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(Eberron) Legacies - Updated 15 June
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<blockquote data-quote="Shieldhaven" data-source="post: 1867812" data-attributes="member: 23427"><p>I'm entertained enough by some of the other Story Hours that I've read that I decided to post my character's journal entries from an Eberron campaign entitled <em>Legacies</em>.</p><p></p><p>I may also post some tangential commentary on what was going on outside of my character's perception. Since this is not evident from the journal, my character is Teagen Allister d'Cannith, a transmuter. The campaign started at third level, and we have yet to reach fourth.</p><p></p><p>Enjoy!</p><p></p><p>-----------------------------------------------</p><p></p><p>So we’ve managed narrowly to escape death at the hands of Dhakaani extremists. We were in the undercity of Sharn searching for a handaxe that is an important symbol for those lunatics. It was a pretty standard sort of test, should have been easy.</p><p></p><p>We got down there and everything was dark. We used sunrods to light the chamber up a bit – apparently a market square, however long ago. I should check on more precise dating, though I rather doubt it will be useful in the strictest sense.</p><p> (human ruins circa 1000 yrs ago Dhakaani empire 17k-6k yrs ago)</p><p>We fought some things that the Tharashk man called horrid rats, and I suppose that name is valid. It’s not every day that you run into rats with fangs that drip acid. I got stupid and wasted my one prepared Scorching Ray on one of them. Little did I know at the time that we would soon have much bigger problems. Similarly, I wasted the Feline Grace – well, I suppose it was appreciated, but still we would have been better served to have had it later. At least my Armor of the Eldritch Forge was still active later on. I should learn a few more spells of longer duration, or I should study the ways of lengthening the duration of the spells I already have.</p><p></p><p>Once the horrid rats were hacked to bits – never overlook the utility of an axe – we searched through one of the buildings and found the handaxe we were seeking. We were poking through other buildings when the Dhakaani arrived to claim the axe. We considered handing it over, as that would have saved us a lot of pain, but the changeling got mouthy and we definitely reached a point of no return. In the future, someone with less of a barbed tongue ought to do the talking. Important lesson there. We were doing reasonably well, even though we burned through much of one healing wand and a decent portion of my wand of arcane bolts, but eventually their remarkably superior numbers put us in a position such that we had to choose between the death of one of our number or keeping the axe. We surrendered the axe. I do not regret this decision in the least; while I was willing to fight and risk injury to keep the axe from falling into their hands, I was not willing to consign a comrade to death when there was not even a passing likelihood of returning him to life. Our task now ought to be the recovery of this axe and the dissolution of any warbands of Dhakaani in Sharn.</p><p></p><p>Some questions that remain:</p><p>At what point did the Dhakaani scouts pick us up? Is there a significant information leak within Morgrave University? Where is their base within the city? If we can figure out where the Dhakaani get their information, can we in turn feed them bad intelligence and lure them into a trap? How much trouble will we be in with the University? Why didn’t they get the axe the day before, instead of waiting for us to come along?</p><p></p><p>Dhakaani relics were fashionable in early Galifar era.</p><p>Upper nobility/upper dragonmarked were the only ones to possess relics on this level.</p><p>Dhakaani made heavy use of weaponry. Bladed weapons were more used in religions-type ceremonies. Hafted (axe, etc.) tended to be used in civic ceremonies. Swords fell out of vogue in the later empire due to the rise of the orc druids. This axes seems to have been used as a symbol of authority over an area. Axe – scepter.</p></blockquote><p></p>
[QUOTE="Shieldhaven, post: 1867812, member: 23427"] I'm entertained enough by some of the other Story Hours that I've read that I decided to post my character's journal entries from an Eberron campaign entitled [I]Legacies[/I]. I may also post some tangential commentary on what was going on outside of my character's perception. Since this is not evident from the journal, my character is Teagen Allister d'Cannith, a transmuter. The campaign started at third level, and we have yet to reach fourth. Enjoy! ----------------------------------------------- So we’ve managed narrowly to escape death at the hands of Dhakaani extremists. We were in the undercity of Sharn searching for a handaxe that is an important symbol for those lunatics. It was a pretty standard sort of test, should have been easy. We got down there and everything was dark. We used sunrods to light the chamber up a bit – apparently a market square, however long ago. I should check on more precise dating, though I rather doubt it will be useful in the strictest sense. (human ruins circa 1000 yrs ago Dhakaani empire 17k-6k yrs ago) We fought some things that the Tharashk man called horrid rats, and I suppose that name is valid. It’s not every day that you run into rats with fangs that drip acid. I got stupid and wasted my one prepared Scorching Ray on one of them. Little did I know at the time that we would soon have much bigger problems. Similarly, I wasted the Feline Grace – well, I suppose it was appreciated, but still we would have been better served to have had it later. At least my Armor of the Eldritch Forge was still active later on. I should learn a few more spells of longer duration, or I should study the ways of lengthening the duration of the spells I already have. Once the horrid rats were hacked to bits – never overlook the utility of an axe – we searched through one of the buildings and found the handaxe we were seeking. We were poking through other buildings when the Dhakaani arrived to claim the axe. We considered handing it over, as that would have saved us a lot of pain, but the changeling got mouthy and we definitely reached a point of no return. In the future, someone with less of a barbed tongue ought to do the talking. Important lesson there. We were doing reasonably well, even though we burned through much of one healing wand and a decent portion of my wand of arcane bolts, but eventually their remarkably superior numbers put us in a position such that we had to choose between the death of one of our number or keeping the axe. We surrendered the axe. I do not regret this decision in the least; while I was willing to fight and risk injury to keep the axe from falling into their hands, I was not willing to consign a comrade to death when there was not even a passing likelihood of returning him to life. Our task now ought to be the recovery of this axe and the dissolution of any warbands of Dhakaani in Sharn. Some questions that remain: At what point did the Dhakaani scouts pick us up? Is there a significant information leak within Morgrave University? Where is their base within the city? If we can figure out where the Dhakaani get their information, can we in turn feed them bad intelligence and lure them into a trap? How much trouble will we be in with the University? Why didn’t they get the axe the day before, instead of waiting for us to come along? Dhakaani relics were fashionable in early Galifar era. Upper nobility/upper dragonmarked were the only ones to possess relics on this level. Dhakaani made heavy use of weaponry. Bladed weapons were more used in religions-type ceremonies. Hafted (axe, etc.) tended to be used in civic ceremonies. Swords fell out of vogue in the later empire due to the rise of the orc druids. This axes seems to have been used as a symbol of authority over an area. Axe – scepter. [/QUOTE]
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