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Eberron / Sunken city in Thunder Sea / Adventure Ideas
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<blockquote data-quote="icedrake" data-source="post: 3126291" data-attributes="member: 9238"><p>What plane did they shift from?</p><p></p><p>I'd use the poor roll your player made plus the energies from the plane they came from dictate what kind of creatures you populate the city with. I'd make the city a manifest zone for the moon of ice and another one, maybe the one of war? A fiend could have been preparing to enact a ritual tha would call more of his brethern from their home plane but your player's plane shift mishap affected his ritual and caused it to fizzle. He knows that someone or something has just crossed the planar boundries somewhere within his domain but not sure where. He's sending out his creatures to hunt for them and bring back recon on them.</p><p></p><p>You'll want some powerful underwater minor fiends, some aberations and dire animals for the players to encounter, plus a final baddie for them to fight. I mean you could turn this into a whole side quest if you wanted to. </p><p></p><p>The nesting dragon could be there to watch the fiend's plan unfold by way of the Prophesy and would be a useful ally to the players. I'd make him fairly young, a similar cr to the players so that he can't come out of the middle of no where and defeat the fiend on his own, but could provide the players with minor bits of help. He should also likely be polymorphed most of the time as a benine sea creature, like a dophlin or something.</p></blockquote><p></p>
[QUOTE="icedrake, post: 3126291, member: 9238"] What plane did they shift from? I'd use the poor roll your player made plus the energies from the plane they came from dictate what kind of creatures you populate the city with. I'd make the city a manifest zone for the moon of ice and another one, maybe the one of war? A fiend could have been preparing to enact a ritual tha would call more of his brethern from their home plane but your player's plane shift mishap affected his ritual and caused it to fizzle. He knows that someone or something has just crossed the planar boundries somewhere within his domain but not sure where. He's sending out his creatures to hunt for them and bring back recon on them. You'll want some powerful underwater minor fiends, some aberations and dire animals for the players to encounter, plus a final baddie for them to fight. I mean you could turn this into a whole side quest if you wanted to. The nesting dragon could be there to watch the fiend's plan unfold by way of the Prophesy and would be a useful ally to the players. I'd make him fairly young, a similar cr to the players so that he can't come out of the middle of no where and defeat the fiend on his own, but could provide the players with minor bits of help. He should also likely be polymorphed most of the time as a benine sea creature, like a dophlin or something. [/QUOTE]
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