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EBERRON- GAMER'S GROTTO: THE HIDDEN
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<blockquote data-quote="megamania" data-source="post: 6296432" data-attributes="member: 9255"><p>GAMER’S GROTTO: THE HIDDEN</p><p>02 ASSIMO’S MISADVENTURE</p><p>SEGMENT 011</p><p>ACT FOUR: THE RUINS, PART TWO</p><p>5/3/14</p><p></p><p>YRLAG, SHADOW MARCHES</p><p>DEEP INTO NEW WATER, NEAR THE HIDDEN</p><p>RHAAN 18, 999</p><p></p><p>This building is just like the others. It is seamless light blue marble with a purplish-blue door. There are no windows that can be seen from the outside. Laughing, they say “Open” and the door swings open to allow them in. </p><p></p><p>The floor, wall and ceiling are a neutral and flat uniform blue that makes it difficult to known where the wall begins and ends. They ignore the trap door (also blue in color) that they find on the floor and try the one on the ceiling. As the warforged steps up to push the gnome up he touches the floor trap door. Raw heat and blue flames rush up along his legs that make him jump back.</p><p></p><p>“Trapped. Don’t touch.” Says the gnome as if stating something helpful and unknown to the others.</p><p></p><p>Careful to avoid the trap as suggested, the warforged lifts Assimo up to the trap door and he easily pushes it open. (Snarl used a staff behind him to help) The gnome jumps up and disappears. The priest can hear him giggling and laughing which draws looks of confusion and doubt from everyone below. The priest motions to be lifted and is. He is not sure what to make of the sight he sees.</p><p></p><p>As his head clears the trap door he spots the gnome happily hopping from foot to foot as if in a strange dance. He is thourghly enjoying this activity. Scratches even seems interested as he peers out of the robes and watches his feet. As the priest pulls himself up he sees what is so entertaining. Anytime the floor is touched, ripples of light expand from that point like a stone being thrown into a still pool of water.</p><p></p><p>This place gets stranger and stranger thinks the priest of knowledge.</p><p></p><p>The others begin to climb up also. As the gnome is jumping about, the priest notes how one section of the floor seems to have an unseen obstruction. The white ripples radiate out from the gnome and bend into a right angle as if there was something blocking the waves. The gnome sees this also and with a loud “oooooooouuuh.” Stops and kneels down next to the area. He finger walks his hand towards the space creating small ripples to pinpoint the area. Then his hand disappears into the floor! The gnome feels around with his tongue protruding from the corner of his mouth. He finds something and brings back his hand even as the priest moves up to caution him.</p><p></p><p>He has a small pouch that clinks like coins. He looks at the inside and says to himself but in a volume that everyone can hear- “Oh goodie. They’ll like these!”</p><p></p><p>The priest, curious, steps over to him. Anything that Morgrave University would want means he would want to see also. The gnome has to be coaxed but he hands over one of the “coins” from the pouch- so long as the priest returns it. It is triangular in shape and slightly yellow. It is very old and worn. One side has what appears to be a donut with frills on the top (Beholder?) and strange marks like what was seen in that book. The gnome motions for the coin to be returned and as agreed, Gilad does.</p><p></p><p>Nothing further is found within this room except for another trap door leading up. This space is relatively boring or “normal”. It is gray stone with no found hidden spaces or surprises.</p><p></p><p>They leave this building and look at the next one over. It is more of a small tower built on a short crag of earth and stone. It is a steep ten foot climb that will prove to be difficult for the warforged based on his climbing ability and skills on the cliffs.</p></blockquote><p></p>
[QUOTE="megamania, post: 6296432, member: 9255"] GAMER’S GROTTO: THE HIDDEN 02 ASSIMO’S MISADVENTURE SEGMENT 011 ACT FOUR: THE RUINS, PART TWO 5/3/14 YRLAG, SHADOW MARCHES DEEP INTO NEW WATER, NEAR THE HIDDEN RHAAN 18, 999 This building is just like the others. It is seamless light blue marble with a purplish-blue door. There are no windows that can be seen from the outside. Laughing, they say “Open” and the door swings open to allow them in. The floor, wall and ceiling are a neutral and flat uniform blue that makes it difficult to known where the wall begins and ends. They ignore the trap door (also blue in color) that they find on the floor and try the one on the ceiling. As the warforged steps up to push the gnome up he touches the floor trap door. Raw heat and blue flames rush up along his legs that make him jump back. “Trapped. Don’t touch.” Says the gnome as if stating something helpful and unknown to the others. Careful to avoid the trap as suggested, the warforged lifts Assimo up to the trap door and he easily pushes it open. (Snarl used a staff behind him to help) The gnome jumps up and disappears. The priest can hear him giggling and laughing which draws looks of confusion and doubt from everyone below. The priest motions to be lifted and is. He is not sure what to make of the sight he sees. As his head clears the trap door he spots the gnome happily hopping from foot to foot as if in a strange dance. He is thourghly enjoying this activity. Scratches even seems interested as he peers out of the robes and watches his feet. As the priest pulls himself up he sees what is so entertaining. Anytime the floor is touched, ripples of light expand from that point like a stone being thrown into a still pool of water. This place gets stranger and stranger thinks the priest of knowledge. The others begin to climb up also. As the gnome is jumping about, the priest notes how one section of the floor seems to have an unseen obstruction. The white ripples radiate out from the gnome and bend into a right angle as if there was something blocking the waves. The gnome sees this also and with a loud “oooooooouuuh.” Stops and kneels down next to the area. He finger walks his hand towards the space creating small ripples to pinpoint the area. Then his hand disappears into the floor! The gnome feels around with his tongue protruding from the corner of his mouth. He finds something and brings back his hand even as the priest moves up to caution him. He has a small pouch that clinks like coins. He looks at the inside and says to himself but in a volume that everyone can hear- “Oh goodie. They’ll like these!” The priest, curious, steps over to him. Anything that Morgrave University would want means he would want to see also. The gnome has to be coaxed but he hands over one of the “coins” from the pouch- so long as the priest returns it. It is triangular in shape and slightly yellow. It is very old and worn. One side has what appears to be a donut with frills on the top (Beholder?) and strange marks like what was seen in that book. The gnome motions for the coin to be returned and as agreed, Gilad does. Nothing further is found within this room except for another trap door leading up. This space is relatively boring or “normal”. It is gray stone with no found hidden spaces or surprises. They leave this building and look at the next one over. It is more of a small tower built on a short crag of earth and stone. It is a steep ten foot climb that will prove to be difficult for the warforged based on his climbing ability and skills on the cliffs. [/QUOTE]
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