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<blockquote data-quote="Magi_Gabriel" data-source="post: 3533646" data-attributes="member: 34598"><p>Please Note: Nowhere have any Magi said the room isn't feasible, even if it wasn't physically possible to add another room there'd be the possibility of replacing a room with the new one.</p><p></p><p>The problem with the one month trial idea is this: In the first month you'll get a lot of people who show up just because there's the pressure of the one month trial. They want to see the room go ahead so they put off playing in other rooms to go there and then when it goes ahead they drop off because there's no pressure any more.</p><p></p><p>So, essentially before a room goes up it has to be solid in it's concept, it's rules and be put up to last without an arbitrary trial period. That means it needs a clear setting, clear rules and guides on how they will be enforced, clear distinctions that make it different from the Rotunda, CRT and the Cage. That tends to take a lot of hashing out and then more work from then on.</p><p></p><p>I have no doubts Eberron is fast growing and vastly popular, what that means is the room must run to higher expectations so more planning is involved. Personally I do not know anything about the setting so I'm trying to stay out of discussion of the specifics and work on technical things instead, but I think the more you toss ideas around the better the chances of finding the ideal one.</p><p></p><p>And even if we settle on a trial, you want the trial to be the best the room can be right?</p><p></p><p>BTW, I just checked the isrpmagi mail and couldn't find your email, could you send it again and CC <a href="mailto:jardel@unlikely-heroes.com">jardel@unlikely-heroes.com</a>?</p><p></p><p>Cheers</p></blockquote><p></p>
[QUOTE="Magi_Gabriel, post: 3533646, member: 34598"] Please Note: Nowhere have any Magi said the room isn't feasible, even if it wasn't physically possible to add another room there'd be the possibility of replacing a room with the new one. The problem with the one month trial idea is this: In the first month you'll get a lot of people who show up just because there's the pressure of the one month trial. They want to see the room go ahead so they put off playing in other rooms to go there and then when it goes ahead they drop off because there's no pressure any more. So, essentially before a room goes up it has to be solid in it's concept, it's rules and be put up to last without an arbitrary trial period. That means it needs a clear setting, clear rules and guides on how they will be enforced, clear distinctions that make it different from the Rotunda, CRT and the Cage. That tends to take a lot of hashing out and then more work from then on. I have no doubts Eberron is fast growing and vastly popular, what that means is the room must run to higher expectations so more planning is involved. Personally I do not know anything about the setting so I'm trying to stay out of discussion of the specifics and work on technical things instead, but I think the more you toss ideas around the better the chances of finding the ideal one. And even if we settle on a trial, you want the trial to be the best the room can be right? BTW, I just checked the isrpmagi mail and couldn't find your email, could you send it again and CC [email]jardel@unlikely-heroes.com[/email]? Cheers [/QUOTE]
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