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<blockquote data-quote="Tharivious" data-source="post: 3930041" data-attributes="member: 28105"><p>More accurately, as I believe has been discussed at length in other threads, the Crossroads gets the most traffic because that's where most characters were established before the site move. The <em>characters</em> are used to the Crossroads, and thus some storylines don't readily transition because they're already built into an existing locale. Cause and effect stemming from this: New characters brought in tend to follow the flock and get started in the Crossroads as well, keeping the virtual-population centered. The Adepts had a fortunate option, in a sense, with Juxta being removed, allowing them to shift to any of the provided settings, with a built-in social structure to keep whichever room they chose populated.</p><p></p><p>Human nature is to go to the most populated room if you want to try interacting with as many people as possible. The Rotunda suffers from this, as did the Sigil rooms as a whole when they didn't have The Cage involved, because they are all primarily the psuedo-medieval style fantasy settings along the lines of Greyhawk.</p><p></p><p>Eberron is enough of a niche setting to be different and distinct from the others, and should probably be designed to cater to the niche that it fills. That is, a room that would appeal to distinctly Eberron characters that might or might not fit the other rooms very well. Optimizing the room design to attract other characters shouldn't be the goal, creating something true and archetypal to the setting should, since that's what will make people use the Eberron room for their Eberron characters. Simply creating another bar won't add any diversity to the base storylines in use, especially if the only difference is being in Sharn instead of Greyhawk.</p></blockquote><p></p>
[QUOTE="Tharivious, post: 3930041, member: 28105"] More accurately, as I believe has been discussed at length in other threads, the Crossroads gets the most traffic because that's where most characters were established before the site move. The [i]characters[/i] are used to the Crossroads, and thus some storylines don't readily transition because they're already built into an existing locale. Cause and effect stemming from this: New characters brought in tend to follow the flock and get started in the Crossroads as well, keeping the virtual-population centered. The Adepts had a fortunate option, in a sense, with Juxta being removed, allowing them to shift to any of the provided settings, with a built-in social structure to keep whichever room they chose populated. Human nature is to go to the most populated room if you want to try interacting with as many people as possible. The Rotunda suffers from this, as did the Sigil rooms as a whole when they didn't have The Cage involved, because they are all primarily the psuedo-medieval style fantasy settings along the lines of Greyhawk. Eberron is enough of a niche setting to be different and distinct from the others, and should probably be designed to cater to the niche that it fills. That is, a room that would appeal to distinctly Eberron characters that might or might not fit the other rooms very well. Optimizing the room design to attract other characters shouldn't be the goal, creating something true and archetypal to the setting should, since that's what will make people use the Eberron room for their Eberron characters. Simply creating another bar won't add any diversity to the base storylines in use, especially if the only difference is being in Sharn instead of Greyhawk. [/QUOTE]
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