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EB's Curse of Strahd RG
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<blockquote data-quote="hero4hire" data-source="post: 7254682" data-attributes="member: 20711"><p><strong>"Digger"</strong></p><p>RACE: Human-Variant </p><p>CLASS: <a href="https://www.dndbeyond.com/characters/classes/blood-hunter#BloodHunterOrder" target="_blank">Bloodhunter</a> 3 </p><p>ALIGNMENT: LN</p><p>BACKGROUND: <a href="https://koboldpress.com/gravedigger-a-fifth-edition-background/" target="_blank">Grave-digger</a></p><p><img src="http://www.beastsofwar.com/wp-content/uploads/2014/10/El-Enterrador.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p><img src="https://i.pinimg.com/736x/fc/9c/85/fc9c85c354188af06d74a20a2b00fa9f--undertaker-wwf-undertaker-wrestling.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p></p><table style='width: 100%'><tr><td><strong>Strength 16</strong>(+3)<br /> <strong>Dexterity 14</strong>(+2)<br /> <strong>Constitution 12</strong>(+1)</td><td><strong>Intelligence 10</strong>(0)<br /> <strong>Wisdom 14</strong>(+2)<br /> <strong>Charisma 8</strong>(-1)</td></tr></table><p></p><p style="margin-left: 20px">"Digger" cuts a tall and imposing figure. He often hides his features under his wide-brimmed hat and avoids direct eye-contact. The heavy aroma of fresh earth permeates most of his belongings.</p><p></p><p></p><p>[sblock=Appearance and Personality]<strong>Gender</strong> Male</p><p><strong>Age</strong> 30</p><p><strong>Height</strong> 6'6"</p><p><strong>Weight</strong> 265</p><p><strong>Hair</strong> Brown </p><p><strong>Skin</strong> Pale</p><p><strong>Eyes</strong> Grey-Blue[/sblock]</p><p></p><p>[sblock=Backstory]<p style="margin-left: 20px">His true name kept secret, lest his enemies use it against him, "Digger" is a member of a Secret Society known as "The Eternal Order of Enterrers" or as they are publicly known as "The Gravediggers Guild". The group was originally founded centuries ago by the Order of Anubis to protect Mastabas, Crypts, and other Burial Sites. "Digger" roams the lands cleansing places of enterrement, while hunting those who would defile such places. While he often has found himself involved with facing other supernatural threats, his true passion is finding and destroying undead.</p> <p style="margin-left: 20px"></p><p>[/sblock]</p><p></p><p>[sblock=Proficiencies and Skills]</p><p><strong>Skills</strong></p><ul> <li data-xf-list-type="ul">Acrobatics +2</li> <li data-xf-list-type="ul">Animal Handling +2</li> <li data-xf-list-type="ul">Arcana 0</li> <li data-xf-list-type="ul"><strong>Athletics +5</strong></li> <li data-xf-list-type="ul">Deception -1</li> <li data-xf-list-type="ul">History 0</li> <li data-xf-list-type="ul"><strong>Insight +4</strong></li> <li data-xf-list-type="ul">Intimidation -1</li> <li data-xf-list-type="ul">Investigation 0</li> <li data-xf-list-type="ul">Medicine +2</li> <li data-xf-list-type="ul">Nature 0</li> <li data-xf-list-type="ul">Perception +2</li> <li data-xf-list-type="ul">Performance -1</li> <li data-xf-list-type="ul">Persuasion -1</li> <li data-xf-list-type="ul"><strong>Religion +2</strong></li> <li data-xf-list-type="ul">Sleight of Hand +2</li> <li data-xf-list-type="ul"><strong>Stealth +4</strong></li> <li data-xf-list-type="ul"><strong>Survival +4</strong></li> </ul><p></p><p><strong>Proficiencies</strong></p><p><strong>Armor:</strong> Light, Medium</p><p><strong>Weapons:</strong> Simple, Martial</p><p><strong>Tools:</strong> Alchemical Tools, Vehicles (Land)</p><p><strong>Languages:</strong> Common, Ancient Common</p><table style='width: 100%'><tr><td><strong>AC:</strong> 16<br /> <strong>Initiative:</strong> +2<br /> <strong>Speed</strong> 30 ft.<br /> <strong>Passive Perception:</strong> 12</td><td><strong>HP:</strong> 25<br /> <strong>HD:</strong> 3<br /> <strong>HD Type:</strong> 3d10+3</td></tr></table><p><strong>Saving Throws</strong> <table style='width: 100%'><tr><td><strong>Str:</strong> 5<br /> <strong>Dex:</strong> 2<br /> <strong>Con:</strong> 1<br /> <strong>Int:</strong> 0<br /> <strong>Wis:</strong> 4<br /> <strong>Cha:</strong> -1</td></tr></table><p><strong>Attacks</strong> Melee: +5, Ranged +4[/sblock]</p><p></p><p>[sblock=Features]<strong>Background:</strong> </p><p>“Trust me; I’ve smelled this smell before.”</p><p>All characters utilizing this background roll at advantage whenever making checks involving the detection, tracking (if applicable), and identification of the undead and their habits.</p><p></p><p><strong>Feats</strong></p><p><u>Fell Handed</u> (Unearthed Arcana 6 June 2016)Edit</p><p>You master the handaxe, battleaxe, greataxe, warhammer, and maul. You gain the following benefits when using any of them: </p><p></p><p>You gain a +1 bonus to attack rolls you make with the weapon.</p><p>Whenever you have advantage on a melee attack roll you make with the weapon and hit, you can knock the target prone if the lower of the two d20 rolls would also hit the target.</p><p>Whenever you have disadvantage on a melee attack roll you make with the weapon, the target takes bludgeoning damage equal to your Strength modifier (minimum of 0) if the attack misses but if the higher of the two d20 rolls would have hit.</p><p>If you use the Help action to aid an ally’s melee attack while you’re wielding the weapon, you knock the target’s shield aside momentarily. In addition to the ally gaining advantage on the attack roll, the ally gains a +2 bonus to the roll if the target is using a shield.</p><p></p><p></p><p><strong>Bloodhunter Features</strong></p><p><u>Hunter's Bane</u></p><p>Advantage on Survival checks to track Fey, Fiends & Undead. Advantage on Intelligence checks to recall information about them. If you are actively tracking one of these creature types, you cannot be surprised by any creatures of that type.</p><p><u>Crimson Rite</u></p><p>As a Bonus action, take your level in damage and imbue weapon to do 1d4 extra Fire damage per short or long rest. Damage taken is restored as rite fades and cannot be restored otherwise.</p><p><u>Fighting Style</u></p><p>Great Weapon Fighting</p><p>When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.</p><p><u>Blood Maledict</u></p><p>Blood Curse of the Eyeless: Once per short/long rest when an enemy with eyes attacks you, use your Reaction to impose disadvantage on his attack.</p><p></p><p>Amplify. You may choose to take your Blood rite die in damage. If you do following the triggering attack, the affected enemy has disadvantage on the next attack roll they make.</p><p></p><p><u>Order of the Ghostslayer</u></p><p>The Order of the Ghostslayer is the oldest and most driven of the orders, having rediscovered the secrets of blood magic and refined them for combat against the scourge of undeath. Ghostslayers seek out and study the moment of death, obsessing over the mysteries of the transition. Some will sit with the terminally diseased to closely witness their passing, while others go so far as to deliberately have a near-death experience, allowing them to tune their body and senses to the ethereal realms beyond. </p><p><em>Rite of the Dawn</em></p><p>When you join this order at 3rd level, you learn the esoteric rite Rite of the Dawn (detailed below).</p><p>Rite of the Dawn. Your rite damage is now radiant type.</p><p>If you hit an undead creature with your Rite of the Dawn, it suffers additional radiant damage equal to your Wisdom modifier. (+2)</p><p>[/sblock]</p><p></p><p></p><p>[sblock=Equipment and Money] <a href="http://roll.coyotecode.net/lookup.php?rollid=184810" target="_blank">Starting gold: 4D4 = [3, 4, 2, 1] = 10</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=184810" target="_blank"></a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=183599" target="_blank">money: 2D8 = [6, 7] = 13 (230 starting total)</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=183599" target="_blank"></a></p><p><strong>Money:</strong> 0 pp, 15 gp, 0 ep, 0 sp, 0 cp</p><p>Purchased</p><p>Silvered Great Axe (The Silver Spade of Slaying) cost 130gp, Scale Mail cost 50gp, Explorer's Pack cost 10gp, Holy Symbol cost 5gp, Holy Water cost 25gp, Wooden Stakes cost free</p><p>Background</p><p>Prized pick, rock-hammer (1d6 dmg), a set of common clothes, and a belt pouch w/ 5gp, </p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="hero4hire, post: 7254682, member: 20711"] [B]"Digger"[/b] RACE: Human-Variant CLASS: [URL="https://www.dndbeyond.com/characters/classes/blood-hunter#BloodHunterOrder"]Bloodhunter[/URL] 3 ALIGNMENT: LN BACKGROUND: [URL="https://koboldpress.com/gravedigger-a-fifth-edition-background/"]Grave-digger[/URL] [Img]http://www.beastsofwar.com/wp-content/uploads/2014/10/El-Enterrador.jpg[/img] [img]https://i.pinimg.com/736x/fc/9c/85/fc9c85c354188af06d74a20a2b00fa9f--undertaker-wwf-undertaker-wrestling.jpg[/img] [TABLE="width: 400"] [TR] [TD][B]Strength 16[/B](+3) [B]Dexterity 14[/B](+2) [B]Constitution 12[/B](+1)[/TD] [TD][B]Intelligence 10[/B](0) [B]Wisdom 14[/B](+2) [B]Charisma 8[/B](-1)[/TD] [/TR] [/TABLE] [INDENT]"Digger" cuts a tall and imposing figure. He often hides his features under his wide-brimmed hat and avoids direct eye-contact. The heavy aroma of fresh earth permeates most of his belongings.[/INDENT] [sblock=Appearance and Personality][B]Gender[/B] Male [B]Age[/B] 30 [B]Height[/B] 6'6" [B]Weight[/B] 265 [B]Hair[/B] Brown [B]Skin[/B] Pale [B]Eyes[/B] Grey-Blue[/sblock] [sblock=Backstory][INDENT]His true name kept secret, lest his enemies use it against him, "Digger" is a member of a Secret Society known as "The Eternal Order of Enterrers" or as they are publicly known as "The Gravediggers Guild". The group was originally founded centuries ago by the Order of Anubis to protect Mastabas, Crypts, and other Burial Sites. "Digger" roams the lands cleansing places of enterrement, while hunting those who would defile such places. While he often has found himself involved with facing other supernatural threats, his true passion is finding and destroying undead. [/INDENT] [/sblock] [sblock=Proficiencies and Skills] [B]Skills[/B] [LIST] [*]Acrobatics +2 [*]Animal Handling +2 [*]Arcana 0 [*][b]Athletics +5[/b] [*]Deception -1 [*]History 0 [*][b]Insight +4[/b] [*]Intimidation -1 [*]Investigation 0 [*]Medicine +2 [*]Nature 0 [*]Perception +2 [*]Performance -1 [*]Persuasion -1 [*][B]Religion +2[/B] [*]Sleight of Hand +2 [*][B]Stealth +4[/B] [*][b]Survival +4[/b] [/LIST] [B]Proficiencies[/B] [B]Armor:[/B] Light, Medium [B]Weapons:[/B] Simple, Martial [B]Tools:[/B] Alchemical Tools, Vehicles (Land) [B]Languages:[/B] Common, Ancient Common [TABLE="width: 400"] [TR] [TD][B]AC:[/B] 16 [B]Initiative:[/B] +2 [B]Speed[/B] 30 ft. [B]Passive Perception:[/B] 12[/TD] [TD][B]HP:[/B] 25 [B]HD:[/B] 3 [B]HD Type:[/B] 3d10+3[/TD] [/TR] [/TABLE] [B]Saving Throws[/B][TABLE="width: 400"] [TR] [TD][B]Str:[/B] 5 [B]Dex:[/B] 2 [B]Con:[/B] 1 [B]Int:[/B] 0 [B]Wis:[/B] 4 [B]Cha:[/B] -1[/TD] [/TR] [/TABLE] [B]Attacks[/B] Melee: +5, Ranged +4[/sblock] [sblock=Features][B]Background:[/B] “Trust me; I’ve smelled this smell before.” All characters utilizing this background roll at advantage whenever making checks involving the detection, tracking (if applicable), and identification of the undead and their habits. [b]Feats[/b] [U]Fell Handed[/U] (Unearthed Arcana 6 June 2016)Edit You master the handaxe, battleaxe, greataxe, warhammer, and maul. You gain the following benefits when using any of them: You gain a +1 bonus to attack rolls you make with the weapon. Whenever you have advantage on a melee attack roll you make with the weapon and hit, you can knock the target prone if the lower of the two d20 rolls would also hit the target. Whenever you have disadvantage on a melee attack roll you make with the weapon, the target takes bludgeoning damage equal to your Strength modifier (minimum of 0) if the attack misses but if the higher of the two d20 rolls would have hit. If you use the Help action to aid an ally’s melee attack while you’re wielding the weapon, you knock the target’s shield aside momentarily. In addition to the ally gaining advantage on the attack roll, the ally gains a +2 bonus to the roll if the target is using a shield. [B]Bloodhunter Features[/B] [U]Hunter's Bane[/U] Advantage on Survival checks to track Fey, Fiends & Undead. Advantage on Intelligence checks to recall information about them. If you are actively tracking one of these creature types, you cannot be surprised by any creatures of that type. [U]Crimson Rite[/U] As a Bonus action, take your level in damage and imbue weapon to do 1d4 extra Fire damage per short or long rest. Damage taken is restored as rite fades and cannot be restored otherwise. [U]Fighting Style[/U] Great Weapon Fighting When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit. [U]Blood Maledict[/U] Blood Curse of the Eyeless: Once per short/long rest when an enemy with eyes attacks you, use your Reaction to impose disadvantage on his attack. Amplify. You may choose to take your Blood rite die in damage. If you do following the triggering attack, the affected enemy has disadvantage on the next attack roll they make. [u]Order of the Ghostslayer[/u] The Order of the Ghostslayer is the oldest and most driven of the orders, having rediscovered the secrets of blood magic and refined them for combat against the scourge of undeath. Ghostslayers seek out and study the moment of death, obsessing over the mysteries of the transition. Some will sit with the terminally diseased to closely witness their passing, while others go so far as to deliberately have a near-death experience, allowing them to tune their body and senses to the ethereal realms beyond. [i]Rite of the Dawn[/i] When you join this order at 3rd level, you learn the esoteric rite Rite of the Dawn (detailed below). Rite of the Dawn. Your rite damage is now radiant type. If you hit an undead creature with your Rite of the Dawn, it suffers additional radiant damage equal to your Wisdom modifier. (+2) [/sblock] [sblock=Equipment and Money] [url=http://roll.coyotecode.net/lookup.php?rollid=184810]Starting gold: 4D4 = [3, 4, 2, 1] = 10 [/url] [url=http://roll.coyotecode.net/lookup.php?rollid=183599]money: 2D8 = [6, 7] = 13 (230 starting total) [/url] [B]Money:[/B] 0 pp, 15 gp, 0 ep, 0 sp, 0 cp Purchased Silvered Great Axe (The Silver Spade of Slaying) cost 130gp, Scale Mail cost 50gp, Explorer's Pack cost 10gp, Holy Symbol cost 5gp, Holy Water cost 25gp, Wooden Stakes cost free Background Prized pick, rock-hammer (1d6 dmg), a set of common clothes, and a belt pouch w/ 5gp, [/sblock] [/QUOTE]
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