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EBERRON- GAMER'S GROTTO: THE HIDDEN
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<blockquote data-quote="megamania" data-source="post: 6296445" data-attributes="member: 9255"><p>GAMER’S GROTTO: THE HIDDEN</p><p>02 ASSIMO’S MISADVENTURE</p><p>SEGMENT 013</p><p>ACT FOUR: THE RUINS, PART FOUR</p><p>5/3/14</p><p></p><p>YRLAG, SHADOW MARCHES</p><p>DEEP INTO NEW WATER, NEAR THE HIDDEN</p><p>RHAAN 18, 999</p><p></p><p></p><p> Assimo ir’Lenni (nicknamed Lucky Lenni for his womanizing and mishaps that never seem to harm him- only those around him) races up to the door. It is open and he pokes his head in. “Helloooooo….. anyone here? It’s Assimo.” He pushes the door (it takes all his strength a bit of luck to open it. The afternoon light reveals a tile mosaic on the floor. It resembles a squid with bulging eyes. “Oh…. I’ve seen those before. They give headaches.” Scratches meows an agreement and an urging to leave…. Which is ignored.</p><p></p><p>The others arrive and give the image a wide clearance as it would rise and strike them. Gilad especially as he believes this represents a Mind flayer, a powerful psionic aberration. They arrive just in time to see the gnome try to hide what he is doing. He has found a pack which he was inventorying when they arrived. It has very basic items. A halfling’s adventure pack?</p><p></p><p>They spot a trap door on the floor. It is locked. The warforged decides to try to open it the original way- he stomps on it. He recoils from it as the door screams in pain and sobs quietly after. They all look at each other in confusion. Cornerstone shrugs his massive shoulders and begins to pound at the door by foot and blade. Each strike is followed by a scream of pain from the door until it finally breaks open (or opens on its own so the mean golem won’t keep striking it).</p><p></p><p>With the door now open, they see a wooden ladder leading down into the dark. One by one they go down including Snarl whom got curious about what they were doing. It leads to a large room which in turn leads to an even larger room. On the opposite side is a blue glowing door-sized rectangle. As they enter it they hear something moving in the dark- purple colored crystalized scorpions! (?)</p><p></p><p>Two of the four creatures are destroyed before they even reach them. They try to pinch and sting the group but are shattered one by one. Strange…. Very strange. Cornerstone is so curious he collects a few pieces of the creatures and puts them in his pouch to look at later.</p><p></p><p>They look closer at the blue glowing area. It is a doorway to another room. Next to the doorway is a blue six inch disk with a hole in the center. Sticking out of the hole is a blue crystal rod (very similar to what Assimo had found). The warforged is uncertain what to do. He reaches out to touch the doorway half expecting it to attack him or a trap to be activated. Neither happens. The energy ripples as his metal finger pokes into it. He looks to the others for instructions. Having experienced these doorways before, Assimo encourages the warforged to go on. He does so and walks through.</p><p></p><p>This is a smaller room and there is another glowing doorway but this one is orange and there is no rod in the disk. He gently touches the orange light and it resists his motion. It feels completely solid. Unknown to him, the gnome is about to attempt an experiment. He reaches for the blue rod to remove it. Snarl leaps over and slaps the gnome’s hand. “Ow!” he calls out grasping his bruised arm.</p><p></p><p>“Are you trying to kill him?” suggests the shifter.</p><p></p><p>“I wanted to know what would happen if it was removed.”</p><p></p><p>He doesn’t fool anyone. Especially Snarl and Gilad believe he knows more than he is letting on.</p><p></p><p>They leave back to the ladder. The warforged is slow to climb as he fears breaking the ladder with his weight. They enter the trap door above the one they struck down. Nothing is here so they go up again. Snarl peeks up and sees skeletons…. Lots of skeletons. Hearing skeletons, the cleric is next to go up. To allow him to get onto the level, the shifter must climb all the way onto the room. This triggers something and the skeletons all turn to stare at him. He informs the cleric of this as he climbs up. The skeletons begin to move and take their first steps towards the two of them when the cleric holds up his holy symbol and begins a series of chants and prayers. By the third step, all of the skeletons crumble and break apart.</p><p></p><p>“Nice” says the shifter. The weapons are in poor condition and nothing else is found so they return to the first floor and as predicted- the scholar is in a hurry to explore the next building.</p></blockquote><p></p>
[QUOTE="megamania, post: 6296445, member: 9255"] GAMER’S GROTTO: THE HIDDEN 02 ASSIMO’S MISADVENTURE SEGMENT 013 ACT FOUR: THE RUINS, PART FOUR 5/3/14 YRLAG, SHADOW MARCHES DEEP INTO NEW WATER, NEAR THE HIDDEN RHAAN 18, 999 Assimo ir’Lenni (nicknamed Lucky Lenni for his womanizing and mishaps that never seem to harm him- only those around him) races up to the door. It is open and he pokes his head in. “Helloooooo….. anyone here? It’s Assimo.” He pushes the door (it takes all his strength a bit of luck to open it. The afternoon light reveals a tile mosaic on the floor. It resembles a squid with bulging eyes. “Oh…. I’ve seen those before. They give headaches.” Scratches meows an agreement and an urging to leave…. Which is ignored. The others arrive and give the image a wide clearance as it would rise and strike them. Gilad especially as he believes this represents a Mind flayer, a powerful psionic aberration. They arrive just in time to see the gnome try to hide what he is doing. He has found a pack which he was inventorying when they arrived. It has very basic items. A halfling’s adventure pack? They spot a trap door on the floor. It is locked. The warforged decides to try to open it the original way- he stomps on it. He recoils from it as the door screams in pain and sobs quietly after. They all look at each other in confusion. Cornerstone shrugs his massive shoulders and begins to pound at the door by foot and blade. Each strike is followed by a scream of pain from the door until it finally breaks open (or opens on its own so the mean golem won’t keep striking it). With the door now open, they see a wooden ladder leading down into the dark. One by one they go down including Snarl whom got curious about what they were doing. It leads to a large room which in turn leads to an even larger room. On the opposite side is a blue glowing door-sized rectangle. As they enter it they hear something moving in the dark- purple colored crystalized scorpions! (?) Two of the four creatures are destroyed before they even reach them. They try to pinch and sting the group but are shattered one by one. Strange…. Very strange. Cornerstone is so curious he collects a few pieces of the creatures and puts them in his pouch to look at later. They look closer at the blue glowing area. It is a doorway to another room. Next to the doorway is a blue six inch disk with a hole in the center. Sticking out of the hole is a blue crystal rod (very similar to what Assimo had found). The warforged is uncertain what to do. He reaches out to touch the doorway half expecting it to attack him or a trap to be activated. Neither happens. The energy ripples as his metal finger pokes into it. He looks to the others for instructions. Having experienced these doorways before, Assimo encourages the warforged to go on. He does so and walks through. This is a smaller room and there is another glowing doorway but this one is orange and there is no rod in the disk. He gently touches the orange light and it resists his motion. It feels completely solid. Unknown to him, the gnome is about to attempt an experiment. He reaches for the blue rod to remove it. Snarl leaps over and slaps the gnome’s hand. “Ow!” he calls out grasping his bruised arm. “Are you trying to kill him?” suggests the shifter. “I wanted to know what would happen if it was removed.” He doesn’t fool anyone. Especially Snarl and Gilad believe he knows more than he is letting on. They leave back to the ladder. The warforged is slow to climb as he fears breaking the ladder with his weight. They enter the trap door above the one they struck down. Nothing is here so they go up again. Snarl peeks up and sees skeletons…. Lots of skeletons. Hearing skeletons, the cleric is next to go up. To allow him to get onto the level, the shifter must climb all the way onto the room. This triggers something and the skeletons all turn to stare at him. He informs the cleric of this as he climbs up. The skeletons begin to move and take their first steps towards the two of them when the cleric holds up his holy symbol and begins a series of chants and prayers. By the third step, all of the skeletons crumble and break apart. “Nice” says the shifter. The weapons are in poor condition and nothing else is found so they return to the first floor and as predicted- the scholar is in a hurry to explore the next building. [/QUOTE]
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