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Eberron Lost style, give me ideas
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<blockquote data-quote="Patryn of Elvenshae" data-source="post: 2385231" data-attributes="member: 23094"><p>I haven't seen all of Lost - actually, I saw the first episode, got extremely hooked, missed the second, and decided I didn't want to ruin the series by watching out of order, and am now waiting for the DVD - so take my advice with a grain of salt ...</p><p></p><p>What you need are some mooks.</p><p></p><p>NPCs with just the barest minimum of personality, but with which the PCs will instantly bond. Perhaps a pregnant lady, or a friendly grandmother, or a depressed dwarven monk - whatever. You need a couple stand-out characters that the PCs will empathize with quickly.</p><p></p><p>Then, you need to kill them in spectacularly bloody fashions. Remember what happens to the pilot in the first episode? You need to do that - but since these are D&D characters we're talking about here, and presumably used to sticking their heads into dangerous places, you may need to do it more than once to set the proper tone of paranoia.</p><p></p><p>Let the monk decide to swim to a close island, only to be eaten just beyond the breakers. Maybe he just yells once and disappears below the waves. Let his arm wash up on shore later in the day, when the tide changes. Have a group of foragers walk into the jungle and never return. Maybe the party hears screams. Maybe one person makes it back - mostly. He's gone insane from what he saw, and kills himself if not carefully watched. Maybe he comes back as undead.</p></blockquote><p></p>
[QUOTE="Patryn of Elvenshae, post: 2385231, member: 23094"] I haven't seen all of Lost - actually, I saw the first episode, got extremely hooked, missed the second, and decided I didn't want to ruin the series by watching out of order, and am now waiting for the DVD - so take my advice with a grain of salt ... What you need are some mooks. NPCs with just the barest minimum of personality, but with which the PCs will instantly bond. Perhaps a pregnant lady, or a friendly grandmother, or a depressed dwarven monk - whatever. You need a couple stand-out characters that the PCs will empathize with quickly. Then, you need to kill them in spectacularly bloody fashions. Remember what happens to the pilot in the first episode? You need to do that - but since these are D&D characters we're talking about here, and presumably used to sticking their heads into dangerous places, you may need to do it more than once to set the proper tone of paranoia. Let the monk decide to swim to a close island, only to be eaten just beyond the breakers. Maybe he just yells once and disappears below the waves. Let his arm wash up on shore later in the day, when the tide changes. Have a group of foragers walk into the jungle and never return. Maybe the party hears screams. Maybe one person makes it back - mostly. He's gone insane from what he saw, and kills himself if not carefully watched. Maybe he comes back as undead. [/QUOTE]
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