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Eberron Setting?
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<blockquote data-quote="Sienna_Rose" data-source="post: 3524012" data-attributes="member: 37563"><p>Given that a fair number of the people who play on ISRP do not play D&D, the concept of "levels" is really not one to consider. That point has been made, though, in the acknowledgement that it would be problematic in limiting power in a free-form role playing room.</p><p>Also, I think some of the current room concepts were intended to be low level - well, lower than they are. I have some characters who are decently powerful, but, I also have some who are pretty much low level NPC classes. If any of them ever get in a fight, they'll die. We all know the jokes about power in ISRP. . .</p><p>Maybe a room that does *specifically* limit power in its setting rules might help with that - one could hope.</p><p></p><p>I don't know enough about Eberron to have an opinion one way or another about it being used as a setting (I know, *gasp* - I've been gaming for over 15 years and haven't played Eberron - we usually play on worlds our DMs create). If it is to be used, a FAQ page or a link to a good summary would be helpful. Just like the other rooms - it can get decidedly uncomfortable to play in a setting about which you know nothing. Yes, yes, I know, no-one says you have to play in the setting. But, if I followed that, I wouldn't be able to play on ISRP at all - I don't know Oerth or Faerun well either. From what little I've heard of Eberron, though, it sounds like a good amount of familiarity would be required.</p><p> After all, even if the character comes from another world, eventually, said character should gain some knowledge of the place in which he or she has found him or herself.</p></blockquote><p></p>
[QUOTE="Sienna_Rose, post: 3524012, member: 37563"] Given that a fair number of the people who play on ISRP do not play D&D, the concept of "levels" is really not one to consider. That point has been made, though, in the acknowledgement that it would be problematic in limiting power in a free-form role playing room. Also, I think some of the current room concepts were intended to be low level - well, lower than they are. I have some characters who are decently powerful, but, I also have some who are pretty much low level NPC classes. If any of them ever get in a fight, they'll die. We all know the jokes about power in ISRP. . . Maybe a room that does *specifically* limit power in its setting rules might help with that - one could hope. I don't know enough about Eberron to have an opinion one way or another about it being used as a setting (I know, *gasp* - I've been gaming for over 15 years and haven't played Eberron - we usually play on worlds our DMs create). If it is to be used, a FAQ page or a link to a good summary would be helpful. Just like the other rooms - it can get decidedly uncomfortable to play in a setting about which you know nothing. Yes, yes, I know, no-one says you have to play in the setting. But, if I followed that, I wouldn't be able to play on ISRP at all - I don't know Oerth or Faerun well either. From what little I've heard of Eberron, though, it sounds like a good amount of familiarity would be required. After all, even if the character comes from another world, eventually, said character should gain some knowledge of the place in which he or she has found him or herself. [/QUOTE]
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