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<blockquote data-quote="Bari" data-source="post: 3524541" data-attributes="member: 39791"><p>I don't know ANYTHING about D&D. Can't buy the books, 'cause they don't sell them here. Can't use SRD, 'cause it's just a bunch of numbers, and without a proper explanation... and I have been given PDFs of the books, but I'm just mentally incapable of reading long things on the computer. Sooo, stats won't be the solution.</p><p></p><p>And, for me, ISRP having stats of it's own would just turn it into another rule-based RPG, and ruin the 'magic' it has. </p><p></p><p>And again, ignoring people is definetly -not- the solution. Why? Because it's wrong. And if that's not enough... because as they said, it has to be played by a number of people. Ignoring would turn the masses into a few. Not to mention new players, who maybe come with no idea of the rules (because there are lots of people that don't know about descriptions when they first come) and, when ignored, will just leave the first day. And this place SO needs new people... it's so empty! Anyway. Back to the point.</p><p></p><p>I think we should try out. What is delaying this project is that people reads and automatically thinks, "what if they break it? what if they breaks the limits 'cause they are not firmly stated?". I say we should trust in people's good sense. You know that if you can't play superpowerful characters, your ghoul-halfling-demon-regenerating-godmoding villain won't do, simple as that. Neither your level 218941380 paladin, so there.</p><p></p><p>The rules thing IS an important problem... well, state vague rules! If the setting does not progress, well, just erase it. And if it progresses, you can start thinking about this again. But you can't just poof! have the whole thing in a second. Let them work out on themselves.</p></blockquote><p></p>
[QUOTE="Bari, post: 3524541, member: 39791"] I don't know ANYTHING about D&D. Can't buy the books, 'cause they don't sell them here. Can't use SRD, 'cause it's just a bunch of numbers, and without a proper explanation... and I have been given PDFs of the books, but I'm just mentally incapable of reading long things on the computer. Sooo, stats won't be the solution. And, for me, ISRP having stats of it's own would just turn it into another rule-based RPG, and ruin the 'magic' it has. And again, ignoring people is definetly -not- the solution. Why? Because it's wrong. And if that's not enough... because as they said, it has to be played by a number of people. Ignoring would turn the masses into a few. Not to mention new players, who maybe come with no idea of the rules (because there are lots of people that don't know about descriptions when they first come) and, when ignored, will just leave the first day. And this place SO needs new people... it's so empty! Anyway. Back to the point. I think we should try out. What is delaying this project is that people reads and automatically thinks, "what if they break it? what if they breaks the limits 'cause they are not firmly stated?". I say we should trust in people's good sense. You know that if you can't play superpowerful characters, your ghoul-halfling-demon-regenerating-godmoding villain won't do, simple as that. Neither your level 218941380 paladin, so there. The rules thing IS an important problem... well, state vague rules! If the setting does not progress, well, just erase it. And if it progresses, you can start thinking about this again. But you can't just poof! have the whole thing in a second. Let them work out on themselves. [/QUOTE]
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