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Eberron - The Forgotten Forge (Interest check)
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<blockquote data-quote="Kamaloo" data-source="post: 7624759" data-attributes="member: 32679"><p>I'm thinking of running an Eberron campaign, beginning with The Forgotten Forge. I would use PF1 rules, and some of the conversions found <a href="https://sites.google.com/site/eberronpathfinder/" target="_blank">here.</a></p><p></p><p>[sblock=What I'm thinking of doing]</p><p>I'm not looking for applications yet, but I know I find it easier to come up with concepts if I know what rules are in use, so here you go:</p><p>I would tentatively allow 3pp, subject to review. Monster building as well, assuming an appropriate background for it, also subject to review, and restricted to a maximum of 14 RP.</p><p></p><p>Point buy would be 15 to begin with, increased to 20 if you describe two positive qualities and two negative qualities of your character's personality, <strong>and</strong> incorporate your Feats/Traits - why do you have them? Increased to 25 if you <a href="http://pvponline.com/comic/2018-04-26" target="_blank">tell me something your character is very good at, but also a flaw that makes doing that very difficult.</a></p><p></p><p>I wouldn't use all the races available at the linked conversion site, just the standard Eberron core: all the core races + goblins (including hobgoblins and bugbears, I have already built those races for use), changelings, Kalashtar, shifters, and warforged.</p><p></p><p>We would use Hero Points and background skills (but without Artistry and Lore), and two traits, no drawbacks. I would accept any non-evil alignment (though as a warning, I use some definitions of the alignments that draw a clear line between "chaotic" and "evil"). I expect to play with heroes, not thugs.</p><p></p><p>We would probably start with average gold to buy equipment with, assuming most of the players chose a 20 or 25 point buy. [/sblock]</p><p></p><p>The game would begin in Sharn, and I would expect the party to already have links to each other in their backgrounds, and a reason to be together as the game began. I'm thinking of running it as a pbem (from Yahoo Groups) rather than a pbp, just because I like the format better, and also I've never run a game on the boards before (though I've run plenty of pbems). I would put up a campaign site with things like house rules, setting details, a cast page with pictures of the party members, and a collected archive of posts so that you could read them like a book, instead of trawling through hundreds of posts to follow the game.</p><p></p><p>This would be a writing and RPing heavy game, but also combat using maps.</p><p></p><p>Would anyone be interested in such a game? If so, what would your character concept (not crunch) be?</p></blockquote><p></p>
[QUOTE="Kamaloo, post: 7624759, member: 32679"] I'm thinking of running an Eberron campaign, beginning with The Forgotten Forge. I would use PF1 rules, and some of the conversions found [url=https://sites.google.com/site/eberronpathfinder/]here.[/url] [sblock=What I'm thinking of doing] I'm not looking for applications yet, but I know I find it easier to come up with concepts if I know what rules are in use, so here you go: I would tentatively allow 3pp, subject to review. Monster building as well, assuming an appropriate background for it, also subject to review, and restricted to a maximum of 14 RP. Point buy would be 15 to begin with, increased to 20 if you describe two positive qualities and two negative qualities of your character's personality, [b]and[/b] incorporate your Feats/Traits - why do you have them? Increased to 25 if you [url=http://pvponline.com/comic/2018-04-26]tell me something your character is very good at, but also a flaw that makes doing that very difficult.[/url] I wouldn't use all the races available at the linked conversion site, just the standard Eberron core: all the core races + goblins (including hobgoblins and bugbears, I have already built those races for use), changelings, Kalashtar, shifters, and warforged. We would use Hero Points and background skills (but without Artistry and Lore), and two traits, no drawbacks. I would accept any non-evil alignment (though as a warning, I use some definitions of the alignments that draw a clear line between "chaotic" and "evil"). I expect to play with heroes, not thugs. We would probably start with average gold to buy equipment with, assuming most of the players chose a 20 or 25 point buy. [/sblock] The game would begin in Sharn, and I would expect the party to already have links to each other in their backgrounds, and a reason to be together as the game began. I'm thinking of running it as a pbem (from Yahoo Groups) rather than a pbp, just because I like the format better, and also I've never run a game on the boards before (though I've run plenty of pbems). I would put up a campaign site with things like house rules, setting details, a cast page with pictures of the party members, and a collected archive of posts so that you could read them like a book, instead of trawling through hundreds of posts to follow the game. This would be a writing and RPing heavy game, but also combat using maps. Would anyone be interested in such a game? If so, what would your character concept (not crunch) be? [/QUOTE]
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