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EBERRON- GAMER'S GROTTO: THE HIDDEN
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<blockquote data-quote="megamania" data-source="post: 6334406" data-attributes="member: 9255"><p>GAMER’S GROTTO: THE HIDDEN</p><p>04 ENTER THE HIDDEN</p><p>SEGMENT 022</p><p>ACT ONE: VICTUM OF ONE’S OWN SUCCESS</p><p>7/12/14</p><p></p><p>SWAMPS SOUTH OF YRLAG</p><p>SYPHEROS 9, 999</p><p></p><p>The large village (a city if you ask most Shadow Marches residents) of Yrlag was visited by a Korranberg Chronicler last week. She interviewed a few people and wrote a small story that was immediately published. Because of this, swarms of adventurers, scholars, and the curious and of course- riffraff are showing up daily on the docks.</p><p></p><p>As the earliest known explorers of the area now coined New Water by the local ½ orcs and The Hidden by the reporter, the PCs are finding they are becoming popular…. This isn’t always a good thing. They are being sought after by many people to learn whatever they can of the small group. So when Grotto came to them with another job from the widow- DeCurrent- they jumped at it without asking what it was or the payment. As such, the mage was absent this time. (MtG tournament- go figure)</p><p></p><p>So once more Azzime Louder, the pilot and boat guide has been hired to bring them out to the area of obsidian crystal to explore a new area. The woman has heard of a possible means into the Valley and wants them to check it out. Uncertain about it, the guide has taken a few supplies with him for other possible ways in.</p><p></p><p>Once more it takes them three days to reach the area. They spot a few broken up smaller rowing boats but no bodies. They do not see the mysterious and intimidating Black Dragon or the robed observer that Grotto felt was an adventurer for hire named DeFiend whom has a dubious reputation at best.</p><p></p><p>On the way the guide speaks about his thoughts on the way in. They have been asked to enter the valley now referred to as The Hidden through a crack in the black glass that has formed a river entrance. Azzime fears it will be dangerous and may involve waterfalls since they saw a 100+ foot cliff everywhere last time. That kind of wild river mixed with razor sharp glass is not an idea of a good time to the otherwise cautious guide.</p><p></p><p>He hopes to either find the same cliff’s edge as before or a similar one and merely climb in using ropes. They find a similar landing with a rock edge devoid of enough glass shards to prevent them from entering the Valley. Something he didn’t think about was how to anchor the rope. All they have is sharp glass to tie to or the large row boat and hope it holds. Azzime doesn’t like the idea of either, even when the druid whom has befriended the group, offers use of wood shaping spells. Instead, Azzime suggests gathering the remains of a rowboat that is nearby and use those instead- he wants the boat in one piece to return with.</p><p></p><p>Careful to not step on the hidden shards of glass within the beads and oily dark blue water, Cornnerstone and the ½ orc druid (Rutkin Bighands) collect the wooden remains and shape an anchor that is wedged into the hard sandstone and glass. Tying three fifty foot lengths of strong silk rope together, Nailo prepares to go first. However, near the edge he hears something below. A loud and somewhat piercing buzz sound. The druid suggests they step back and return to the water. Instead, they spread out draw weapons (mentally Azzime and the druid do a facepalm). Up appears a very large dragonfly. It hovers at the cliff’s edge near the rope then speeds off over the group and into the New Water expanse. With no new threats coming or returning they begin again.</p><p></p><p>Nailo easily climbs down followed by Azzime. The halfling warlock carefully shimmies over the edge and proceeds to show off by spider climbing down the hardened orange colored sandstone Cliffside. The ½ orc goes next not noticing what the warforged is up too.</p><p></p><p>(gotta love players whom do whatever fancies their mind at the time )</p><p></p><p>The warlock walks down with Azzime and the ½ orc feels a piece of rock bump off his shoulder. He looks up and sees a shadow of the bottom of the bow of the row boat. Then the scraping sound of the boat being pushed further out on the cliff’s edge.</p><p></p><p>Nailo reaches the bottom and looks up and sees this. He is uncertain if they are being attacked or if some strange effect is occurring. Where is the troubled (troublesome) warforged?</p><p></p><p>The answer becomes clear as with one last mighty push with the pole- the ship tilts and goes down the cliff- warforged and all. He has for some reason decided to slide off a 90 degree 110 foot cliff and ride / sail / fall within the row boat. He whizzes by the druid whom is dumbstruck (as was the player of the druid) and Azzime begins to call out curses in several languages as the warforged zips by him also while still in the boat holding the pole. The oars and a small box fall free of the boat about halfway down. It crashes loudly on the bottom within the jungle at the base with the elven ranger diving for cover.</p><p></p><p>Azzime, the halfling and the druid hurry down to find out what literally possessed the warrior to do this. After all, no sane person (even a warforged person) would ever do this on purpose between killing themselves and destroying their only way back.</p><p></p><p>Cornnerstone doesn’t feel all that well as he tries to sit up within the ruins of the boat and a few short trees and brush he crashed into and through. He is taking ALL of his repair potions now as Azzime reaches him and continues to scold / curse/yell at the most insane warforged (this even includes Nines) he has ever meant. His tirade is so great he actually intimidates the warforged into sitting down and being quiet for a while.</p><p></p><p>“Now what?” asks the elf.</p><p></p><p>“Boat is ruined…shattered beyond repair…..” grumbles the guide.</p><p></p><p>“That was as loud as it was stupid…..” begins the druid as he scans the thick brush and tall watery grass, “We should leave quickly but quietly. If anything is here, it may now know we are here.”</p></blockquote><p></p>
[QUOTE="megamania, post: 6334406, member: 9255"] GAMER’S GROTTO: THE HIDDEN 04 ENTER THE HIDDEN SEGMENT 022 ACT ONE: VICTUM OF ONE’S OWN SUCCESS 7/12/14 SWAMPS SOUTH OF YRLAG SYPHEROS 9, 999 The large village (a city if you ask most Shadow Marches residents) of Yrlag was visited by a Korranberg Chronicler last week. She interviewed a few people and wrote a small story that was immediately published. Because of this, swarms of adventurers, scholars, and the curious and of course- riffraff are showing up daily on the docks. As the earliest known explorers of the area now coined New Water by the local ½ orcs and The Hidden by the reporter, the PCs are finding they are becoming popular…. This isn’t always a good thing. They are being sought after by many people to learn whatever they can of the small group. So when Grotto came to them with another job from the widow- DeCurrent- they jumped at it without asking what it was or the payment. As such, the mage was absent this time. (MtG tournament- go figure) So once more Azzime Louder, the pilot and boat guide has been hired to bring them out to the area of obsidian crystal to explore a new area. The woman has heard of a possible means into the Valley and wants them to check it out. Uncertain about it, the guide has taken a few supplies with him for other possible ways in. Once more it takes them three days to reach the area. They spot a few broken up smaller rowing boats but no bodies. They do not see the mysterious and intimidating Black Dragon or the robed observer that Grotto felt was an adventurer for hire named DeFiend whom has a dubious reputation at best. On the way the guide speaks about his thoughts on the way in. They have been asked to enter the valley now referred to as The Hidden through a crack in the black glass that has formed a river entrance. Azzime fears it will be dangerous and may involve waterfalls since they saw a 100+ foot cliff everywhere last time. That kind of wild river mixed with razor sharp glass is not an idea of a good time to the otherwise cautious guide. He hopes to either find the same cliff’s edge as before or a similar one and merely climb in using ropes. They find a similar landing with a rock edge devoid of enough glass shards to prevent them from entering the Valley. Something he didn’t think about was how to anchor the rope. All they have is sharp glass to tie to or the large row boat and hope it holds. Azzime doesn’t like the idea of either, even when the druid whom has befriended the group, offers use of wood shaping spells. Instead, Azzime suggests gathering the remains of a rowboat that is nearby and use those instead- he wants the boat in one piece to return with. Careful to not step on the hidden shards of glass within the beads and oily dark blue water, Cornnerstone and the ½ orc druid (Rutkin Bighands) collect the wooden remains and shape an anchor that is wedged into the hard sandstone and glass. Tying three fifty foot lengths of strong silk rope together, Nailo prepares to go first. However, near the edge he hears something below. A loud and somewhat piercing buzz sound. The druid suggests they step back and return to the water. Instead, they spread out draw weapons (mentally Azzime and the druid do a facepalm). Up appears a very large dragonfly. It hovers at the cliff’s edge near the rope then speeds off over the group and into the New Water expanse. With no new threats coming or returning they begin again. Nailo easily climbs down followed by Azzime. The halfling warlock carefully shimmies over the edge and proceeds to show off by spider climbing down the hardened orange colored sandstone Cliffside. The ½ orc goes next not noticing what the warforged is up too. (gotta love players whom do whatever fancies their mind at the time ) The warlock walks down with Azzime and the ½ orc feels a piece of rock bump off his shoulder. He looks up and sees a shadow of the bottom of the bow of the row boat. Then the scraping sound of the boat being pushed further out on the cliff’s edge. Nailo reaches the bottom and looks up and sees this. He is uncertain if they are being attacked or if some strange effect is occurring. Where is the troubled (troublesome) warforged? The answer becomes clear as with one last mighty push with the pole- the ship tilts and goes down the cliff- warforged and all. He has for some reason decided to slide off a 90 degree 110 foot cliff and ride / sail / fall within the row boat. He whizzes by the druid whom is dumbstruck (as was the player of the druid) and Azzime begins to call out curses in several languages as the warforged zips by him also while still in the boat holding the pole. The oars and a small box fall free of the boat about halfway down. It crashes loudly on the bottom within the jungle at the base with the elven ranger diving for cover. Azzime, the halfling and the druid hurry down to find out what literally possessed the warrior to do this. After all, no sane person (even a warforged person) would ever do this on purpose between killing themselves and destroying their only way back. Cornnerstone doesn’t feel all that well as he tries to sit up within the ruins of the boat and a few short trees and brush he crashed into and through. He is taking ALL of his repair potions now as Azzime reaches him and continues to scold / curse/yell at the most insane warforged (this even includes Nines) he has ever meant. His tirade is so great he actually intimidates the warforged into sitting down and being quiet for a while. “Now what?” asks the elf. “Boat is ruined…shattered beyond repair…..” grumbles the guide. “That was as loud as it was stupid…..” begins the druid as he scans the thick brush and tall watery grass, “We should leave quickly but quietly. If anything is here, it may now know we are here.” [/QUOTE]
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EBERRON- GAMER'S GROTTO: THE HIDDEN
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