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<blockquote data-quote="Tyrian_Spellstealer" data-source="post: 3541756" data-attributes="member: 36470"><p>This is why I chose a lightning rail, I honestly found that the reasons on why someone would be on there was more then why they would be in a tavern. I could rant on and on about different story lines that could be had a lightning rail, be it something simple for small characters maybe going to work, or something complex, like a group of mages that regularly meet aboard the lightning rail to practice duel atop the roof of the train, adding to the difficulty and exclusivity of the duels. I personally think there are a heap of storylines that could unravel on a lightning rail, but, thats just me.</p><p></p><p></p><p></p><p>Well, you COULD always just give us the Eberron room and we won't worry about the restrictions? <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /> - of course, this brings us back to problem one, which was an Eberron room not really offering much to the community (beside edge sitting pulp action) that the other rooms don't already have.</p><p></p><p>*goes back to the drawing board then*.</p><p></p><p></p><p></p><p>A train station is a good idea, but what about a combat room for it? Not many town guards anywhere would tolerate combat in a public place such as a lightning rail station.</p><p></p><p>Other ideas I experimented with were a skyship lounge/restaurant in the city of Sharn (stationary skyship, but such a location would suggest a hint of nobility as it would probably be very expensive to get a ride. Although a fight room here would be very 'pulp action' (assuming it dared to go on the deck of the skyship), it would somewhat depend on a person being able to fly, or at the least feather fall, as the drop from a skyship is quite deadly.</p><p></p><p>Honestly, if there was to be an Eberron room that was to be set in a stationary location, it would (I think) probably have to be somewhere in Sharn, as its usually the standard starting point for any Eberron adventure or storyline (and is of course the most diverse city in the whole of Khorvaire). But, as for a room that incorporates pulp action without a standard 'bar' or 'marketplace' feel, I draw a blank.</p><p></p><p>...alternatively we could satisfy Bari and center it in the Talenta Plains where nomadic halflings roam on dinosaurs in tribes? <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="Tyrian_Spellstealer, post: 3541756, member: 36470"] This is why I chose a lightning rail, I honestly found that the reasons on why someone would be on there was more then why they would be in a tavern. I could rant on and on about different story lines that could be had a lightning rail, be it something simple for small characters maybe going to work, or something complex, like a group of mages that regularly meet aboard the lightning rail to practice duel atop the roof of the train, adding to the difficulty and exclusivity of the duels. I personally think there are a heap of storylines that could unravel on a lightning rail, but, thats just me. Well, you COULD always just give us the Eberron room and we won't worry about the restrictions? :D - of course, this brings us back to problem one, which was an Eberron room not really offering much to the community (beside edge sitting pulp action) that the other rooms don't already have. *goes back to the drawing board then*. A train station is a good idea, but what about a combat room for it? Not many town guards anywhere would tolerate combat in a public place such as a lightning rail station. Other ideas I experimented with were a skyship lounge/restaurant in the city of Sharn (stationary skyship, but such a location would suggest a hint of nobility as it would probably be very expensive to get a ride. Although a fight room here would be very 'pulp action' (assuming it dared to go on the deck of the skyship), it would somewhat depend on a person being able to fly, or at the least feather fall, as the drop from a skyship is quite deadly. Honestly, if there was to be an Eberron room that was to be set in a stationary location, it would (I think) probably have to be somewhere in Sharn, as its usually the standard starting point for any Eberron adventure or storyline (and is of course the most diverse city in the whole of Khorvaire). But, as for a room that incorporates pulp action without a standard 'bar' or 'marketplace' feel, I draw a blank. ...alternatively we could satisfy Bari and center it in the Talenta Plains where nomadic halflings roam on dinosaurs in tribes? :p [/QUOTE]
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