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Eberron "Side Trek" (OOC); Roll Call
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<blockquote data-quote="Bront" data-source="post: 2325889" data-attributes="member: 19696"><p><strong>Carver, Warforged Artifacer</strong></p><p></p><p>[CODE][B]Name:[/B] Carver</p><p>[B]Class:[/B] Aritifacer</p><p>[B]Race:[/B] Warforged</p><p>[B]Size:[/B] Medium</p><p>[B]Gender:[/B] Male</p><p>[B]Alignment:[/B] NG</p><p>[B]Deity:[/B] </p><p></p><p>[B]Str:[/B] 13 +1 (4p.) [B]Level:[/B] 5 [B]XP:[/B] 10000/15000</p><p>[B]Dex:[/B] 10 +0 (2p.) [B]BAB:[/B] +3 [B]HP:[/B] 29 (5d6+5)</p><p>[B]Con:[/B] 12 +1 (2p.) [B]Grapple:[/B] +4 [B]Dmg Red:[/B] 2/Adamantine</p><p>[B]Int:[/B] 14 +2 (6p.) [B]Speed:[/B] 20' [B]Spell Res:[/B] XX</p><p>[B]Wis:[/B] 10 +0 (4p.) [B]Init:[/B] +0 [B]Spell Save:[/B] +X</p><p>[B]Cha:[/B] 14 +2 (10p.) [B]ACP:[/B] -6 [B]Spell Fail:[/B] XX%</p><p></p><p> [B]Base Armor Shld Dex Size Nat Misc Total[/B]</p><p>[B]Armor:[/B] 10 +10 +2 +0 +0 +0 +0 22</p><p>[B]Touch:[/B] 10 [B]Flatfooted:[/B] 22</p><p></p><p> [B]Base Mod Misc Total[/B]</p><p>[B]Fort:[/B] 1 +1 +1 +3</p><p>[B]Ref:[/B] 1 +0 +3 +4</p><p>[B]Will:[/B] 4 +0 +1 +5</p><p>(+2 Ref save from Weapon Familiar)</p><p></p><p>[B]Weapon Attack Damage Critical[/B]</p><p>Mourningstar +1 +5 1d8+2 20x2</p><p>Dagger (10')(MW) +5(4) 1d4+1 19-20x2</p><p>Light Crossbow (80')(MW) +4 1d8 19-20x2</p><p></p><p>[B]Languages:[/B] Common, Gnome, Elven</p><p></p><p>[B]Abilities:[/B] </p><p>Warforged Racial Abilities</p><p>Artisan Bonus (+2 to UMD with appropriate item creation feat)</p><p>Disable Trap</p><p>Item Creation</p><p>Artifacer Knowledge (5+2=7)</p><p>Infuse Self: Caster Level +1 when Infusing Self</p><p>Tools of War: Repairs dmg=Chr when infusing constructs, Living Constructs, Weapons, Armor, or shields. XP spent to enchant these items count double.</p><p>Craft Weapon Familiar</p><p></p><p>[B]Infusions:[/B] </p><p>1st: 4 2nd: 4 3rd: 2</p><p>DC: 13 DC: 14 DC: 15</p><p></p><p>[B]Craft Pool:[/B] 10 XP</p><p></p><p>[B]Feats:[/B]</p><p>1st: Adamantine Body (Enchanted +2)</p><p>1st A: Scribe Scroll</p><p>2nd A: Brew Potion</p><p>3rd: Extrordinary Artison (25% less GP when crafting)</p><p>3rd A: Craft Wonderous Item</p><p>4th: +1 Str</p><p>4th: A: Legendary Artisan</p><p>5th: Craft Magical Arms & Armor</p><p></p><p>[B]Skill Points:[/B] 48 [B]Max Ranks:[/B] 8/4</p><p>[B]Skills Ranks Mod Misc Total[/B]</p><p>Craft: Weaponsmith 7 +2 +2 +11</p><p>Craft: Armorsmith 8 +2 +2 +12</p><p>Craft: Alchemy 6 +2 +8</p><p>Knowledge: Arcana 5 +2 +7</p><p>Use Magic Device 8 +2 (+2) +10(12)</p><p>Spellcraft 5 +2 +5(2) +12(14)</p><p>Search 4 +2 +6</p><p>Disable Device 4 +2 +6</p><p>Craft: Woodworking 1 +2 +2 +5</p><p>(when using scrolls)</p><p>(+2 Craft due to MW Tools)</p><p>(+3 UMD from Weapon Familiar)</p><p></p><p>[B]Equipment: Cost Weight[/B]</p><p>Mourningstar +1 Familiar* 1577 6</p><p>Heavy Steal Shield, MW Crafted 42.5 15</p><p>Cloak of Resistance +1 375 </p><p>Warforged Repair Kit 50 1</p><p>3 Cure Light Wounds Potions 57 </p><p>Dagger, MW Crafted 75.5 1</p><p>Light Crossbow, MW Crafted 83.75 4</p><p>20 Bolts, MW Crafted 30.5 2</p><p>Masterwork Artisan's Tools 55 5</p><p>Backpack 2 2</p><p>5 Sunrods 10 5</p><p>Goggles of Minute Seeing 469 </p><p>+2 Adamantine Body 1500 </p><p></p><p>Scrolls </p><p>Longstrider(CL 1) 12.5 </p><p>Darkvision(CL 1) 29 </p><p>Bear's Endurance(CL 1) 29 </p><p>Bull's Strength(CL 1) 29 </p><p>Enlarge Person (CL 1) 12.5 </p><p>3 Cure Light Wound (CL 1) 37.5 </p><p> </p><p>[B]Total Weight:[/B]41lb [B]Money:[/B] 23gp 7sp 5cp</p><p></p><p> [B]Lgt Med Hvy Lift Push[/B]</p><p>[B]Max Weight:[/B] 43 86 130 130 520</p><p></p><p>[B]Age:[/B] 1?</p><p>[B]Height:[/B] 6'0"</p><p>[B]Weight:[/B] 278lb</p><p>[B]Eyes:[/B] Green</p><p>[B]Skin:[/B] Grey[/CODE]</p><p><strong>Appearance:</strong> </p><p>Carver may look like an average Warforged, but there always seems to be something different about him. He doesn’t carry himself as most Warforged do, but more like a curious child. Carver is small for a Warforged and doesn’t cast a very imposing figure despite his adamantium body. He wears a finely made cloak, and most of his gear has a fine quality to it.</p><p></p><p><strong>Background:</strong> </p><p>Carver was never really sure how he got to Port Verge. Bimbleburg told Carver that he’d washed up on the shore, but Carver’s first memory was waking up in Bim’s (That what Carver preferred to call him) workshop. Bim tried to ask him questions while he examined Carver, but Carver didn’t know anything before waking up. Once Bim was sure there was no damage to Carver, he told Carver to stay in the workshop while he went to talk to someone. Carver stayed behind, and eventually picked up a small knife and a few blocks of wood and started carving. Bim had returned to find several small wooden blocks carved in various geometric shapes. Bim said “You’re a Carver all right; I think that’s a good name for you for now.” Carver never did get another name.</p><p></p><p>Bim was a local gnome artificer. He had worked for the nation of Cyre for a time, and had retired here in Port Verge well before the war had ended. Bim was familiar with Warforged, but found it strange that Carver seemed like a blank slate. Bim decided to try to “raise” him almost like a son. He opened the world to Carver, and showed him endless possibilities that he could do with his life, but Carver enjoyed crafting. He took amazingly well to weapons, armor, and alchemy, and would often carve figurines when he had idle time.</p><p></p><p>Bim told carver about the Warforged, the Last War, and how many were trained to be soldiers. Carver didn’t quite understand, having never seen another one like him, and the concept that he had been created and not born seemed strange. Carver began to study Bim’s notes on the Warforged, and began to look into the creation of magical objects and items with a renewed passion. Seeking to understand himself, he looked inside to find out what made him Carver. Bim trained Carver as an artificer, and as Bim became ill, Carver continued to work and help support Bim. Bim continued to teach Carver all he could beyond being an artificer as well. “You’ve been given a gift that perhaps no other Warforged has Carver,” Bim told him, “You’ve been allowed to be raised instead of trained. Make the most of it son.”</p><p></p><p>Carver was taken aback by being called son, but he had come to think of Bim as what he learned most of the godforged races (as Bim had described them to Carver) called a father. He felt honored to have this relationship with the gnome. Unfortunately, several days later, Bim died of his illness, or perhaps old age. Carver was not one to understand these things. However, he did find paperwork in Bim’s stuff showing that he had had a friend create a document stating that Carver had sailed to the port to work with him, and another document that stated the shop was Carvers if Bim fell ill. Bim had truly thought of Carver as a son.</p><p></p><p>Carver spent some time morning Bim’s death. He threw himself into his work, and kept himself busy. Carver never understood the exact operation of a business, so while he continued to craft items for customers, he never seemed to be making much. Carver didn’t care, as long as he was able to maintain the shop. However, this life alone became tedious for Carver, so he eventually sold the shop and went out to explore the world, in hopes of “Making the most of it” for his father.</p><p></p><p>*Dove, +1 Mourningstar Weapon Familiar</p><p>HP: 44 (20 base, +10 for +1, +14 from Carver)</p><p>Hardness: 11 (10 base, +1 for familiar)</p><p>Int: 14 (+2)</p><p>Wis: 14 (+2)</p><p>Chr: 10 (0)</p><p>Ego: 11</p><p>Languages: Common, Gnome, Elven</p><p>Alignment: NG</p><p>Abilities: </p><p>- Grants +3 to UMD, and +2 to Reflex Saves</p><p>- Darkvision 60'</p><p>- Telepathy when Held</p><p>- Grants Alertness when held</p><p>- Deliver Touch Infusions (Either by normal attack or melee touch attack)</p><p>- Improved Evasion</p><p>- Share Infusion</p></blockquote><p></p>
[QUOTE="Bront, post: 2325889, member: 19696"] [b]Carver, Warforged Artifacer[/b] [CODE][B]Name:[/B] Carver [B]Class:[/B] Aritifacer [B]Race:[/B] Warforged [B]Size:[/B] Medium [B]Gender:[/B] Male [B]Alignment:[/B] NG [B]Deity:[/B] [B]Str:[/B] 13 +1 (4p.) [B]Level:[/B] 5 [B]XP:[/B] 10000/15000 [B]Dex:[/B] 10 +0 (2p.) [B]BAB:[/B] +3 [B]HP:[/B] 29 (5d6+5) [B]Con:[/B] 12 +1 (2p.) [B]Grapple:[/B] +4 [B]Dmg Red:[/B] 2/Adamantine [B]Int:[/B] 14 +2 (6p.) [B]Speed:[/B] 20' [B]Spell Res:[/B] XX [B]Wis:[/B] 10 +0 (4p.) [B]Init:[/B] +0 [B]Spell Save:[/B] +X [B]Cha:[/B] 14 +2 (10p.) [B]ACP:[/B] -6 [B]Spell Fail:[/B] XX% [B]Base Armor Shld Dex Size Nat Misc Total[/B] [B]Armor:[/B] 10 +10 +2 +0 +0 +0 +0 22 [B]Touch:[/B] 10 [B]Flatfooted:[/B] 22 [B]Base Mod Misc Total[/B] [B]Fort:[/B] 1 +1 +1 +3 [B]Ref:[/B] 1 +0 +3 +4 [B]Will:[/B] 4 +0 +1 +5 (+2 Ref save from Weapon Familiar) [B]Weapon Attack Damage Critical[/B] Mourningstar +1 +5 1d8+2 20x2 Dagger (10')(MW) +5(4) 1d4+1 19-20x2 Light Crossbow (80')(MW) +4 1d8 19-20x2 [B]Languages:[/B] Common, Gnome, Elven [B]Abilities:[/B] Warforged Racial Abilities Artisan Bonus (+2 to UMD with appropriate item creation feat) Disable Trap Item Creation Artifacer Knowledge (5+2=7) Infuse Self: Caster Level +1 when Infusing Self Tools of War: Repairs dmg=Chr when infusing constructs, Living Constructs, Weapons, Armor, or shields. XP spent to enchant these items count double. Craft Weapon Familiar [B]Infusions:[/B] 1st: 4 2nd: 4 3rd: 2 DC: 13 DC: 14 DC: 15 [B]Craft Pool:[/B] 10 XP [B]Feats:[/B] 1st: Adamantine Body (Enchanted +2) 1st A: Scribe Scroll 2nd A: Brew Potion 3rd: Extrordinary Artison (25% less GP when crafting) 3rd A: Craft Wonderous Item 4th: +1 Str 4th: A: Legendary Artisan 5th: Craft Magical Arms & Armor [B]Skill Points:[/B] 48 [B]Max Ranks:[/B] 8/4 [B]Skills Ranks Mod Misc Total[/B] Craft: Weaponsmith 7 +2 +2 +11 Craft: Armorsmith 8 +2 +2 +12 Craft: Alchemy 6 +2 +8 Knowledge: Arcana 5 +2 +7 Use Magic Device 8 +2 (+2) +10(12) Spellcraft 5 +2 +5(2) +12(14) Search 4 +2 +6 Disable Device 4 +2 +6 Craft: Woodworking 1 +2 +2 +5 (when using scrolls) (+2 Craft due to MW Tools) (+3 UMD from Weapon Familiar) [B]Equipment: Cost Weight[/B] Mourningstar +1 Familiar* 1577 6 Heavy Steal Shield, MW Crafted 42.5 15 Cloak of Resistance +1 375 Warforged Repair Kit 50 1 3 Cure Light Wounds Potions 57 Dagger, MW Crafted 75.5 1 Light Crossbow, MW Crafted 83.75 4 20 Bolts, MW Crafted 30.5 2 Masterwork Artisan's Tools 55 5 Backpack 2 2 5 Sunrods 10 5 Goggles of Minute Seeing 469 +2 Adamantine Body 1500 Scrolls Longstrider(CL 1) 12.5 Darkvision(CL 1) 29 Bear's Endurance(CL 1) 29 Bull's Strength(CL 1) 29 Enlarge Person (CL 1) 12.5 3 Cure Light Wound (CL 1) 37.5 [B]Total Weight:[/B]41lb [B]Money:[/B] 23gp 7sp 5cp [B]Lgt Med Hvy Lift Push[/B] [B]Max Weight:[/B] 43 86 130 130 520 [B]Age:[/B] 1? [B]Height:[/B] 6'0" [B]Weight:[/B] 278lb [B]Eyes:[/B] Green [B]Skin:[/B] Grey[/CODE] [B]Appearance:[/B] Carver may look like an average Warforged, but there always seems to be something different about him. He doesn’t carry himself as most Warforged do, but more like a curious child. Carver is small for a Warforged and doesn’t cast a very imposing figure despite his adamantium body. He wears a finely made cloak, and most of his gear has a fine quality to it. [B]Background:[/B] Carver was never really sure how he got to Port Verge. Bimbleburg told Carver that he’d washed up on the shore, but Carver’s first memory was waking up in Bim’s (That what Carver preferred to call him) workshop. Bim tried to ask him questions while he examined Carver, but Carver didn’t know anything before waking up. Once Bim was sure there was no damage to Carver, he told Carver to stay in the workshop while he went to talk to someone. Carver stayed behind, and eventually picked up a small knife and a few blocks of wood and started carving. Bim had returned to find several small wooden blocks carved in various geometric shapes. Bim said “You’re a Carver all right; I think that’s a good name for you for now.” Carver never did get another name. Bim was a local gnome artificer. He had worked for the nation of Cyre for a time, and had retired here in Port Verge well before the war had ended. Bim was familiar with Warforged, but found it strange that Carver seemed like a blank slate. Bim decided to try to “raise” him almost like a son. He opened the world to Carver, and showed him endless possibilities that he could do with his life, but Carver enjoyed crafting. He took amazingly well to weapons, armor, and alchemy, and would often carve figurines when he had idle time. Bim told carver about the Warforged, the Last War, and how many were trained to be soldiers. Carver didn’t quite understand, having never seen another one like him, and the concept that he had been created and not born seemed strange. Carver began to study Bim’s notes on the Warforged, and began to look into the creation of magical objects and items with a renewed passion. Seeking to understand himself, he looked inside to find out what made him Carver. Bim trained Carver as an artificer, and as Bim became ill, Carver continued to work and help support Bim. Bim continued to teach Carver all he could beyond being an artificer as well. “You’ve been given a gift that perhaps no other Warforged has Carver,” Bim told him, “You’ve been allowed to be raised instead of trained. Make the most of it son.” Carver was taken aback by being called son, but he had come to think of Bim as what he learned most of the godforged races (as Bim had described them to Carver) called a father. He felt honored to have this relationship with the gnome. Unfortunately, several days later, Bim died of his illness, or perhaps old age. Carver was not one to understand these things. However, he did find paperwork in Bim’s stuff showing that he had had a friend create a document stating that Carver had sailed to the port to work with him, and another document that stated the shop was Carvers if Bim fell ill. Bim had truly thought of Carver as a son. Carver spent some time morning Bim’s death. He threw himself into his work, and kept himself busy. Carver never understood the exact operation of a business, so while he continued to craft items for customers, he never seemed to be making much. Carver didn’t care, as long as he was able to maintain the shop. However, this life alone became tedious for Carver, so he eventually sold the shop and went out to explore the world, in hopes of “Making the most of it” for his father. *Dove, +1 Mourningstar Weapon Familiar HP: 44 (20 base, +10 for +1, +14 from Carver) Hardness: 11 (10 base, +1 for familiar) Int: 14 (+2) Wis: 14 (+2) Chr: 10 (0) Ego: 11 Languages: Common, Gnome, Elven Alignment: NG Abilities: - Grants +3 to UMD, and +2 to Reflex Saves - Darkvision 60' - Telepathy when Held - Grants Alertness when held - Deliver Touch Infusions (Either by normal attack or melee touch attack) - Improved Evasion - Share Infusion [/QUOTE]
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