense might have been concerned that the guild would come after him.)</p><p></p><p>Ever since, Keryp has been spending his time in Sharn, making small objects here and there to earn a living. His prices are considerably higher than others, but he seems to do a god job convincing people that his goods are worth the extra cost. Often his eyes and head dart off after he sees someone carrying something he suspects they bought from him, trying to examine from a distance if his "baby" is being treated well. One time, Keryp saw a former customer wearing a leather armband he had crafted that was clearly torn on the edge. At the time, Keryp was working on a fancy set of eating utensils. He literally dropped what he was doing and lept at the leather-wearing customer in a fit of rage, screaming things like "ungrateful" and "abuser." The guards broke it up and Keryp somehow managed to avoid any punishment.</p></blockquote><p></p>
[QUOTE="tyrlaan, post: 2437520, member: 20998"] Okay, here's the first idea I mentioned I had in an earlier post. Second one to come... [CODE][B]Name:[/B] Keryp Tinayree [B]Class/Level:[/B] Artificer 1 [B]Race:[/B] Kenku [B]Size:[/B] Medium [B]Gender:[/B] Male [B]Region:[/B] Breland [B]Alignment:[/B] Neutral [B]Deity:[/B] The Keeper [B]Str:[/B] 10 +0 ( 4p.) [B]Level:[/B] 1 [B]XP:[/B] 0/1,000 [B]Dex:[/B] 16 +3 ( 6p.) [B]BAB:[/B] +0 [B]HP:[/B] 6 (1d6) [B]Con:[/B] 10 +0 ( 2p.) [B]Grapple:[/B] +0 [B]Dmg Red:[/B] n/a [B]Int:[/B] 16 +3 (10p.) [B]Speed:[/B] 20' [B]Spell Res:[/B] n/a [B]Wis:[/B] 8 -1 ( 0p.) [B]Init:[/B] +3 [B]Spell Save:[/B] n/a [B]Cha:[/B] 16 +3 (10p.) [B]ACP:[/B] -4 [B]Spell Fail:[/B] n/a [b]Action Points:[/b] 5/1d6 [B]Base Armor Shld Dex Size Nat Misc Total[/B] [B]Armor:[/B] 10 +4 +2 +3 +0 +0 +0 19 [B]Touch:[/B] 13 [B]Flatfooted:[/B] 16 [B]Base Mod Misc Total[/B] [B]Fort:[/B] 0 +0 +0 +0 [B]Ref:[/B] 0 +3 +0 +3 [B]Will:[/B] 2 -1 +0 +1 [B]Weapon Attack Damage Critical Range[/B] [i]Normal[/i] Rapier +0 1d6 18-20/x2 Sling +3 1d4 x2 50 ft. [B]Languages:[/B] Common, Dwarven, Kenku, Goblin, Halfling [B]Abilities:[/B] -Great Ally - grant or receive +3 bonus from aid another, +4 when flanking -Mimicry -Natural Weapons: 2 claws (1d3) -Low-light vision -Artificer knowledge +4 -Artisan bonus -Disable trap [B]Feats:[/B] Level 1: Skill Focus (Use Magic Device) Artificer 1: Scribe Scroll [B]Skill Points:[/B] 28 [B]Max Ranks:[/B] 4/2 [B]Skills Ranks Mod Misc Total[/B] Appriase 4 +3 +0 +7 Craft (leatherworking) 1 +3 +0 +4 Craft (metalworking) 2 +3 +0 +5 Craft (trapmaking) 2 +3 +0 +5 Disable Device 4 +3 +0 +7 Knowledge (arcana) 2 +3 +0 +5 Open Lock 4 +3 +0 +7 Search 4 +3 +0 +7 Spellcraft 1 +3 +0 +4 Use Magic Device 4 +3 +3 +10 [i]Untrained[/i] Balance 0 +3 +0 +3 Bluff 0 +3 +0 +3 Concentration 0 +0 +0 +0 Diplomacy 0 +3 +0 +3 Disguise 0 +3 +0 +3 Escape Artist 0 +3 +0 +3 Forgery 0 +3 +0 +3 Gather Information 0 +3 +0 +3 Heal 0 -1 +0 -1 Hide 0 +3 +2 +5 (+2 racial) Intimidate 0 +3 +0 +3 Jump 0 +0 +0 +0 Listen 0 -1 +0 -1 Move Silently 0 +3 +2 +5 (+2 racial) Perform 0 +3 +0 +3 Ride 0 +3 +0 +3 Sense Motive 0 -1 +0 -1 Spot 0 -1 +0 -1 Survival 0 -1 +0 -1 Use Rope 0 +3 +0 +3 [b]Infusions:[/b] 1st Level: 3/day [B]Equipment: Cost Weight[/B] Scale mail 50gp 30lb Heavy wooden shield 7gp 10lb Rapier 20gp 2lb Sling - - Sling bullets (10) 1sp 5lb Thieves' tools 30gp 1lb Backpack 2gp 2lb Pouch, belt (2) 2gp 1lb Waterskin 1gp 4lb Artisan's outfit 1gp 4lb Vial of ink 8gp - Paper (5) 2gp - Inkpen 1sp - Scroll case (2) 2gp 1lb Sunrod (2) 4gp 2lb [B]Total Weight:[/B]62lb [B]Money:[/B] 20gp 8sp [B]Lgt Med Hvy Lift Push[/B] [B]Max Weight:[/B] 33lb 66lb 100lb 200lb 500lb [B]Age:[/B] 19 [B]Height:[/B] 4'11" [B]Weight:[/B] 72lb [B]Eyes:[/B] Black [B]Hair:[/B] Dark-brown [B]Skin:[/B] Dark-brown[/CODE] [B]Appearance:[/B] Keryp looks like the average kenku. Beady black eyes peer out from a head covered in dark, russet-brown feathers. Unlike the typical kenku, Keryp wears much brighter clothes - a pale blue shirt with buttons, drawstring brown pants, and a simple gray cap that's somewhat foppish. Keryp also wears a suit of scale mail kept in acceptable condition over the shirt. Keryp's head constantly darts from one place to the next, just like a bird's. In general his movement is jumpy and jerky. [b]Personality:[/b] Keryp is highly intelligent, but seems to lack a great deal of common sense. Against the grain of the stereotype, Keryp seems to find subtlety difficult. As a result he is a very up-front or "in your face" kind of person, a trait that catches many off guard. Keryp takes exceptional pride in everything he makes or repairs. Taking the saying "credit where credit is due" to a whole new level, Keryp will constantly add his 2 copper to a comment when it will remind or alert all those in a conversation as to just who it was who did that incredible patch job on Fautin's armor. Keryp's pride in his creations makes it sometimes exceptionally difficult to convince him to sell an item his crafts. The concept of sharing such things is nearly alien to him, and gifts are a double-edged sword. Receiving a gift that Keryp crafted carries with it the incessant comments and attention of Keryp since he will constantly advertise his craftsmanship and always watch to ensure his "child" is treated with the greatest of care. [B]Background:[/B] Keryp was raised by his parents into the Shadoweye's Flock, a thieves and assassin guild in Starilaskur. As a child, he never truly learned the art of stealth or subtlety, but had a knack for dealing with mechanisms, such as locks and traps. Keryp found great interest in such things and eventually started making his own devices, pieces of armor, and tools. Losing himself in the art of craft, Keryp discovered a rush unknown to him. He became obsessed with making things and relished in the opportunity to take other devices apart to learn how to make them on his own. The Flock realized his potential and began to exploit his abilities. The guild started to rely on the finely crafted tools Keryp made. This would have been fine, except Keryp's need for his work to be validated over and over again was not met. Keryp felt his work was underappreciated and became resentful of the guild. Eventually, Keryp got so frustrated with the lack of appreciation that he up and left. Keryp deserted the guild and left Breland. (Someone with more common sense might have been concerned that the guild would come after him.) Ever since, Keryp has been spending his time in Sharn, making small objects here and there to earn a living. His prices are considerably higher than others, but he seems to do a god job convincing people that his goods are worth the extra cost. Often his eyes and head dart off after he sees someone carrying something he suspects they bought from him, trying to examine from a distance if his "baby" is being treated well. One time, Keryp saw a former customer wearing a leather armband he had crafted that was clearly torn on the edge. At the time, Keryp was working on a fancy set of eating utensils. He literally dropped what he was doing and lept at the leather-wearing customer in a fit of rage, screaming things like "ungrateful" and "abuser." The guards broke it up and Keryp somehow managed to avoid any punishment. [/QUOTE]
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