Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
[Eberron] The Secret Scion
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Erekose13" data-source="post: 2323787" data-attributes="member: 3387"><p><strong>Hxaptös Halcyrunne </strong></p><p><strong>Human Cleric (of the Cult of the Dragon Below) 3</strong></p><p><em>Medium humanoid (human)</em></p><p><strong>Alignment:</strong> Chaotic Neutral</p><p><strong>Deity:</strong> Cult of the Dragon Below</p><p><strong>Region:</strong> Breland, Sharn (Fallen)</p><p><strong>Height:</strong> 5' 6"</p><p><strong>Weight:</strong> 96lbs</p><p><strong>Skin:</strong> Fair</p><p><strong>Eyes:</strong> Black in Black</p><p><strong>Age:</strong> 17</p><p></p><p><strong>Action Points:</strong> 6</p><p></p><p><strong>Str:</strong> 12 (+1) [4 points]</p><p><strong>Dex:</strong> 14 (+2) [6 points]</p><p><strong>Con:</strong> 12 (+1) [4 points]</p><p><strong>Int:</strong> 14 (+2) [6 points]</p><p><strong>Wis:</strong> 15 (+2) [8 points] </p><p><strong>Cha:</strong> 12 (+1) [4 points]</p><p></p><p><strong>Class and Racial Abilities:</strong> extra feat, extra skill points, rebuke undead (4/day), spontaneous inflict, Domains: <a href="http://www.imarvintpa.com/dndLive/DomainIndex.asp?Domain=DrgBlw&small=3" target="_blank">Dragon Below</a> (Augment Summoning Feat), <a href="http://www.imarvintpa.com/dndLive/DomainIndex.asp?Domain=Madness&small=3" target="_blank">Madness</a> (-1 will saves and wis skill checks, 1/day add 1/2 level to 1 will save or wis skill check)</p><p></p><p><strong>Hit Dice:</strong> 3d8+3</p><p><strong>HP:</strong> 23</p><p><strong>AC:</strong> 15 (+2 Dex, +2 armor, +1 shield) Touch – 12, Flat-footed – 13</p><p><strong>ACP:</strong> -1</p><p><strong>Init:</strong> +2 (+2 Dex)</p><p><strong>Speed:</strong> 30ft </p><p></p><p><strong>Saves:</strong></p><p>Fortitude +4 [3 base, +1 Con] </p><p>Reflex +3 [1 base, +2 Dex]</p><p>Will +6 [3 base, +2 Wis, -1 Domain, +2 Feat] </p><p></p><p><strong>BAB:</strong> +2</p><p><strong>Melee Atk:</strong> +2 (1d6+1/x2/P, light mace) </p><p><strong>Ranged Atk:</strong> +4 (1d8/19-20x2/80 ft./P, light crossbow)</p><p></p><p><strong>Skills:</strong> (30sp, 6/3 max)</p><p>Diplomacy +2 [1 ranks, +1 Cha]</p><p>Knowledge (Religion) +8 [6 ranks, +2 Int]</p><p>Knowledge (Magic) +8 [6 ranks, +2 Int]</p><p>Knowledge (the Planes) +8 [6 ranks, +2 Int]</p><p>Knowledge (Local) +3 [1cc rank, +2 Int]</p><p>Concentration +2 [1 ranks, +1 Con]</p><p>Hide +2 [2.5cc ranks, +2 Dex, -1 ACP]</p><p>Move Silently +2 [2.5cc ranks, +2 Dex, -1 ACP]</p><p>Sleight of Hand +2 [2cc ranks, +2 Dex, -1 ACP]</p><p></p><p><strong>Feats:</strong></p><p>Augment Summoning (1st, Domain)</p><p>Abberant Dragonmark - cause fear(1st, human)</p><p>Priest (1st)</p><p>Iron Will (3rd)</p><p></p><p><strong>Languages:</strong> Common, undercommon, infernal</p><p></p><p><strong>Spells Prepared</strong></p><p>DC +2</p><p>0th - <em>detect magic, detect poison, light, cure minor wounds</em></p><p>1st – <em>bane, lesser confusion*, cure light wounds x2</em></p><p>2nd - <em>touch of madness*, summon monster 2, cure moderate wounds</em></p><p></p><p><u><strong>Equipment</strong></u></p><p></p><p><em><strong>Wearing or carrying at hand</strong></em></p><p><strong>light mace</strong> – 5gp (4 lbs)</p><p><strong>light crossbow</strong> – 35gp (4 lbs)</p><p><strong>20 bolts</strong> – 2gp (2 lbs)</p><p><strong>light wood shield</strong> – 10gp (15 lbs)</p><p><strong>leather armor</strong> - 3gp (5 lbs)</p><p><strong>belt pouch</strong> - 1gp (1/2 lb)</p><p></p><p><strong><em>In or on containers</em></strong></p><p><strong>Backpack</strong> - 2gp (2 lbs)</p><p>~<strong>waterskin</strong> - 1gp (4 lbs)</p><p>~<strong>1 trail rations</strong> - .5gp (1 lbs)</p><p>~<strong><em>scrolls of - hide from undead, remove fear, and summon monster i</em></strong> - 75gp</p><p><strong>Belt Pouch</strong></p><p>~ <strong>a small iron flask</strong> full of something thick, orange, opaque and it smells sweet and floral. </p><p></p><p>Triangular Book [sblock]When fleeing the Cult of the Dragon Below, you took one of the more ornate holy books with you. It is triangular-shaped, with green leather streched on a wooden frame. Inside it has parchment pages written in a myriad of ink colors and writing styles. On the cover it has an imprint remeniscent of a Khyber dragonshard in glossy black paint. It is only as big as a palm, but what knowledge inside! It speaks of the realms of Xoriat in maddening detail, and even includes strange pictures that seem to change every time you look at them. It also has some elegant philosophy of chaos, the destruction of all things and the madness that preceeds it. Game terms, the book provides the necessary information to eventually become an Alienist, in addition to the talking, spellcasting, parasitic lump on your arm. [/sblock]</p><p>Parasitic Lump on the Arm [sblock]However, the book also had a strange and peculiar "passenger." When you gathered it up, a lump of something warm dropped from the book and crawled onto your arm, where it remains attached to this day. It introduced itself mentally as a "Voice of Those From Beyond This World," and said it would serve as a "Companion, Guard, and Guide." It sees what you see, offers advice, and can even cast spells on your behalf. [/sblock]</p><p></p><p>Total weight carried – 36.5 lbs, light load. </p><p></p><p><strong>Money</strong></p><p>10pp, 78gp, 7sp, 13cp</p><p>~~~~~</p><p></p><p><strong>History:</strong> Hxaptös Halcyrunne has had a rather confusing, convoluted, and mentally disabling past. He was born in Fallen, probably the worst place in Sharn to live. The residents there are either low-caste laborers or gang members warring for territory, all of whom are too poor to even contemplate moving. When his parents saw the birthmark on his left shoulder blade they knew that he would be trouble, more trouble than he was worth. After the scourges of the War of the Mark long ago, those born with marks other than the dragonmarks were hunted as abberations. Not wanting to bring down any more woe and eager to get rid of the unwanted mouth to feed, his parents sold him into slavery.</p><p></p><p>Hxaptös was sold to a cult of the dragon below, where he served as peon for various factions within the cult for many long and grueling years. He quickly became used to skulking around the cultists to avoid being beaten, or worse subjected to their experiments. It was around this time that he started hearing whispers inside his head. Usually the whispers told him to steal things, but sometimes they would tell him other things, dark twisted things. Hxaptös didnt like to hear those things, but he couldnt make the voices stop. </p><p></p><p>One of the faction leaders, a cruel half-orc named Thurrack, came to appreciate Hxaptös' wit, sneakiness, and most of all his magical abilities. Taking Hxaptös under his wing, Thurrack often brought him along on some of the cults more risky ventures. It wasnt long before Hxaptös was traveling with Thurrack deep into the Cogs and even into Khyber itself to meet their infernal contacts. From trafficing in drugs to the illegal sale of Khyber shards, Hxaptös got mixed up in it all. Including an addiction to firelilly for a season before he was caught stealing it and beaten until he recovered.</p><p></p><p>It was because of the trust that Thurrack placed in Hxaptös that he got into the most trouble with the cult. One of their dragonshard buyers was the Boromar clan who would resell them to more important clients through their extensive contact network. On this occasion though, Hxaptös was approached by an elf secretly in a dark corner of the Cogs who offered to pay a lot more than the Boromars were for the dragonshards he was carrying. Thinking that the money would bring him more freedom, Hxaptös sold the shards and returned to the cult.</p><p></p><p>Thurrack was furious with Hxaptös because he had just sold a shipment that the Boromars were depending on. Beat, whipped and tortured, Hxaptös' fragile mind was further subjected to the horrors of the cult. That night when he was left to recover on his own, the whispers in his head told him to get up and move. With strange new powers, he snuck into the Thurrack's chambers looking for something to steal and sell, urged to flee now. Grabbing a book that looked big and important, he rushed out before he could get caught. </p><p></p><p>That night hunched over the strange book Hxaptös looked over the pages which were made of some kind of thin leather, skin perhaps. Hxaptös delved into secrets no sane person on Khorvaire should have ever read. Eldritch rituals, devilish depictions of Xoriat, the plane of Madness, even human souls bound to the pages of the book; madness captured in ink or blood spiraled through his mind. Secrets of the dolgrim, illithids, and stranger creatures unfolded themselves to his knowledge hungry mind. With everything his tormented mind had been through up to this point, the knowledge he gained fractured his mind into several pieces.</p><p></p><p>At that moment a different personality came to the fore, taking control of the young man's body. Calling itself Jhom, this new fraction of his spirit ran, ran as he had never run before</p><p></p><p><strong>Personality: </strong> well actually personalities because he has 3 dominant personalities and a few other ones that rarely show up. Hxaptös is the most dominant personality and used to be the only one that was in control. After reading the book of madness two other personalities have shown up. When in control, Hxaptös often experiences voices and hallucinations. He is running not only because he knows Thurrack's vengeance is on his head, but also because there are strange (hallucinations) abberations lurking in every dark corner eager to claw out his eyes.</p><p></p><p>Jhom, a got-it-together lurker, who runs and skulks from most things because he knows that staying alive is better when they can't find you. This personality takes precidence at odd times, never really consistent. Jhom knows the Hxaptös personality and a few of the others.</p><p></p><p>The Fury is Hxaptös' most beastial personality that takes over when he feels threatened and cannot escape. Throughing caution to the wind, the Fury attacks whatever threatens it with anything at hand. Neither of the other two personalities remember anything when the Fury immerges.</p><p></p><p><strong>Appearance:</strong> Hxaptös is a short wiry human with wild long brown hair in a messy mop atop his head. His eyes are deep brown with a kind of wide eyed stare about them all the time. He wears and carries little, having fled the cult's hide out with what little he could carry, the Book of Madness, and a small bag of coin. The Book has been abandoned, his fevered brain envisioning fanged horrors emerging from its depths (not too far off really). His leather armor has a stylised representation of his dragonmark painted on his chest (the cultist's holy symbol) in deep reds. The flaring mark on his back looks vaguely like a learing skull, flaring dark crimson light when he uses its power. The flare casts an eerie shadow behind him, darkening his features.</p><p></p><p><strong>Direction:</strong> I would like to try and go for the Mage Priest prestige class from Diamond Throne. The only akward prereqs are the Know (ceremony) and the Priest feat. I could just take them, or if you would like something more core to replace them with let me know. Of course if we are not going to hit 6th level, its all for naught.</p><p></p><p><strong>Initial Attitude</strong>: Were Hxaptös to find himself in a bar or somewhere else social, he would be sitting in a dark corner muttering to himself, his wild eyes scanning some dark shadow or peering intently at those around him. His drink were he to remember to order one would probably be something simple like an ale.</p><p></p><p><strong>Combat</strong>: Hxaptös' combat actions are a little chaotic and random. It all depends on which personality is in control at the time. There is a 50% chance that it is the Fury, who will open with a chill touch and then move directly into combat. If it is Hxaptös himself, then he will cast spells on his foes to weaken or scare them. If it is Jhom then he will skulk away into the shadows casting cause fear preferrably. There are other personalities that might come to the fore during any situation, including combat, we shall just have to see how they will react.</p></blockquote><p></p>
[QUOTE="Erekose13, post: 2323787, member: 3387"] [b]Hxaptös Halcyrunne Human Cleric (of the Cult of the Dragon Below) 3[/b] [i]Medium humanoid (human)[/i] [b]Alignment:[/b] Chaotic Neutral [b]Deity:[/b] Cult of the Dragon Below [b]Region:[/b] Breland, Sharn (Fallen) [b]Height:[/b] 5' 6" [b]Weight:[/b] 96lbs [b]Skin:[/b] Fair [b]Eyes:[/b] Black in Black [b]Age:[/b] 17 [b]Action Points:[/b] 6 [b]Str:[/b] 12 (+1) [4 points] [b]Dex:[/b] 14 (+2) [6 points] [b]Con:[/b] 12 (+1) [4 points] [b]Int:[/b] 14 (+2) [6 points] [b]Wis:[/b] 15 (+2) [8 points] [b]Cha:[/b] 12 (+1) [4 points] [b]Class and Racial Abilities:[/b] extra feat, extra skill points, rebuke undead (4/day), spontaneous inflict, Domains: [url=http://www.imarvintpa.com/dndLive/DomainIndex.asp?Domain=DrgBlw&small=3]Dragon Below[/url] (Augment Summoning Feat), [url=http://www.imarvintpa.com/dndLive/DomainIndex.asp?Domain=Madness&small=3]Madness[/url] (-1 will saves and wis skill checks, 1/day add 1/2 level to 1 will save or wis skill check) [b]Hit Dice:[/b] 3d8+3 [b]HP:[/b] 23 [b]AC:[/b] 15 (+2 Dex, +2 armor, +1 shield) Touch – 12, Flat-footed – 13 [b]ACP:[/b] -1 [b]Init:[/b] +2 (+2 Dex) [b]Speed:[/b] 30ft [b]Saves:[/b] Fortitude +4 [3 base, +1 Con] Reflex +3 [1 base, +2 Dex] Will +6 [3 base, +2 Wis, -1 Domain, +2 Feat] [b]BAB:[/b] +2 [b]Melee Atk:[/b] +2 (1d6+1/x2/P, light mace) [b]Ranged Atk:[/b] +4 (1d8/19-20x2/80 ft./P, light crossbow) [b]Skills:[/b] (30sp, 6/3 max) Diplomacy +2 [1 ranks, +1 Cha] Knowledge (Religion) +8 [6 ranks, +2 Int] Knowledge (Magic) +8 [6 ranks, +2 Int] Knowledge (the Planes) +8 [6 ranks, +2 Int] Knowledge (Local) +3 [1cc rank, +2 Int] Concentration +2 [1 ranks, +1 Con] Hide +2 [2.5cc ranks, +2 Dex, -1 ACP] Move Silently +2 [2.5cc ranks, +2 Dex, -1 ACP] Sleight of Hand +2 [2cc ranks, +2 Dex, -1 ACP] [b]Feats:[/b] Augment Summoning (1st, Domain) Abberant Dragonmark - cause fear(1st, human) Priest (1st) Iron Will (3rd) [b]Languages:[/b] Common, undercommon, infernal [b]Spells Prepared[/b] DC +2 0th - [i]detect magic, detect poison, light, cure minor wounds[/i] 1st – [I]bane, lesser confusion*, cure light wounds x2[/I] 2nd - [i]touch of madness*, summon monster 2, cure moderate wounds[/i] [U][b]Equipment[/b][/U] [I][B]Wearing or carrying at hand[/B][/I] [b]light mace[/b] – 5gp (4 lbs) [b]light crossbow[/b] – 35gp (4 lbs) [b]20 bolts[/b] – 2gp (2 lbs) [b]light wood shield[/b] – 10gp (15 lbs) [b]leather armor[/b] - 3gp (5 lbs) [b]belt pouch[/b] - 1gp (1/2 lb) [b][i]In or on containers[/i][/b] [B]Backpack[/B] - 2gp (2 lbs) ~[b]waterskin[/b] - 1gp (4 lbs) ~[b]1 trail rations[/b] - .5gp (1 lbs) ~[b][i]scrolls of - hide from undead, remove fear, and summon monster i[/i][/b] - 75gp [b]Belt Pouch[/b] ~ [b]a small iron flask[/b] full of something thick, orange, opaque and it smells sweet and floral. Triangular Book [sblock]When fleeing the Cult of the Dragon Below, you took one of the more ornate holy books with you. It is triangular-shaped, with green leather streched on a wooden frame. Inside it has parchment pages written in a myriad of ink colors and writing styles. On the cover it has an imprint remeniscent of a Khyber dragonshard in glossy black paint. It is only as big as a palm, but what knowledge inside! It speaks of the realms of Xoriat in maddening detail, and even includes strange pictures that seem to change every time you look at them. It also has some elegant philosophy of chaos, the destruction of all things and the madness that preceeds it. Game terms, the book provides the necessary information to eventually become an Alienist, in addition to the talking, spellcasting, parasitic lump on your arm. [/sblock] Parasitic Lump on the Arm [sblock]However, the book also had a strange and peculiar "passenger." When you gathered it up, a lump of something warm dropped from the book and crawled onto your arm, where it remains attached to this day. It introduced itself mentally as a "Voice of Those From Beyond This World," and said it would serve as a "Companion, Guard, and Guide." It sees what you see, offers advice, and can even cast spells on your behalf. [/sblock] Total weight carried – 36.5 lbs, light load. [b]Money[/b] 10pp, 78gp, 7sp, 13cp ~~~~~ [B]History:[/B] Hxaptös Halcyrunne has had a rather confusing, convoluted, and mentally disabling past. He was born in Fallen, probably the worst place in Sharn to live. The residents there are either low-caste laborers or gang members warring for territory, all of whom are too poor to even contemplate moving. When his parents saw the birthmark on his left shoulder blade they knew that he would be trouble, more trouble than he was worth. After the scourges of the War of the Mark long ago, those born with marks other than the dragonmarks were hunted as abberations. Not wanting to bring down any more woe and eager to get rid of the unwanted mouth to feed, his parents sold him into slavery. Hxaptös was sold to a cult of the dragon below, where he served as peon for various factions within the cult for many long and grueling years. He quickly became used to skulking around the cultists to avoid being beaten, or worse subjected to their experiments. It was around this time that he started hearing whispers inside his head. Usually the whispers told him to steal things, but sometimes they would tell him other things, dark twisted things. Hxaptös didnt like to hear those things, but he couldnt make the voices stop. One of the faction leaders, a cruel half-orc named Thurrack, came to appreciate Hxaptös' wit, sneakiness, and most of all his magical abilities. Taking Hxaptös under his wing, Thurrack often brought him along on some of the cults more risky ventures. It wasnt long before Hxaptös was traveling with Thurrack deep into the Cogs and even into Khyber itself to meet their infernal contacts. From trafficing in drugs to the illegal sale of Khyber shards, Hxaptös got mixed up in it all. Including an addiction to firelilly for a season before he was caught stealing it and beaten until he recovered. It was because of the trust that Thurrack placed in Hxaptös that he got into the most trouble with the cult. One of their dragonshard buyers was the Boromar clan who would resell them to more important clients through their extensive contact network. On this occasion though, Hxaptös was approached by an elf secretly in a dark corner of the Cogs who offered to pay a lot more than the Boromars were for the dragonshards he was carrying. Thinking that the money would bring him more freedom, Hxaptös sold the shards and returned to the cult. Thurrack was furious with Hxaptös because he had just sold a shipment that the Boromars were depending on. Beat, whipped and tortured, Hxaptös' fragile mind was further subjected to the horrors of the cult. That night when he was left to recover on his own, the whispers in his head told him to get up and move. With strange new powers, he snuck into the Thurrack's chambers looking for something to steal and sell, urged to flee now. Grabbing a book that looked big and important, he rushed out before he could get caught. That night hunched over the strange book Hxaptös looked over the pages which were made of some kind of thin leather, skin perhaps. Hxaptös delved into secrets no sane person on Khorvaire should have ever read. Eldritch rituals, devilish depictions of Xoriat, the plane of Madness, even human souls bound to the pages of the book; madness captured in ink or blood spiraled through his mind. Secrets of the dolgrim, illithids, and stranger creatures unfolded themselves to his knowledge hungry mind. With everything his tormented mind had been through up to this point, the knowledge he gained fractured his mind into several pieces. At that moment a different personality came to the fore, taking control of the young man's body. Calling itself Jhom, this new fraction of his spirit ran, ran as he had never run before [B]Personality: [/B] well actually personalities because he has 3 dominant personalities and a few other ones that rarely show up. Hxaptös is the most dominant personality and used to be the only one that was in control. After reading the book of madness two other personalities have shown up. When in control, Hxaptös often experiences voices and hallucinations. He is running not only because he knows Thurrack's vengeance is on his head, but also because there are strange (hallucinations) abberations lurking in every dark corner eager to claw out his eyes. Jhom, a got-it-together lurker, who runs and skulks from most things because he knows that staying alive is better when they can't find you. This personality takes precidence at odd times, never really consistent. Jhom knows the Hxaptös personality and a few of the others. The Fury is Hxaptös' most beastial personality that takes over when he feels threatened and cannot escape. Throughing caution to the wind, the Fury attacks whatever threatens it with anything at hand. Neither of the other two personalities remember anything when the Fury immerges. [b]Appearance:[/b] Hxaptös is a short wiry human with wild long brown hair in a messy mop atop his head. His eyes are deep brown with a kind of wide eyed stare about them all the time. He wears and carries little, having fled the cult's hide out with what little he could carry, the Book of Madness, and a small bag of coin. The Book has been abandoned, his fevered brain envisioning fanged horrors emerging from its depths (not too far off really). His leather armor has a stylised representation of his dragonmark painted on his chest (the cultist's holy symbol) in deep reds. The flaring mark on his back looks vaguely like a learing skull, flaring dark crimson light when he uses its power. The flare casts an eerie shadow behind him, darkening his features. [b]Direction:[/b] I would like to try and go for the Mage Priest prestige class from Diamond Throne. The only akward prereqs are the Know (ceremony) and the Priest feat. I could just take them, or if you would like something more core to replace them with let me know. Of course if we are not going to hit 6th level, its all for naught. [b]Initial Attitude[/b]: Were Hxaptös to find himself in a bar or somewhere else social, he would be sitting in a dark corner muttering to himself, his wild eyes scanning some dark shadow or peering intently at those around him. His drink were he to remember to order one would probably be something simple like an ale. [b]Combat[/b]: Hxaptös' combat actions are a little chaotic and random. It all depends on which personality is in control at the time. There is a 50% chance that it is the Fury, who will open with a chill touch and then move directly into combat. If it is Hxaptös himself, then he will cast spells on his foes to weaken or scare them. If it is Jhom then he will skulk away into the shadows casting cause fear preferrably. There are other personalities that might come to the fore during any situation, including combat, we shall just have to see how they will react. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
[Eberron] The Secret Scion
Top