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Eberron Setting?
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<blockquote data-quote="Tyrian_Spellstealer" data-source="post: 3535320" data-attributes="member: 36470"><p>Well, thats the purpose of the thread, to get some better ideas other then what I can pull out, I went with the lightning rail idea because it seemed to get a lot of attention on this thread. It has a bar, chairs, tables and lounges. Everything the tavern has except for a hearth.</p><p></p><p>If people would prefer a different location, then they should post their ideas here. The setting write ups I've done are a mere draft, a demonstration of what the setting could/can be like. My hope with this write up is that as an idea, should the setting be approved, a board or thread could later be set up that would allow community members to vote and input what they'd like to see in an Eberron setting, be it pulp action ontop of a lightning rail or market place on the skybridges of Sharn. That said, I <strong>personally</strong> believe this site doesn't need another 'bar' room, or another 'market place' room.</p><p></p><p></p><p></p><p>Unfortunately, this is in itself a contradiction to what the setting is aiming to be - low power. Plane shift a rather high level spell. The idea of the setting is that it isn't full of people who come from all over the planes to meet (though that is possible). If you want that in a setting, then the characters should focus in Sigil. Is that a better draw? Well, Sigil still doesn't get used as much as the CRT. We already have a setting that has people from other planes visiting it. This setting is aiming to be one where most people don't regularly plane shift around (hence the idea of the setting being located in a mode of transport, whats the point of catching a lightning rail if your character is powerful enough to teleport to where he needs to be?). </p><p></p><p>Does this mean characters from other settings or planes can't go there? Of course not, few of my characters are native to Eberron, but they spent most of their time there. I'm sure if this setting were to go through, it would have drow of the underdark, or red wizards, or other rather foreign characters present, as much as the CRT does. I would say with ISRP such things are to be expected. Does the setting stop these kinds of characters from being present? Heck no. Does it stop these kind of characters being present but who can also blow holes in the mutliverse and boast about how many times they've killed Elminster? Yes. </p><p></p><p>Another point is that the Eberron cosmology does not follow suit with a standard dnd cosmology. It has no inner planes, nor outer planes. There is no celestia, or abyss, or even a blood war that any of the inhabitants (be they primes or outsiders) would of heard of (at least, that is my understanding of Eberrons planes). Travel from another prime material plane like Faerun or Oerth to Eberron is extremely difficult (however, not at all impossible). If we created a setting that simply had characters congregating from all over the planes with an Eberron element, then all we've really done is copied sigil and changed the modron into a warforged. The idea is that we're trying to offer something DIFFERENT, not something that this chat site already has.</p></blockquote><p></p>
[QUOTE="Tyrian_Spellstealer, post: 3535320, member: 36470"] Well, thats the purpose of the thread, to get some better ideas other then what I can pull out, I went with the lightning rail idea because it seemed to get a lot of attention on this thread. It has a bar, chairs, tables and lounges. Everything the tavern has except for a hearth. If people would prefer a different location, then they should post their ideas here. The setting write ups I've done are a mere draft, a demonstration of what the setting could/can be like. My hope with this write up is that as an idea, should the setting be approved, a board or thread could later be set up that would allow community members to vote and input what they'd like to see in an Eberron setting, be it pulp action ontop of a lightning rail or market place on the skybridges of Sharn. That said, I [b]personally[/b] believe this site doesn't need another 'bar' room, or another 'market place' room. Unfortunately, this is in itself a contradiction to what the setting is aiming to be - low power. Plane shift a rather high level spell. The idea of the setting is that it isn't full of people who come from all over the planes to meet (though that is possible). If you want that in a setting, then the characters should focus in Sigil. Is that a better draw? Well, Sigil still doesn't get used as much as the CRT. We already have a setting that has people from other planes visiting it. This setting is aiming to be one where most people don't regularly plane shift around (hence the idea of the setting being located in a mode of transport, whats the point of catching a lightning rail if your character is powerful enough to teleport to where he needs to be?). Does this mean characters from other settings or planes can't go there? Of course not, few of my characters are native to Eberron, but they spent most of their time there. I'm sure if this setting were to go through, it would have drow of the underdark, or red wizards, or other rather foreign characters present, as much as the CRT does. I would say with ISRP such things are to be expected. Does the setting stop these kinds of characters from being present? Heck no. Does it stop these kind of characters being present but who can also blow holes in the mutliverse and boast about how many times they've killed Elminster? Yes. Another point is that the Eberron cosmology does not follow suit with a standard dnd cosmology. It has no inner planes, nor outer planes. There is no celestia, or abyss, or even a blood war that any of the inhabitants (be they primes or outsiders) would of heard of (at least, that is my understanding of Eberrons planes). Travel from another prime material plane like Faerun or Oerth to Eberron is extremely difficult (however, not at all impossible). If we created a setting that simply had characters congregating from all over the planes with an Eberron element, then all we've really done is copied sigil and changed the modron into a warforged. The idea is that we're trying to offer something DIFFERENT, not something that this chat site already has. [/QUOTE]
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