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[Eberron] HELP! Need some quick adventure ideas
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<blockquote data-quote="shilsen" data-source="post: 2208448" data-attributes="member: 198"><p>I started one of my two currently-running Eberron games with PCs on their way to Sharn being attacked by sahuagin.</p><p></p><p>As for what to do in Sharn, I've dropped the concept of pre-planned adventures and am letting the PCs find their own way, and it's working out great. As you said in the first post, there are a "almost too many adventure possibilities in Sharn, and at the moment it is very hard to predict what they will do", so my suggestion is to not try to predict what they will do. Just drop a bunch of options in their laps and let them go where they will.</p><p></p><p>Since they are arriving in Sharn by ship and are non-Brelish (right?), there are a few things that can happen. Here are some general notes for their arrival, for example:</p><p></p><p>* Ship arrives in the Hilt and turns north to Sharn. Describe the city as they get closer. As they move closer to the cliffs, the angle cuts off the sight of the base of the towers, though the tops can still be seen. Ahead, more ships and smaller craft appear, most moving around a boat town at the edge of the docks consisting of rafts, houseboats & other craft connected by a web piers, gangplanks and rope bridges. Docks lie behind it. This is Ship's Towers, one of the two waterfront districts. To the east and behind Ship's Towers seems to be a slum area, consisting of a cliff face with cave openings in it and small hovels around them (Mud Caves). As the ship continues, a small swarm (couple dozen) of flying creatures swarm around the ship, flying around the crow's nest and swooping down to feed on fish disturbed by its passing. Seem to be tiny dragons, a little like a pseudodragon, iridescent white in color. Sailors say they are called spiretop dragons.</p><p></p><p>* Ship continues around and past Ship's Towers and north to a larger dock section (Grayflood). Slows down and two smaller boats come out to guide it into dock. A seedy waterfront section lies behind the docks and wharves. Ahead, passengers can see already docked ships. Cranes protrude over the cliffs overhead, lowering platforms held by what seem to be glowing ropes and then raising freight. Once ship comes up near dock, will find small group waiting for them, a couple carrying weapons. PCs will be allowed to disembark. Will be stopped when dismbarking by the waiting group, first by some (from the Wharf Watch) asking what items they are transporting and asking for identification. When they discover the PCs are foreigners, will tell others in the group (from the Guardians of the Gate). Will ask the PCs about their business in the city and tell them the Guardians will help as needed (HQ is in Black Arch district, lower Tavick's). </p><p></p><p>* PCs continue into Grayflood. Meet youngsters clamoring to guide them into city (will ask for 5 silvers but can be haggled down to 1). Will also see skycoaches in area. Guide will suggest taking skycoach. If taking skycoach (2 sp each to Dura, 1 sp more per mile), will fly wherever asked to. If not, will go on foot and be led through Grayflood into Sharn's Welcome (red light district). Will see sailors of all descriptions, inns, taverns, bordellos, all of very poor quality. </p><p></p><p>* Guide will ask if they have specific interests and if not, will sugest they head up to Dura. After all, that's where "adventurers go". Will lead them from Sharn's Welcome up cliff stairs to Precarious (warehouse district). Will ask if they want to go to an inn, in which case will take them up to Underlook (inn district). Will point out that to the east is The Bazaar (marketplace) and north-east is Hareth's Folly (weird-looking tavern district). Straight up from Underlook is Overlook (apartments), while above The Bazaar is Redstone (shops). North of Redstone are Hope's Peak (temple district) and further north is Clifftop (adventurer's district).</p><p></p><p>Once they are in Dura, esp. if they plan to sell things, have them move around the Bazaar area, visit the Clifftop district, etc. The Drunken Dragon Inn and the Clifftop Adventurer's Guild are two good places to hear about potential jobs. </p><p></p><p>Maybe while moving around, have them get embroiled in a fight between members of the Clifftop and Deathsgate guilds. Instant allies and enemies, depending on whom they help. Or if they're cheap and are walking all the way, run into Boromar halflings fighting a Daask gnoll squad in Lower Dura.</p><p></p><p>In short, since Sharn has so many possibilities, drop as many of them on the PCs as you can, and let them work out what they want to end up doing.</p></blockquote><p></p>
[QUOTE="shilsen, post: 2208448, member: 198"] I started one of my two currently-running Eberron games with PCs on their way to Sharn being attacked by sahuagin. As for what to do in Sharn, I've dropped the concept of pre-planned adventures and am letting the PCs find their own way, and it's working out great. As you said in the first post, there are a "almost too many adventure possibilities in Sharn, and at the moment it is very hard to predict what they will do", so my suggestion is to not try to predict what they will do. Just drop a bunch of options in their laps and let them go where they will. Since they are arriving in Sharn by ship and are non-Brelish (right?), there are a few things that can happen. Here are some general notes for their arrival, for example: * Ship arrives in the Hilt and turns north to Sharn. Describe the city as they get closer. As they move closer to the cliffs, the angle cuts off the sight of the base of the towers, though the tops can still be seen. Ahead, more ships and smaller craft appear, most moving around a boat town at the edge of the docks consisting of rafts, houseboats & other craft connected by a web piers, gangplanks and rope bridges. Docks lie behind it. This is Ship's Towers, one of the two waterfront districts. To the east and behind Ship's Towers seems to be a slum area, consisting of a cliff face with cave openings in it and small hovels around them (Mud Caves). As the ship continues, a small swarm (couple dozen) of flying creatures swarm around the ship, flying around the crow's nest and swooping down to feed on fish disturbed by its passing. Seem to be tiny dragons, a little like a pseudodragon, iridescent white in color. Sailors say they are called spiretop dragons. * Ship continues around and past Ship's Towers and north to a larger dock section (Grayflood). Slows down and two smaller boats come out to guide it into dock. A seedy waterfront section lies behind the docks and wharves. Ahead, passengers can see already docked ships. Cranes protrude over the cliffs overhead, lowering platforms held by what seem to be glowing ropes and then raising freight. Once ship comes up near dock, will find small group waiting for them, a couple carrying weapons. PCs will be allowed to disembark. Will be stopped when dismbarking by the waiting group, first by some (from the Wharf Watch) asking what items they are transporting and asking for identification. When they discover the PCs are foreigners, will tell others in the group (from the Guardians of the Gate). Will ask the PCs about their business in the city and tell them the Guardians will help as needed (HQ is in Black Arch district, lower Tavick's). * PCs continue into Grayflood. Meet youngsters clamoring to guide them into city (will ask for 5 silvers but can be haggled down to 1). Will also see skycoaches in area. Guide will suggest taking skycoach. If taking skycoach (2 sp each to Dura, 1 sp more per mile), will fly wherever asked to. If not, will go on foot and be led through Grayflood into Sharn's Welcome (red light district). Will see sailors of all descriptions, inns, taverns, bordellos, all of very poor quality. * Guide will ask if they have specific interests and if not, will sugest they head up to Dura. After all, that's where "adventurers go". Will lead them from Sharn's Welcome up cliff stairs to Precarious (warehouse district). Will ask if they want to go to an inn, in which case will take them up to Underlook (inn district). Will point out that to the east is The Bazaar (marketplace) and north-east is Hareth's Folly (weird-looking tavern district). Straight up from Underlook is Overlook (apartments), while above The Bazaar is Redstone (shops). North of Redstone are Hope's Peak (temple district) and further north is Clifftop (adventurer's district). Once they are in Dura, esp. if they plan to sell things, have them move around the Bazaar area, visit the Clifftop district, etc. The Drunken Dragon Inn and the Clifftop Adventurer's Guild are two good places to hear about potential jobs. Maybe while moving around, have them get embroiled in a fight between members of the Clifftop and Deathsgate guilds. Instant allies and enemies, depending on whom they help. Or if they're cheap and are walking all the way, run into Boromar halflings fighting a Daask gnoll squad in Lower Dura. In short, since Sharn has so many possibilities, drop as many of them on the PCs as you can, and let them work out what they want to end up doing. [/QUOTE]
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[Eberron] HELP! Need some quick adventure ideas
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