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EB's Curse of Strahd RG
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<blockquote data-quote="Charwoman Gene" data-source="post: 7256473" data-attributes="member: 5044"><p><strong><span style="font-size: 15px">Irena</span></strong></p><p><strong>Human(Variant) Rogue</strong></p><p><strong>Urchin Chaotic Good</strong></p><table style='width: 100%'><tr><td><strong>Strength 8</strong> (-1)<br /> <strong>Dexterity 16</strong> (+3)<br /> <strong>Constitution 12</strong> (+1)</td><td><strong>Intelligence 14</strong> (+2)<br /> <strong>Wisdom 16</strong> (+3)<br /> <strong>Charisma 8</strong> (-1)</td></tr></table> <p style="margin-left: 20px">Irena is a quick witted and nimble reformed street thief looking for a new way in the world.</p><p>[ATTACH]90366[/ATTACH]</p><p>[sblock=Appearance, Personality and Backstory]<strong>Age</strong> 21</p><p><strong>Gender</strong> Female</p><p><strong>Height</strong> 5'5""</p><p><strong>Weight</strong> 155 lb.</p><p><strong>Hair</strong> Brown</p><p><strong>Skin</strong> Fair</p><p><strong>Eyes</strong> Brown</p><p></p><p><strong>Description</strong><p style="margin-left: 20px">Finely featured, Irena dresses well and tries to look like she belongs in the upper crust of society. She keeps her long dark hair pulled up, adding a severe quality to her face.</p><p>[ATTACH]90367[/ATTACH]</p><p></p><p><strong>Traits</strong><p style="margin-left: 20px">Irena is curt and a little smug when dealing with people, which is rather off-putting.</p> <p style="margin-left: 20px">Irena continuously wants to know ""why"".</p><p><strong>Ideal</strong><p style="margin-left: 20px">To find a purpose in life beyond stealing for greed or survival.</p><p><strong>Bond</strong><p style="margin-left: 20px">She has a deep guilt over her youth as a thief, and tries to honor the law and help victims of crimes.</p><p><strong>Flaw</strong><p style="margin-left: 20px">She is overconfident in her ability to figure out what's going on.</p><p></p><p><strong>Backstory</strong><p style="margin-left: 20px">An orphan on the streets of the city, Irena lived by her wits and what she could steal. As she's grown to adulthood she has struggled with trying to find a place she can fit in within the law. She is still stealing for survival, but has enough cash stashed away that it is starting to feel like greed. She enters the story lost, searching for a new direction.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p><p>[/sblock][sblock=Skills & Proficiencies]<strong>Proficiency Bonus:</strong> +2</p><p></p><p><strong>Skills</strong> <ul> <li data-xf-list-type="ul">Acrobatics +3</li> <li data-xf-list-type="ul">Animal Handling +3</li> <li data-xf-list-type="ul"><strong>Arcana +4</strong></li> <li data-xf-list-type="ul">Athletics -1</li> <li data-xf-list-type="ul">Deception -1</li> <li data-xf-list-type="ul"><strong>History +4</strong></li> <li data-xf-list-type="ul"><strong><em>Insight +7</em></strong></li> <li data-xf-list-type="ul">Intimidation -1</li> <li data-xf-list-type="ul"><strong>Investigation +4</strong></li> <li data-xf-list-type="ul">Medicine +3</li> <li data-xf-list-type="ul">Nature +2</li> <li data-xf-list-type="ul"><strong><em>Perception +7</em></strong></li> <li data-xf-list-type="ul">Performance -1</li> <li data-xf-list-type="ul">Persuasion -1</li> <li data-xf-list-type="ul">Religion +2</li> <li data-xf-list-type="ul"><strong>Sleight of Hand +5</strong></li> <li data-xf-list-type="ul"><strong>Stealth +5</strong></li> <li data-xf-list-type="ul">Survival +3</li> </ul><p><strong>Proficiencies</strong></p><p><em>Armor</em> Light Armor</p><p><em>Weapons</em> Simple Weapons, Hand Crossbows, Longswords, Rapiers, Shortswords</p><p><em>Tools</em> Disguise Kit, Thieves' Tools, Cartographer's Tools</p><p><em>Languages</em> Common, Goblin[/sblock][sblock=Combat]<strong>AC</strong> 15</p><p><strong>Initiative</strong> +3</p><p><strong>Speed</strong> 30 ft</p><p><strong>Passive Perception</strong> +22</p><p><strong>HP</strong> 15</p><p><strong>Hit Dice</strong> 2d8+2</p><p></p><p><strong>Saving Throws</strong> <ul> <li data-xf-list-type="ul"><strong>Strength</strong> -1</li> <li data-xf-list-type="ul"><em><strong>Dexterity</strong></em> +5</li> <li data-xf-list-type="ul"><strong>Constitution</strong> +1</li> <li data-xf-list-type="ul"><em><strong>Intelligence</strong></em> +4</li> <li data-xf-list-type="ul"><strong>Wisdom</strong> +3</li> <li data-xf-list-type="ul"><strong>Charisma</strong> -1</li> </ul><p><strong>Attacks</strong> <ul> <li data-xf-list-type="ul"><strong>Rapier</strong> <span style="font-size: 9px">melee</span> <strong>+5 / 1d8+4</strong> <span style="font-size: 9px">piercing</span> <span style="font-size: 9px"><em>finesse</em></span></li> <li data-xf-list-type="ul"><strong>Dagger</strong> <span style="font-size: 9px">melee/ranged</span> <strong>+5 / 1d4+4</strong> <span style="font-size: 9px">piercing</span> <span style="font-size: 9px"><em>finesse, light, thrown</em></span></li> <li data-xf-list-type="ul"><strong>Dagger (2nd Hand)</strong> <span style="font-size: 9px">meleee/ranged</span> <strong>+5 / 1d4</strong> <span style="font-size: 9px">piercing</span> <span style="font-size: 9px"><em>finesse, light, thrown</em></span></li> </ul><p>[/sblock][sblock=Features]<strong>Background: </strong>Urchin(City Secrets)<p style="margin-left: 20px">You know the secret patterns and flow to cities and can find passages through the urban sprawl that others would miss. When you are not in combat, you (and companions you lead) can travel between any two locations in the city twice as fast as your speed would normally allow.</p><p><strong>Feats</strong></p><p><strong>Observant</strong></p><p style="margin-left: 20px"></p> <ul> <li data-xf-list-type="ul">+1 Int or Wis</li> <li data-xf-list-type="ul">If you can see a creature's mouth while it is speaking a language you understand, you can interpret what it's saying by reading its lips.</li> <li data-xf-list-type="ul">+5 Passive Perception and Investigation</li> </ul><p><strong>Rogue Features</strong></p><p><strong>Expertise</strong></p><p style="margin-left: 20px">At 1st level, choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves’ tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.</p><p><strong>Sneak Attack</strong></p><p style="margin-left: 20px">With Advantage or another ally within 5 ft. of enemy.</p> <ul> <li data-xf-list-type="ul">1d6</li> <li data-xf-list-type="ul">1/turn</li> </ul><p><strong>Thieves' Cant</strong></p><p style="margin-left: 20px"></p><p><strong>Cunning Action</strong></p><p style="margin-left: 20px">Do the following as a bonus action:</p> <ul> <li data-xf-list-type="ul">Dash</li> <li data-xf-list-type="ul">Disengage</li> <li data-xf-list-type="ul">Hide</li> </ul><p></p><p></p><p></p><p></p><p>[/sblock][sblock=Spellcasting]</p><p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p><p></p><p>[/sblock][sblock=Money and Equipment]<strong>Money</strong><p style="margin-left: 20px">0 pp, 1 gp, 0 ep, 3 sp, 2 cp</p><p><strong>Carried</strong> <ul> <li data-xf-list-type="ul">Studded Leather</li> <li data-xf-list-type="ul">Rapier</li> <li data-xf-list-type="ul">Daggers(3)</li> <li data-xf-list-type="ul">Backpack</li> <li data-xf-list-type="ul">Ball Bearings (bag of 1000)</li> <li data-xf-list-type="ul">Bedroll</li> <li data-xf-list-type="ul">Blanket</li> <li data-xf-list-type="ul">Bottle, Glass(3)</li> <li data-xf-list-type="ul">Thieves' Tools</li> <li data-xf-list-type="ul">Cartographer's Tools</li> <li data-xf-list-type="ul">Map Cases (5)</li> <li data-xf-list-type="ul">Candles (10)</li> <li data-xf-list-type="ul">Chalk (10)</li> <li data-xf-list-type="ul">Clothes, Traveler's</li> <li data-xf-list-type="ul">Lantern, Bullseye</li> <li data-xf-list-type="ul">Oil flask (3)</li> <li data-xf-list-type="ul">Torch (4)</li> <li data-xf-list-type="ul">Paper (20)</li> <li data-xf-list-type="ul">Rations (5)</li> <li data-xf-list-type="ul">Pouch</li> <li data-xf-list-type="ul">Soap</li> <li data-xf-list-type="ul">Ink pen</li> <li data-xf-list-type="ul">Ink</li> <li data-xf-list-type="ul">Waterskin</li> </ul><p>[/sblock][sblock=Notes][/sblock]</p><p></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=183242" target="_blank">Wealth in 10s of GPS: 4D4+2D8 = [1, 2, 4, 3]+[2, 4] = 16</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=183242" target="_blank"></a></p></blockquote><p></p>
[QUOTE="Charwoman Gene, post: 7256473, member: 5044"] [b][size=4]Irena[/size][/b] [b]Human(Variant) Rogue[/b] [b]Urchin Chaotic Good[/b] [table=width:400][tr][td][b]Strength 8[/b] (-1) [b]Dexterity 16[/b] (+3) [b]Constitution 12[/b] (+1)[/td][td][b]Intelligence 14[/b] (+2) [b]Wisdom 16[/b] (+3) [b]Charisma 8[/b] (-1)[/td][/tr][/table][indent]Irena is a quick witted and nimble reformed street thief looking for a new way in the world.[/indent] [ATTACH=CONFIG]90366._xfImport[/ATTACH] [sblock=Appearance, Personality and Backstory][b]Age[/b] 21 [b]Gender[/b] Female [b]Height[/b] 5'5"" [b]Weight[/b] 155 lb. [b]Hair[/b] Brown [b]Skin[/b] Fair [b]Eyes[/b] Brown [b]Description[/b][indent]Finely featured, Irena dresses well and tries to look like she belongs in the upper crust of society. She keeps her long dark hair pulled up, adding a severe quality to her face.[/indent] [ATTACH=CONFIG]90367._xfImport[/ATTACH] [b]Traits[/b][indent]Irena is curt and a little smug when dealing with people, which is rather off-putting.[/indent][indent]Irena continuously wants to know ""why"".[/indent][b]Ideal[/b][indent]To find a purpose in life beyond stealing for greed or survival.[/indent][b]Bond[/b][indent]She has a deep guilt over her youth as a thief, and tries to honor the law and help victims of crimes.[/indent][b]Flaw[/b][indent]She is overconfident in her ability to figure out what's going on.[/indent] [b]Backstory[/b][indent]An orphan on the streets of the city, Irena lived by her wits and what she could steal. As she's grown to adulthood she has struggled with trying to find a place she can fit in within the law. She is still stealing for survival, but has enough cash stashed away that it is starting to feel like greed. She enters the story lost, searching for a new direction.[/indent][indent][/indent][indent][/indent][indent][/indent][indent][/indent][/sblock][sblock=Skills & Proficiencies][b]Proficiency Bonus:[/b] +2 [b]Skills[/b][list][*]Acrobatics +3[*]Animal Handling +3[*][b]Arcana +4[/b][*]Athletics -1[*]Deception -1[*][b]History +4[/b][*][b][i]Insight +7[/i][/b][*]Intimidation -1[*][b]Investigation +4[/b][*]Medicine +3[*]Nature +2[*][b][i]Perception +7[/i][/b][*]Performance -1[*]Persuasion -1[*]Religion +2[*][b]Sleight of Hand +5[/b][*][b]Stealth +5[/b][*]Survival +3[/list] [b]Proficiencies[/b] [i]Armor[/i] Light Armor [i]Weapons[/i] Simple Weapons, Hand Crossbows, Longswords, Rapiers, Shortswords [i]Tools[/i] Disguise Kit, Thieves' Tools, Cartographer's Tools [i]Languages[/i] Common, Goblin[/sblock][sblock=Combat][b]AC[/b] 15 [b]Initiative[/b] +3 [b]Speed[/b] 30 ft [b]Passive Perception[/b] +22 [b]HP[/b] 15 [b]Hit Dice[/b] 2d8+2 [b]Saving Throws[/b][list][*][b]Strength[/b] -1[*][i][b]Dexterity[/b][/i] +5[*][b]Constitution[/b] +1[*][i][b]Intelligence[/b][/i] +4[*][b]Wisdom[/b] +3[*][b]Charisma[/b] -1[/list] [b]Attacks[/b][list][*][b]Rapier[/b] [size=1]melee[/size] [b]+5 / 1d8+4[/b] [size=1]piercing[/size] [size=1][i]finesse[/i][/size][*][b]Dagger[/b] [size=1]melee/ranged[/size] [b]+5 / 1d4+4[/b] [size=1]piercing[/size] [size=1][i]finesse, light, thrown[/i][/size][*][b]Dagger (2nd Hand)[/b] [size=1]meleee/ranged[/size] [b]+5 / 1d4[/b] [size=1]piercing[/size] [size=1][i]finesse, light, thrown[/i][/size][/list][/sblock][sblock=Features][b]Background: [/b]Urchin(City Secrets)[INDENT]You know the secret patterns and flow to cities and can find passages through the urban sprawl that others would miss. When you are not in combat, you (and companions you lead) can travel between any two locations in the city twice as fast as your speed would normally allow.[/indent] [b]Feats[/b] [b]Observant[/b] [indent][/indent][list][*]+1 Int or Wis[*]If you can see a creature's mouth while it is speaking a language you understand, you can interpret what it's saying by reading its lips.[*]+5 Passive Perception and Investigation[/list] [b]Rogue Features[/b] [b]Expertise[/b] [indent]At 1st level, choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves’ tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.[/indent][b]Sneak Attack[/b] [indent]With Advantage or another ally within 5 ft. of enemy.[/indent][list][*]1d6[*]1/turn[/list][b]Thieves' Cant[/b] [indent][/indent][b]Cunning Action[/b] [indent]Do the following as a bonus action:[/indent][list][*]Dash[*]Disengage[*]Hide[/list] [/sblock][sblock=Spellcasting] [indent][/indent][indent][/indent] [/sblock][sblock=Money and Equipment][b]Money[/b][indent]0 pp, 1 gp, 0 ep, 3 sp, 2 cp[/indent][b]Carried[/b][list][*]Studded Leather[*]Rapier[*]Daggers(3)[*]Backpack[*]Ball Bearings (bag of 1000)[*]Bedroll[*]Blanket[*]Bottle, Glass(3)[*]Thieves' Tools[*]Cartographer's Tools[*]Map Cases (5)[*]Candles (10)[*]Chalk (10)[*]Clothes, Traveler's[*]Lantern, Bullseye[*]Oil flask (3)[*]Torch (4)[*]Paper (20)[*]Rations (5)[*]Pouch[*]Soap[*]Ink pen[*]Ink[*]Waterskin[/list][/sblock][sblock=Notes][/sblock] [url=http://roll.coyotecode.net/lookup.php?rollid=183242]Wealth in 10s of GPS: 4D4+2D8 = [1, 2, 4, 3]+[2, 4] = 16 [/url] [/QUOTE]
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