Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Eberron - The Whisperer in Darkness -- characters
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MadMaxim" data-source="post: 2376183" data-attributes="member: 15207"><p><strong>Alastor - Warmage 1</strong></p><p><strong>Medium Humanoid (Human)</strong></p><p><strong>Alignment:</strong> Lawful Neutral</p><p><strong>Hit Die:</strong> d6 (13 hp)</p><p><strong>Initiative:</strong> +0</p><p><strong>Speed:</strong> 30 ft. (6 squares)</p><p><strong>Armor Class:</strong> 13 (+3 armor), touch 10, flat-footed 13</p><p><strong>Base Attack/Grapple:</strong> +0/+1</p><p><strong>Attack:</strong> Spear +1 melee (1d8+1), or light crossbow +0 ranged (1d8)</p><p><strong>Space/Reach:</strong> 5 ft./5 ft.</p><p><strong>Special Attacks:</strong> Spells.</p><p><strong>Special Qualities:</strong> Armored mage (light), warmage edge.</p><p><strong>Saves:</strong> Fort +1, Ref +0, Will +1.</p><p><strong>Abilities:</strong> Str 13, Dex 10, Con 12, Int 14, Wis 8, Cha 18.</p><p><strong>Skills:</strong> Concentration +5, Intimidate +8, Knowledge (arcana) +6, Knowledge (history) +6, Spellcraft +6.</p><p><strong>Feats:</strong> Armor Proficiency (Light) [warmage starting feat], Combat Casting, Simple Weapons Proficiency [warmage starting feat] Shield Proficiency (Light) [warmage starting feat], Sudden Extend.</p><p><strong>Languages:</strong> Common, Draconic, Elven.</p><p><strong>Action Points:</strong> 5.</p><p></p><p><strong>Spells Per Day:</strong> 5/4 (Save DC 14 + spell level)</p><p><strong>Spells Known:</strong> See Complete Arcane, page 90</p><p></p><p><strong>Equipment:</strong> Spear, dagger, light crossbow, studded leather, 10 crossbow bolts, spell component pouch, traveler's outfit, backpack, bedroll, identification papers, 2 torches, 2 trail rations, 3 gp, 4 sp, 8 cp.</p><p><strong>Encumbrance:</strong> 45 lb./50 lb. (light load)</p><p></p><p><strong>Personal Information</strong></p><p><strong>Age</strong> 24</p><p><strong>Height</strong> 5'8"</p><p><strong>Weight</strong> 162 lb.</p><p><strong>Hair</strong> Brown</p><p><strong>Eyes</strong> Green</p><p><strong>Skin</strong> Caucassian</p><p></p><p><strong>XP:</strong> 0/1,000.</p><p></p><p><strong>Description</strong></p><p></p><p>Alastor is not your average scholary wizard. He's hard, he's always suspects everyone and rarely takes anything at face value. He's obviously used to being a part of the military, either ordering people around or being ordered around himself. He's also pretty strong for a wizard, able to wear armor normally unsuitable for wizards. He's not afraid to show his power and it shows. He's very confident but easily distracted and is perhaps lacking some willpower.</p><p></p><p><strong>Background Story</strong></p><p></p><p>Alastor studied at one of Cyre's former military academies in Metrol where he learned the destructive side of magic. This fascinated him and he studied long and hard while disregarding the more subtle uses of arcane magic. When he graduated from the academy, he was sent on assignment in the Eldeen Reaches. During The Last War he didn't really see any combat because he was ordered to stay in the Eldeen Reaches even though he desperately wanted to fight for his country. When disaster struck Cyre and turned it into the Mournland, Alastor became disillusioned pulled out of the assignment and started wandering the Eldeen Reaches for work. Alastor has long since forgotten about his original mission and is now a spell-slinger for hire.</p><p></p><p>EDIT: Forgot to use the 3 ability score booster points you granted.</p></blockquote><p></p>
[QUOTE="MadMaxim, post: 2376183, member: 15207"] [b]Alastor - Warmage 1[/b] [b]Medium Humanoid (Human)[/b] [b]Alignment:[/b] Lawful Neutral [b]Hit Die:[/b] d6 (13 hp) [b]Initiative:[/b] +0 [b]Speed:[/b] 30 ft. (6 squares) [b]Armor Class:[/b] 13 (+3 armor), touch 10, flat-footed 13 [b]Base Attack/Grapple:[/b] +0/+1 [b]Attack:[/b] Spear +1 melee (1d8+1), or light crossbow +0 ranged (1d8) [b]Space/Reach:[/b] 5 ft./5 ft. [b]Special Attacks:[/b] Spells. [b]Special Qualities:[/b] Armored mage (light), warmage edge. [b]Saves:[/b] Fort +1, Ref +0, Will +1. [b]Abilities:[/b] Str 13, Dex 10, Con 12, Int 14, Wis 8, Cha 18. [b]Skills:[/b] Concentration +5, Intimidate +8, Knowledge (arcana) +6, Knowledge (history) +6, Spellcraft +6. [b]Feats:[/b] Armor Proficiency (Light) [warmage starting feat], Combat Casting, Simple Weapons Proficiency [warmage starting feat] Shield Proficiency (Light) [warmage starting feat], Sudden Extend. [b]Languages:[/b] Common, Draconic, Elven. [b]Action Points:[/b] 5. [b]Spells Per Day:[/b] 5/4 (Save DC 14 + spell level) [b]Spells Known:[/b] See Complete Arcane, page 90 [b]Equipment:[/b] Spear, dagger, light crossbow, studded leather, 10 crossbow bolts, spell component pouch, traveler's outfit, backpack, bedroll, identification papers, 2 torches, 2 trail rations, 3 gp, 4 sp, 8 cp. [b]Encumbrance:[/b] 45 lb./50 lb. (light load) [b]Personal Information[/b] [b]Age[/b] 24 [b]Height[/b] 5'8" [b]Weight[/b] 162 lb. [b]Hair[/b] Brown [b]Eyes[/b] Green [b]Skin[/b] Caucassian [b]XP:[/b] 0/1,000. [b]Description[/b] Alastor is not your average scholary wizard. He's hard, he's always suspects everyone and rarely takes anything at face value. He's obviously used to being a part of the military, either ordering people around or being ordered around himself. He's also pretty strong for a wizard, able to wear armor normally unsuitable for wizards. He's not afraid to show his power and it shows. He's very confident but easily distracted and is perhaps lacking some willpower. [b]Background Story[/b] Alastor studied at one of Cyre's former military academies in Metrol where he learned the destructive side of magic. This fascinated him and he studied long and hard while disregarding the more subtle uses of arcane magic. When he graduated from the academy, he was sent on assignment in the Eldeen Reaches. During The Last War he didn't really see any combat because he was ordered to stay in the Eldeen Reaches even though he desperately wanted to fight for his country. When disaster struck Cyre and turned it into the Mournland, Alastor became disillusioned pulled out of the assignment and started wandering the Eldeen Reaches for work. Alastor has long since forgotten about his original mission and is now a spell-slinger for hire. EDIT: Forgot to use the 3 ability score booster points you granted. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Eberron - The Whisperer in Darkness -- characters
Top